World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13
Blizzard Entertainment
View All Posts by This User ignore-inactive
Lylirra
Blizzard Poster
  • 0. Warcraft III Patch 1.25a PTR Update   01/19/2011 04:59:46 PM PST
quote locked
Warcraft III patch 1.25a is now available on the PTR. If you'd like to help us test out this patch and provide feedback, open up the game client and select the "Westfall (ClassicBeta)" gateway to begin downloading the latest patch. Once the download is complete, restart the game, log into Westfall, and you're set. (To resume playing on live servers, simply select your regular gateway and you will be reverted to the retail version of the game.)

For information on what's changed, be sure to check out the PTR patch notes listed below (we are aware the patch notes are not currently available in the patch details itself).

Warcraft PTR Patch 1.25a


Balance Changes
  • Humans
    • Improved Masonry Upgrade health boost decreased from 20% to 10% for all 3 levels
    • Siege Engine Level increased from 2 to 3
    • Rifleman HP increased from 505 to 535

  • Night Elves
    • Warden Shadow Strike mana cost increased from 65 to 75
    • Druid of the Talon Faerie Fire duration decreased from 120 to 90

  • Orcs
    • Blade master Wind Walk duration reduced from 20/40/60 to 20/35/50
    • Raider Ensnare Cooldown increased from 12 to 16
    • Spirit Wolf Rank 1 Wolf Level decreased from 3 to 2

  • Items
    • Ivory Tower gold cost increased from 30 to 40
    • Tome of Experience now gives Heroes 100 experience points, down from 150
    • Orb of Venom poison duration decreased from 8 to 6



Fixes
  • Warcraft III will now write its registry keys on launch.
  • Widescreen (stretched) resolutions should now be available in the Video options.
  • You can now purchase items from shops while Hexed.
  • Scroll of Town Portal will no longer be consumed when casting fails when used at the same time that your Hero is Hexed.
  • Hex will no longer extend the duration of Metamorphosis.
  • Hex will no longer disable mana or health regeneration of Heroes.
  • Wisps Detonate ability will no longer drain mana from Heroes while under the effects of Potion of Invulnerability.
  • Fixed an issue where players were able to ally with opponents when alliances were locked ("share hack").
  • A gold exploit with buildings has been fixed.



Please note that replays are incompatible between major game revisions. This means that 1.24e replays cannot be viewed when using the 1.25 version of Warcraft III: The Frozen Throne.

[ Post edited by Bashiok ]

View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 2 Random Team
  • Gateway: Northrend
  • 1. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 05:41:27 PM PST
quote locked
Fortified Guard Towers? Without any other change like increased cost, build time or so?

OMG!

The other changes are acceptable, maybe except Riflemen.


Where did you get feedback to come up with such balance changes?
View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 31 Solo
  • Gateway: Northrend
  • 3. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 07:15:09 PM PST
quote locked
-all ok,except Fortified armor on towers omg(infi will get orgasm!!)


-ban all those hackers cd keys(just come to clan EU i have names+replays of hackers,i sended some but i cant sit all day and send damn replays,blizzard need to do some job/s too..so ban keys !) ,and try do something against zmapers!

ty
View All Posts by This User Toggle Ignore / Unignore This User
Piesofthenorth
  • USEast
  • 7. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 07:22:08 PM PST
quote locked

Q u o t e:
Originally posted by Darkness-calls

Long search times still plague high ELL players, this is especially true in RT and FFA, people are forced to lose in order to find games, there's still no solution for this? Considering this is probably the last major patch this game gets, I was hoping that maybe it would be acknowledged. Even extending the ELL range when searching for a game would prove invaluable.


Agleed.

Oh, and that ban hackers thing. You should do that too.
View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 31 Solo
  • Gateway: Northrend
  • 8. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 07:39:39 PM PST
quote locked
I'm actually one of the top ladders so I assume I can give my opinion about the new balance patch.

Chaning Guard Tower armor would be a terrible mistake. In fact, we all agree (except the few lamer humans, who probably aren't more than lvl 30, who made a topic about Guard Towers) that the game isn't based on making tower and camp, but on the contrary is based on dynamism, like creeping, harrassing, etc...
Thus, buffing towers would slow the gameplay and makes game boring.
But, and that's maybe more important because whatever you think about what the gameplay should be, this would keep being a problem, changing Guard Tower armor would make Human being imba vs Night Elves and Undead, since we need to harras expands (protected with towers) with some arch (+talons) as a Night Elf; or with fiends / destroyers as an Undead. Those kind of units would be really weak versus New Fortified Guard Towers... and Human would expand too easily.
A second problem is that on small maps, Human would just make what they already can do - but fails vs good players -, which is sending 3 peasants at the beginning into the opponent base, and build 3 towers. As a Night Elf, DH +archer can deal with this with the actual armor type, but with fortified it would be a freewin for any Human, someone who isn't even ranked could beat the top 1.

