I just downloaded the new patch for beta phase 2, and in preparation to republish one of my maps, I encountered some problems. I had the "save faster" option instead of "save smaller files" during the beta downtime, and I switched it back to publish. The save (with smaller file settings on) didn't complete and instead locked up the editor, which I had to force-quit. I have reproduced this same problem every time I save with the smaller filers setting on. I did not have this problem before today.
I am unable to open any map I save this way. I receive this error: Unable to load file (Core: file not found): ComponentList.SC2Components
What can I do to fix this problem? I have earlier versions saved so thankfully I didn't completely lose this map but is there a way to load my newest version?... and how do I prevent this problem from happening again or is it a known bug?
1. Re: SC2-- My own maps unopenable 07/08/2010 04:11:44 AM PDT
I'm not sure if it's a known bug but the editor is much closer to retail. There may be dependencies or files that only exist in the retail copy of the game. You can try checking the dependencies section as well and make sure you only have the old ones on the list.
Well, the ComponentList is a file within the Map "MPQ", why it would get deleted, I have no idea. It's created when the Map is Saved for the first time. I tried deleting it out of a map once just testing some thing and gave myself this error.
The Chat Gem Lives!
4. Re: SC2-- My own maps unopenable 07/08/2010 01:03:06 PM PDT
Thanks for your responses. I've managed to successfully save my maps as smaller files now too. Since this latest patch many things in galaxy editor have been taking about 2-3x as long as before. I've found that if I do not click anything at all for about 3-4 minutes while saving it will work properly, but if I click during the saving process it freezes up, shows to be not responding, and my map will be completely unopenable.