The problem with generating your game is that your process is flawed, and has been since you started.
Instead of working on your game, work on creating a better creation process, it is the only thing that makes sense. In the time you are working on that, you will probably come up with a thousand ideas you didn't come up with from before.
Do you even know Blizzard's production process? Do you even know what the standard is? But I must say, I do like your philosophy. "No, we won't do work on our game today. We'll work on making our process better so that when we do start a game, it'll be the best ever! What? Yes, I know we've been working on making our process better for the past 15 years, but the problem is that with the new technology that keeps being released, we have to continually update our process. Release date? Well, at this rate, we expect to start a game when Autodesk stops updating their software. So, I think that'll be somewhere around 3120, assuming they actually go out of business then."
each one of our improvements is entirely predictable
the process that occured is they built a game that wasn't what they want
the process includes listening to us and getting feedback
we haven't given them anything to use
trust me, the intention is already there, they just seek to make the vision appear to all people
Q u o t e: Each one of our [their?] improvements is entirely predictable. The process that they engaged in lead them to build a game that wasn't what they wanted. The [new?] process includes listening to us and getting feedback. Unfortunately, we haven't given them anything to use, therefore the problem is with the customer, not Blizzard. Trust me, the intention is already there, they just seek to make the vision appear to all people [sorry, can't help with this one...]