World of Warcraft

1 . 2
View All Posts by This User Toggle Ignore / Unignore This User
Komats
  • USWest
  • 0. Diablo 3 expansion?   01/05/2010 09:25:23 PM PST
I wonder if blizz will make a diablo 3 expansion with the druid and other (insert class(es) here) because the shape shifting abilities of the druid in diablo 2 is the main thing that made the game interesting to me in the first place. It may be wishful thinking, but to me personally, druids were the funniest class to play.
View All Posts by This User Toggle Ignore / Unignore This User
Komats
  • USWest
  • 2. Re: Diablo 3 expansion?   01/05/2010 11:20:04 PM PST
well I see your point there... then maybe have a class with druid-like skills maybe? and call it lycanthropist or something... im not good with names.
View All Posts by This User Toggle Ignore / Unignore This User
Johnor
  • USEast
  • 4. Re: Diablo 3 expansion?   01/06/2010 06:49:08 AM PST
Jay Wilson has already hinted that the Necromancer would be making a return, and that they designed the Witch Doctor with that in mind.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Bashiok
Blizzard Poster
  • 5. Re: Diablo 3 expansion?   01/06/2010 09:22:05 AM PST

Q u o t e:
Jay Wilson has already hinted that the Necromancer would be making a return, and that they designed the Witch Doctor with that in mind.


I've seen this said quite a bit. We're not specifically designing the witch doctor to leave room for a necromancer class. We're focusing on this game and making the classes fun. It's more of a case of, the witch doctor just isn't similar enough that it would prohibit us from adding a necromancer. Were one to be added in an expansion. Were an expansion to be made.

[ Post edited by Bashiok ]

View All Posts by This User Toggle Ignore / Unignore This User
Kimi_ferrari
  • USEast
  • 6. Re: Diablo 3 expansion?   01/06/2010 09:30:17 AM PST

Q u o t e:


I've seen this said quite a bit. We're not specifically designing the witch doctor to leave room for a necromancer class. We're focusing on this game and making the classes fun. It's more of a case of, the witch doctor just isn't similar enough that it would prohibit us from adding a necromancer. Were one to be added in an expansion. Were an expansion to be made.


That's it Necromancer in expansion is confirmed.
View All Posts by This User Toggle Ignore / Unignore This User
Coodav
  • USEast
  • 7. Re: Diablo 3 expansion?   01/06/2010 09:51:59 AM PST

Q u o t e:
That's it Necromancer in expansion is confirmed.

That's exactly how I read it. Ish.

Edit:

Q u o t e:
It's more of a case of, the witch doctor just isn't similar enough that it would prohibit us from adding a necromancer.

What?

[ Post edited by Coodav ]


HuuEEEEEyuh - Flightless bird. Also known as Grug-Bird. Makes a huuEEEEEyuh sound when jammed in the caboose after a bad post. Frequently tries to cover it up, which typically makes it worse.
View All Posts by This User Toggle Ignore / Unignore This User
Johnor
  • USEast
  • 8. Re: Diablo 3 expansion?   01/06/2010 11:19:38 AM PST

Q u o t e:


I've seen this said quite a bit. We're not specifically designing the witch doctor to leave room for a necromancer class. We're focusing on this game and making the classes fun. It's more of a case of, the witch doctor just isn't similar enough that it would prohibit us from adding a necromancer. Were one to be added in an expansion. Were an expansion to be made.




Here's the source of why you've seen it said a lot.



Q u o t e:
http://www.joystiq.com/2008/08/08/diablo-3-lead-necromancer-other-classes-could-return/

When Diablo 3's Witch Doctor class was revealed, many of you -- at least one-fourth, by our estimates -- decried the perceived loss of the D2 Necromancer. Keep hope alive, True Believers, because D3 lead designer Jay Wilson tells MTV Multiplayer that it's still possible he'll rise from the dead.

Wilson admits that the dev team was divided on the topic of bringing back classes. "But after we've established Diablo 3 as its own game with its own type of gameplay and experiences," he said, "I wouldn't be opposed to looking at old classes ... We're looking out ahead of time at what our expansions are going to be, so we've got to keep room open for some of those other classes down the road." Wilson also said they designed the Witch Doctor so there would be room for the Necromancer. Now that we've got that settled, you can go back to complaining over the art style.



As a side note edit, I had to re-read one portion of Bash's post and it would indeed seem that there is a Necromancer in the works.


Q u o t e:
Bashiok wrote:
the witch doctor just isn't similar enough that it would prohibit us from adding a necromancer


What does this prove? I'd say it proves he knows there is a Necro class in the works, or at least on the drawing board, otherwise how could he mention anything about similarities or disimilarities? He can't be talking about the old Necro, because we all know the Necro(if brought back) would be totally re-worked. :)

Oh how I love a good conspiracy!

