Q u o t e:
So a physical damage zealot is a lame build? I mean, it has no skills that let it kill while IM'd but can use a bow to kill them easily. I am an idiot for ever making anything but an elemental damge zealot of FoH hybrid paladin I suppose.
Did i say it's a lame build? No. I said it's a flaw of the build and you should think up a secondary skill. Even the mighties physical damage zealot needs something to dispose physical immunes anyway.
Q u o t e:
Yes, I already know you think every zealot should be an elemental damage focused zealot.
A wrong assumption. Even such an elemental zealot has to deal physical damage. The skill itself forces you to do so. Due to Zeals multiple hits and IM damage amplification you're dead very fast.
Q u o t e:
Actually, you will get more smite damage by putting 1 point in smite and maxing holy shield and fanaticism. I already mentioned smite hybrid builds.
I know by going 1 point Smite 20 point Holy Shield you get more damage for the same amount of points. It's a personal choise between more damage or more stun time. I prefer stun time. Damage is not really an issue with a good Smite shield and i'm not talking about rediculous overpowered runewords here.
Q u o t e:
You imply I don't know anything about how IM works so this amuses me. Vengeance does your normal attack damage in addition to its elemental damage. Using a "bigger weapon" is a bad idea, you can kill yourself in 1 hit that way.
IM Damage = PhysicalDamageDealt * (1-MonsterResistance) * %DamageReturned * (1-YourResistance)
Physical Damage = (WeaponDamage + damageOffWeapon) * %DamageOffWeapon
%DamageOffWeapon = %OffWeaponED + %Skill + strBonus
Plug some numbers in. Since I am to lazy to give an expample, here is one:
http://diablo.incgamers.com/forums/showthread.php?t=264548
LOL! Did i tell you to use Vengeance when IM'd? I sure did not!
Looks like you have not noticed yet that i gave you rough amounts of skill points needed to build your NEVER-USE-VS-IM primary skill. With the remaining skill points of a lvl 85 char which are 30..40 you are free to build up a secondary skill for those situation your primary skill doesn't bite (physical immunes) or kill you (IM).
Since Vengeance works well vs. PI's you can concentrate on battling OK's alone.
Q u o t e:
Is 40 points is enough to make an elemental skill viable in act 4 hell? I am skeptical, but it may be possible.
For an example let's stay with the Vengeance paly above.
About 50 points are used to max Vengeance, Conviction, getting those skills and some 1 point wonders like Salvation. Since Vengeance also downs PI's you got about 40 points left to build an exclusive Oblivion Knight killer. Let's take the already mentioned Holy Bolt with Blessed Hammer synergie. With up to 40 points you get a lvl 20 Holy Bolt and up to 1000% damage increase from the Blessed Hammer synergy, giving you up to 2156..2420 magical damage vs. Undead per single Holy Bolt and i'm not taking in account any +skills you sure have.
5 of those bolts down a regular hell diff OK and 10 an OK boss. That's pretty quick work in my eyes.
Q u o t e:
You also can't use elemental skills while shape shifted, except for Armageddon (which is going to take more than the maxing of one synergy for damn sure). Unlike you however I don't think all were builds should be armageddon builds you know because everybuild needs to have one skill that can kill OK while they are IM'd. You can cast Hurricane in huamn form and shift and repeat when hurricane duration runs out but OKs are immune to cold. Werewolf druids are low and life and usually have plenty of AR so oak sage is a much better choice. You may need more than 1 point in werewolf to hit max FPA depending on gear.
Did I say put only 1 point into werewolf? No.
I said the skill has deminishing returns past level 8 and that you need a fast weapon anyway.
Here you are right, a werewolf druid has to make a compromise. Going with Armageddon is his only elemental choise beside unshifting. But 10 skill points alone to get it and 19 more to max it for a weak area effect is plain BS. For a werewolf druid it will never be more than a show-off spell, only usable if already focused on elemental skills.
A much better alternate is Fireclaws with a good chunk of points into it's synergies AND a fast but very low physical damage weapon like a dagger in the alternate weapon slot. With only low physical damage dealt only low to moderate damage can be returned by IM while the OK is nailed at the same time by the werewolf's fire damage.
Let's look at some numbers here. A dagger does 1..4 damage. Now assume a werewolf druid with 200 str and 200 dex (pretty high values IMO) and calc the total damage for that dagger. 100 points into either str or dex equal 75% ED for a dagger, so 400 points represent 300% ED. This gives our werewolf druid a total of 1..4 times 4 = 4..16 damage. Now what dmg would IM return?
A hell diff OK casts lvl 10 IM which will reflect 425% of the physical damage you deal back to you. 4..16 times 4.25 are 17..68 damage returned per dagger hit. The werewolf still takes IM damage but looking at his usual 1+k life ball this is a joke.
Another alternate is shifting over into werebear form and go with Shockwave. It costs less than 20 points to get it to the max stun time of 10 seconds. Damage and stun everything with Shockwave until IM fades out, then shift back and slay the OK's first.