World of Warcraft

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Matt.j
  • USWest
  • 21. Re: It's a good time for a Diablo 2 remake   08/17/2011 11:04:26 PM PDT
It's a nice idea albeit a pipe-dream.

The problem with implementing such a change would be [as others have pointed out] requiring essentially a rewrite of the graphics engine as it's quite exclusively designed for isometric pseudo-3D projection. Not to mention the what, one, or two legacy developers voltuneering their time to maintaining Diablo II.

An alternative would to be use mipmaps (successive resamples) to enable scaling to some degree.




Q u o t e:

They would also need to address projectile range and AI aggression distances. IIRC the game was pulled into 1024x768 once, and you would basically see all the monster packs without them aggro'ing you. So if you were a ranged build, you would just kill mobs that stood there.


That's more of an issue with the game logic which is abstracted from the rendering semantics.



Q u o t e:

From what I've heard, nobody understands the code well enough to make those changes anymore.


There's a transcript of an interview with Peter Hu (network/server programming iirc) around wherein he admits he's embarassed by much of his code.



Q u o t e:

Sounds like d2 was scrapped together quick as possible using a 3rd party engine to me. Pretty sure no one is going to touch it on blizzard pay and in-fact the source and tools are all probably locked up in a vault. Even if they were leaked I'm sure it would take someone or even a team very smart and dedicated to make any type of change even if it were something as simple as changing the resolution, which really is not that simple as from what I am gathering.


The engine appears to have been developed in-house however it borrows several design choices from the infinity engine.



Q u o t e:

C++


Closer to C, your favourite, Kev ;)


--

Coincidently I've been developing a Diablo II remake in my spare time for the past year or so however I'm retaining the current art for a few reasons;

1) It's aesthetically pleasing.
2) It's a key part of the game's identity that produces the great nostalic experience.
3) Systems programming and a penchant for art are mutually exclusive.

The instant gratification experienced during game development, albeit primitive, and is sorely lacking when you spend your days writing device drivers and firmware.

"Great minds discuss ideas; average minds discuss events; small minds discuss people" -- Eleanor Roosevelt

"Tradition is the greatest source of ignorance" -- Myself.

"Everything is relative"
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Sw337x7007h
  • USEast
  • 22. Re: It's a good time for a Diablo 2 remake   08/18/2011 03:14:34 AM PDT
Instead of remaking the entire game, they could have it as a "Remembrance" campaign. You could play D2 in D3 graphics, but characters you make don't carry over between the two. So you'd need to make characters in each.
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Afx777
  • USEast
  • 23. Re: It's a good time for a Diablo 2 remake   08/30/2011 09:03:48 AM PDT
A small patch to increase resolution options above 800x600 would be nice and more hotkey functionality in game! That would make me happy.
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Malevo
  • USWest
  • 25. Re: It's a good time for a Diablo 2 remake   08/30/2011 08:36:59 PM PDT
Increasing the resolution for a 2d game will not improve the quality. It will not make the polygons appear smoother because there are no polygons. Asking for increased resolution is such a silly request.

Assuming blizzard did increase resolution this would only result in the game becoming smaller and having view further outward giving the appearance of being zoomed out. This would create a huge sight disadvantage for players that are restricted to smaller resolutions.
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Dradiusfactor
  • USWest
  • 26. Re: It's a good time for a Diablo 2 remake   08/31/2011 02:47:43 AM PDT

Q u o t e:
Increasing the resolution for a 2d game will not improve the quality. It will not make the polygons appear smoother because there are no polygons. Asking for increased resolution is such a silly request.

Assuming blizzard did increase resolution this would only result in the game becoming smaller and having view further outward giving the appearance of being zoomed out. This would create a huge sight disadvantage for players that are restricted to smaller resolutions.

No, you're thinking of "Lord of Destruction"'s definition of "higher resolution".

Once again:

http://www.michaeldashow.com/games/barbarian_thumb.jpg
http://bestgamewallpapers.com/files/diablo-2-lord-of-destruction/werewolf.jpg

You can highlight the url (hold the button on your mouse, drag, and let go), copy it (ctrl+c or go to edit -> copy), paste it into your browser's location bar (ctrl+v or edit > paste) and hit enter.

That is what the art assets really look like. Once again, the 3d models lose some detail when rendered down to a smudgy 25x73 sprite. The goofy looking yellow vest the sorceress wears as her level 3 torso armor is possibly less dumb looking when not crunched into 8x6 pixels.

For another easily accessible example, click the "credits" button when you start up the game. You'll get a face full of the models rendered out at inhumanely high detail. If they went with a full 3d engine, the game could kind of resemble that.

It isn't the most gorgeous thing in the world, but it would be a massive improvement.

[ Post edited by Dradiusfactor ]

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