[ Post edited by Johnor ]

View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 1
  • Gateway: Lordaeron
  • 9. Re: Diablo 3 expansion?   01/06/2010 11:28:40 AM PST

Q u o t e:
Originally posted by Komats

I wonder if blizz will make a diablo 3 expansion with the druid and other (insert class(es) here) because the shape shifting abilities of the druid in diablo 2 is the main thing that made the game interesting to me in the first place. It may be wishful thinking, but to me personally, druids were the funniest class to play.

The shapeshifting in D2 was so god-awfully done... the way the synergy/skill system was setup, the conflict in gear choices, and the cast delay between transformations really screwed someone over who wanted to play the class for what it was, a shapeshifter.

Imagine how amazing it could be with fluid and instantaneous transformations. Where both forms had unique and interesting skills to offer, and where you could quickly morph and cast skills from one side, then morph back and cast skills from another. Perhaps even remove the limitation of having to be in the correct form altogether, and just have the skills you cast automatically morph you if you're not.

Besides the whole stiff morph system, I also didn't like the approach they took in d2, of having the human side be a caster and the animal side be melee/physical. Sure having some form differentiation is good, but when it's so cut and dry which role each form plays, it tends to be too boring. At it's worst, a player simply ends up in playing only one side exclusively; at it's best, a player ends up casting from ranged then switching to melee and staying there until all enemies are defeated - never a moment in battle where he/she would want to change back.

Here's an example of how I'd like to see it: The character can automatically turn into werewolf form (and gain 15% movement speed - a passive trait of werewolf form) whenever it runs continuously for more than 5 seconds. Thereby reducing the need to constantly cast werewolf form after a battle to get to another location more quickly (something players will always want to do). It would also automatically revert back to human form when casting human-only skills (with no cast delay). And vice versa, casting an attack like "bite" would revert you into a werewolf almost instantly as you're making the attack. There would probably be a need to have multiple animations though, one for the attack within the correct form and one for the attack while changing to the correct form (this could look really cool, the whole human body would deform into a giant jaw, and as it closes on the enemy, the rest of the wolf's body would form and the jaw would shrink to normal size). Maybe to incite players even more, the first attack after changing forms could be greater or have an additional effect attached (perhaps even something from the last skill used in the other form). Of course, yes some type of limit to the bonus would have to be placed, otherwise players would just switch back and forth constantly and it would look silly. Oh, I've got it. The power of the "form-change attack" will be related to how many attacks you made in the form before it.

I think shapeshifting is a great concept, it's certainly exciting being able to change into an entirely new type of character and have all that versatility... but they really need to work on it.

[ Post edited by Vadoff ]


     \      ☆                 /
             |     ☆     ヾ´⌒ ⌒ヽ
         (⌒ ⌒ヽ   /       (´ ⌒ ⌒  ヾ     ☆
   \  (´⌒  ⌒  ⌒ヾ ⌒::  ⌒ヽ ::´   ´  :   ⌒) /
☆─   ('⌒ ; ⌒ ::⌒   B O O M   ⌒ ;: ⌒  ⌒)     ─☆
View All Posts by This User Toggle Ignore / Unignore This User
Kimi_ferrari
  • USEast
  • 11. Re: Diablo 3 expansion?   01/06/2010 01:21:00 PM PST

Q u o t e:
What was so great about the necromancer?
Anyways..

You guys put way too much spin on things he writes, your own personal hopes, dreams and goals projected all over what he says..
He didnt confirm a necromancer, he didnt say it wasnt coming, he didnt say anything.
All he said was "If we wanted to make one, we could"


Further evidence that the Necromancer is making a comeback!!!!!
View All Posts by This User Toggle Ignore / Unignore This User
Maori
  • USEast
  • 12. Re: Diablo 3 expansion?   01/06/2010 02:02:29 PM PST

Q u o t e:


I've seen this said quite a bit. We're not specifically designing the witch doctor to leave room for a necromancer class. We're focusing on this game and making the classes fun. It's more of a case of, the witch doctor just isn't similar enough that it would prohibit us from adding a necromancer. Were one to be added in an expansion. Were an expansion to be made.


Were Diablo 3 to ever be released.
View All Posts by This User Toggle Ignore / Unignore This User
Vangazy
  • Europe
  • 13. Re: Diablo 3 expansion?   01/06/2010 02:22:46 PM PST

Q u o t e:


I've seen this said quite a bit. We're not specifically designing the witch doctor to leave room for a necromancer class.


Well not nessecery atleast not like in diablo 2, necromancer in diablo 3 can be different

turning into worewolf or be some kind of vampire that uses dark/unholy magic



witch doctor seems to me more like shamatic-voodoo-pigmei

Also we are still missing crusader class :P after all we are fighting demons..