I hope I told enough about it so that you'll change your mind.
Other changes looks quite good, even though riffles were already strong, but +30hp doesn't change much.

Few suggestions :


Human :

I don't know what changed about Tanks, but this unit probably remains too strong. It's not used a lot in solo games because it doesn't really fight (though it's a powerful anti air) but when the Human is rich enough to mass tower in his base and send tanks in the enemy base... it's awful. Without speaking about nerfing tanks, giving more XP when it dies would probably a good agreement. But in the end, it's mostly for FFA players that it would be a need to fix it.
Also, with an upgrade, mortars make some additionnal area damages, which are, If i'm not wrong, considered as Normal Damages, and not Siege. It probably should be fix.
Towers should be larger so that you can't make 10 towers behind a farm ^^
Of course all these changes are minors, Human race is overall well balanced.

Orc :

Ensnare nerf is a good point but Range or Duration are maybe still a bit imbalanced.
I think the Blade Master will still be considered as imba by lots of players even if the windwalk is a bit nerfed.
BM basic attack should be weaker OR BM should have less agi.
Level 2 Wave of Healing of the Shadow Hunter should maybe be nerfed a little bit.
Orc Towers should also be larger.
But overall I personally haven't many problems with Orcs, so I'm not the one who'll whine about it.

Night Elf :

Changing from Bear form to Druid form should cost more mana (50 ? ) to makes it a little bit harder to heal an entire army of mass bears between 2 fights.
Rejuvenation should have a shorter duration, involving it would heal less too. (~300 HP )
Hippogriffs should have some "physical strength" so that they would get less damages from bats and Ensnare or Web duration would be shorter. (Actually hippogriffs only attack air so they are quite useless in these 3 circumstances).

Undead :

Obsidian's mana regeneration spell should be nerfed.
I'm not Undead but they probably need few small buffs to be better vs Orc, like more starting armor for Death Knight to resist better to the BM or smth like this.

General :
-Fountain's rate of regen should be lower, like 2 HP/sec + 0,5% of the unit's life. (a 800 Hp hero/unit would have a 6 HP/sec bonus regen, so that it would be full life in about 2 min, actually it would be 50 sec)


Change something with the ladder, even though if that means, at top level, meeting same people all the time. I'm sometimes forced to wait 40 min to find a game.

[ Post edited by Essenygrek ]

View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 17 Random Team
  • Gateway: Azeroth
  • 9. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 07:44:18 PM PST
quote locked
Holy crap if you follow this up with a BNet update to fix search times and maybe update the map pool(esp for tournies) on this 8 yr old game you guys are the best company ever forever.
View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 19 2v2 Team
  • Gateway: Lordaeron
  • 10. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 08:08:00 PM PST
quote locked
Those balance changes seem good - the only one I'm unsure about is fortified armour for guard towers, might make human towers imbalanced?

My suggestions for two further balance changes:
  • Dryad gold cost increased to 160 from 145. Dryads have too many great abilities to cost only 145 gold.
  • Druid of the claw's rejuvenation and roar now cost 200 mana each (roar is a VERY good spell currently, buffing an entire army for just 100 mana. Rejuvenation is also too strong a spell for a heavy melee unit to have.)

  • There is a special place in hell reserved for noobelves.
    View All Posts by This User Toggle Ignore / Unignore This User
    • Level: 28 Solo
    • Gateway: Azeroth
    • 11. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 08:14:43 PM PST
    quote locked
    Excellent and much needed balanace changes. Can't wait.

    [ Post edited by Spiritfriend ]

    View All Posts by This User Toggle Ignore / Unignore This User
    • Level: 4 2v2 Team
    • Gateway: Azeroth
    • 12. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 08:49:09 PM PST
    quote locked
    Blizzard,

    Did you forget rifles had 520 hp before and they were considered overpowered? so now you double the hp that they were nerfed by?

    Wolves were originally level 2, but people complained too little experience, now you revert back?