[ Post edited by Vangazy ]

View All Posts by This User Toggle Ignore / Unignore This User
Maori
  • USEast
  • 14. Re: Diablo 3 expansion?   01/06/2010 03:00:25 PM PST

Q u o t e:

Also we are still missing crusader class :P after all we are fighting demons..



see: Monk
View All Posts by This User Toggle Ignore / Unignore This User
Mikotian
  • USEast
  • 16. Re: Diablo 3 expansion?   01/06/2010 07:21:13 PM PST

Q u o t e:

The shapeshifting in D2 was so god-awfully done... the way the synergy/skill system was setup, the conflict in gear choices, and the cast delay between transformations really screwed someone over who wanted to play the class for what it was, a shapeshifter.

Imagine how amazing it could be with fluid and instantaneous transformations. Where both forms had unique and interesting skills to offer, and where you could quickly morph and cast skills from one side, then morph back and cast skills from another. Perhaps even remove the limitation of having to be in the correct form altogether, and just have the skills you cast automatically morph you if you're not.

Besides the whole stiff morph system, I also didn't like the approach they took in d2, of having the human side be a caster and the animal side be melee/physical. Sure having some form differentiation is good, but when it's so cut and dry which role each form plays, it tends to be too boring. At it's worst, a player simply ends up in playing only one side exclusively; at it's best, a player ends up casting from ranged then switching to melee and staying there until all enemies are defeated - never a moment in battle where he/she would want to change back.

Here's an example of how I'd like to see it: The character can automatically turn into werewolf form (and gain 15% movement speed - a passive trait of werewolf form) whenever it runs continuously for more than 5 seconds. Thereby reducing the need to constantly cast werewolf form after a battle to get to another location more quickly (something players will always want to do). It would also automatically revert back to human form when casting human-only skills (with no cast delay). And vice versa, casting an attack like "bite" would revert you into a werewolf almost instantly as you're making the attack. There would probably be a need to have multiple animations though, one for the attack within the correct form and one for the attack while changing to the correct form (this could look really cool, the whole human body would deform into a giant jaw, and as it closes on the enemy, the rest of the wolf's body would form and the jaw would shrink to normal size). Maybe to incite players even more, the first attack after changing forms could be greater or have an additional effect attached (perhaps even something from the last skill used in the other form). Of course, yes some type of limit to the bonus would have to be placed, otherwise players would just switch back and forth constantly and it would look silly. Oh, I've got it. The power of the "form-change attack" will be related to how many attacks you made in the form before it.

I think shapeshifting is a great concept, it's certainly exciting being able to change into an entirely new type of character and have all that versatility... but they really need to work on it.



This is gay. Why not then have a human form that can run 15% faster, cast bite, cast tornado, without having to morph at all? The whole point of having different forms is for the player to have to make an effort and strategic choice to change... you are making it too easy for the player.
View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 1
  • Gateway: Lordaeron
  • 17. Re: Diablo 3 expansion?   01/06/2010 08:02:24 PM PST

Q u o t e:
Originally posted by Mikotian

This is gay. Why not then have a human form that can run 15% faster, cast bite, cast tornado, without having to morph at all? The whole point of having different forms is for the player to have to make an effort and strategic choice to change... you are making it too easy for the player.

1) Cause it'll look sweet visually.
2) You won't have 15% ms bonus all the time, only in wolf form. Maybe add in some more differentiating passive effects to incite players to stay in one form for certain situations. Take reduced physical damage in wolf form for example. Then players will think twice before casting a human spell when surrounded by melee for example.
3) My idea's still better off than realistically never changing forms at all like in D2. You can essentially still have access to "all skills" as a druid in D3 too, you just have to cast morph in between. My idea is simply removing the need to morph in between, it's not that ground-breaking of a change here.
4) Hmm, maybe add some delay when switching forms to cast spells, but I still like the idea of it being automatic/fluid.

[ Post edited by Vadoff ]


     \      ☆                 /
             |     ☆     ヾ´⌒ ⌒ヽ
         (⌒ ⌒ヽ   /       (´ ⌒ ⌒  ヾ     ☆
   \  (´⌒  ⌒  ⌒ヾ ⌒::  ⌒ヽ ::´   ´  :   ⌒) /
☆─   ('⌒ ; ⌒ ::⌒   B O O M   ⌒ ;: ⌒  ⌒)     ─☆
View All Posts by This User Toggle Ignore / Unignore This User
2scoops
  • USEast
  • 18. Re: Diablo 3 expansion?   01/06/2010 11:34:17 PM PST

Q u o t e:


That's it Rainbowmancer in expansion is confirmed.


There ya go.
View All Posts by This User Toggle Ignore / Unignore This User
Vangazy
  • Europe
  • 19. Re: Diablo 3 expansion?   01/07/2010 04:32:47 AM PST

Q u o t e:


see: Monk


Monk = Persian buddthist

althought yo might be right, the holy warrior's spot been taken :<
1 . 2
Forum Nav : Jump To This Forum
Blizzard Entertainment