    This patch changed 2 many things, hopefully the community isnt TOO small at this point to provide sufficient feedback.

    BM/ensnare/cyclone/hu towers were the only things needing nerfing.

    Also please, for the love of god, please remove tome of experience altogether.
    Also please, for the love of god, please remove tome of experience altogether.
    Also please, for the love of god, please remove tome of experience altogether.
    View All Posts by This User Toggle Ignore / Unignore This User
    • Level: 4 2v2 Team
    • Gateway: Azeroth
    • 14. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 08:52:34 PM PST
    quote locked
    Also, Windwalk wasn't the problem, either add collision size back to level 1, or nerf critical strike.

    No one ever got windwalk level 3, and nerfing level 2 by 5 doesn't change anything.



    Ensnare change is perfect, faerie fire wasn't in need of nerf, cyclone mana cost was.

    Also please, for the love of god, please remove tome of experience altogether.

    [ Post edited by Persuade ]

    View All Posts by This User Toggle Ignore / Unignore This User
    • Level: 4 2v2 Team
    • Gateway: Azeroth
    • 16. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 08:56:56 PM PST
    quote locked

    Q u o t e:


    Pretty sure ensnare was a problem vs UD


    ahem..
    View All Posts by This User Toggle Ignore / Unignore This User
    • Level: 28 Solo
    • Gateway: Azeroth
    • 17. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 09:06:37 PM PST
    quote locked

    Q u o t e:
    Blizzard,

    Did you forget rifles had 520 hp before and they were considered overpowered? so now you double the hp that they were nerfed by?

    Wolves were originally level 2, but people complained too little experience, now you revert back?

    This patch changed 2 many things, hopefully the community isnt TOO small at this point to provide sufficient feedback.

    BM/ensnare/cyclone/hu towers were the only things needing nerfing.

    Also please, for the love of god, please remove tome of experience altogether.
    Also please, for the love of god, please remove tome of experience altogether.
    Also please, for the love of god, please remove tome of experience altogether.




    NO, the community ins't to small to give good feedback.


    All the balance changes for human are much needed!

    Riifles cost 210 gold and dryads cost 140 gold and yet dryads are used and rifles are not. Why not? Because rifles suck!

    So yes, they needed a big buff.

    The reason Rifles were nerfed in the past is because people were not good enough players to counter them, and now they are.


    The other changes are needed as well for balance. Orc Blademaster is not as balanced as the Farseer used to be. It took farrrrrrr FARRRRR more skill to use the farseer than the blademaster, so realizing that they made a mistake to nerf Farseer a few years ago is very good.

    Hopefully skilled players will dominate again with farseer and noobs running around with bloademasters will get owned.

    View All Posts by This User Toggle Ignore / Unignore This User
    • Level: 34 Random Team
    • Gateway: Northrend
    • 18. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 09:18:30 PM PST
    quote locked
    flame me for saying this but it would be alot of fun if unholy frenzy was auto cast along with ams, maybe ud would see more diversity
    View All Posts by This User Toggle Ignore / Unignore This User
    • Level: 19 Solo
    • Gateway: Azeroth
    • 19. Re: Warcraft III Patch 1.25 Now Available on    01/19/2011 09:23:49 PM PST
    quote locked
    There is a serious problem with this patch.

    First of all, how are elves going to deal with no altar tower rush that Th000 invented?

    This worked vs Remind who is the winner of the WCG 2010 even though the guard tower was heavy armor.


    My feedback is that Blademaster item bouncing(?) should be patched.

    Blademaster can actually drop an item and bounce himself into the base ignoring the building.

    Orc pro-gamer WeMadeFox_Lyn used this in official game.

    Also using preservation to oneself by using Zeppline must be patched as well.

    Elf doesn't need any TP because of this if elf has sufficient micro.


    Also, I don't see why there is no protection for Acolytes at all.

    No protection for acolytes forces undead to build ziggs together to block the Blademaster
    (which is pretty useless vs someone who knows how to bounce Blademaster by dropping an item)

    and this makes sapper overpowered vs Undead since Undead doesn't usually build spirit tower
    because it is very expansive compare to other towers.

    Goblin sapper shouldn't get any effect from speed scroll as well. I don't know why you guys don't patch it.

    This makes Undead vs Orc even more imbalanced even though it is already imbalanced without sapper

    1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13
    Forum Nav : Jump To This Forum
    Blizzard Entertainment