1. Not all potential players of StarCraft II have played the original StarCraft before, thus they might encounter problems with the understanding of the story. Is it possible to play the campaign of StarCraft II without knowing anything? Will you come up with some things that happened in the original StarCraft and Brood War again – just so that people not familiar to the story get more information? We plan on having story elements that will bring players up to speed on the most recent plot developments and prepare them for the StarCraft II storyline. We also plan on having a plot summary of what transpired in the original StarCraft and Brood War during the installation process. However we feel that regardless of your familiarity with the original story, all players will be able to enjoy the story developments in StarCraft II.
2. You have already announced that you are going to record various stats when playing StarCraft II with the new Battle.net 2.0 – but how detailed will those statistics be? Will one be able to see how many units of a certain kind (for example Marines) one have build or even killed so far? We will be recording a large amount of stats for StarCraft II, but we are still in discussion as to which stats will ultimately be tracked. We will determine how detailed the stat-tracking will be based on what information we think will benefit our players the most to help improve their game.
3. You have already stated that you will support DirectX 10, but what about DirectX 11? We currently do not have any plans on supporting DirectX11-specific features, but the game will be compatible with DirectX11.
4. How many stats will a Hero unit be able to take? Three like in Warcraft 3 or is there even a limit? If you create a user-map with heroes, you can outfit them with a large number of stats. However, currently only three stats will be able to be displayed on the UI due to limited space.
5. In lore Protoss warp in their units and buildings from some far planet. Will there be any mechanic that reflects this such as a "warp out" that could act as a refund? We do not have any plans to include a “warp out” game mechanic. We have discussed the possibility of this in the past, but it felt too similar to the Terran mechanics of being able to salvage the structures.
6. Will there be a converter to convert our favorite original StarCraft maps to StarCraft II maps? I don’t want to lose all of my favorite maps from the original StarCraft when I get StarCraft II. There will not be a map converter for StarCraft II. Map-makers will have to manually rebuild any of their maps using the new StarCraft II map editor.
7. I'm just going to assume that you will have some sort of window mode in StarCraft II. But I was wondering if you're going to implement a windowed mode like the one that World of Warcraft has? You know where you can maximize the window, removing the borders and enabling fullscreen mode yet providing easy access to the desktop. You will be able to select both windowed and full-screen windowed modes from the options menu.
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[ Post edited by Cydra ]
Blazur
USEast
1. Re: StarCraft II Q&A - Batch 55 11/18/2009 10:19:15 AM PST
In regards to question 2, I don't know why you bother answering questions in a Q&A batch if they cannot be answered in a straightforward fashion. It's basically a vague answer that gives us no significant information other than "things are being done".
That question could have been reserved for something more significant like "The infestor now has this ability", or "This unit does this".
Ignoring the ungrateful trolls...
Cool, thanks for this batch. Not much info but more than nothing so for that I am glad.
I was just talking with my friend about toss buildings warping in and out lore wise. (Not for refunds)
Also diggin the window'd mode, but odds are I'll play in fullscreen anyway.
Dav_
Europe
6. Re: StarCraft II Q&A - Batch 55 11/18/2009 10:41:32 AM PST
Q u o t e: Ignoring the ungrateful trolls...
Cool, thanks for this batch. Not much info but more than nothing so for that I am glad.
I was just talking with my friend about toss buildings warping in and out lore wise. (Not for refunds)
Also diggin the window'd mode, but odds are I'll play in fullscreen anyway.
hi Cydra!
Dm_acolyte
USEast
9. Re: StarCraft II Q&A - Batch 55 11/18/2009 11:28:20 AM PST
So you don't won't blizzard to interact with its customer/fan base, rather keep us in the dark and just churn out products. You would not insult some one in their own home, please be nice here on blizzard's forums. Some one actually took the time from their busy schedule to give some feed back and you just blasted them with an I don't care response. Thanks for representing the community, your doing us a real service. -_-
Dav_
Europe
10. Re: StarCraft II Q&A - Batch 55 11/18/2009 11:31:26 AM PST
So you don't won't blizzard to interact with its customer/fan base, rather keep us in the dark and just churn out products. You would not insult some one in their own home, please be nice here on blizzard's forums. Some one actually took the time from their busy schedule to give some feed back and you just blasted them with an I don't care response. Thanks for representing the community, your doing us a real service. -_-
Q u o t e: 4. How many stats will a Hero unit be able to take? Three like in Warcraft 3 or is there even a limit? If you create a user-amp with heroes, you can outfit them with a large number of stats. However, currently only three stats will be able to be displayed on the UI due to limited space.
Can you name these stats?
or
Are they same as Warcraft 3 ones, strength, agility and intellect?
Edit:
Q u o t e: Wat. I thought the UI was editable -.-'
Maybe he means the standard UI, I'm guessing making your own is not easy.
[ Post edited by Quintem ]
I like to think that gaming is a wonderful thing....
Epic Captcha 623apmm
In addition to the windowed mode question, will there also be an option to force SC2 to remain on top of other windows to avoid pop-ups from interfering with gameplay?
Phase_tn
Europe
15. Re: StarCraft II Q&A - Batch 55 11/19/2009 12:30:20 AM PST
He basically said. There are hero stats, currently there are three and more can be made but they don't fit into the UI.
What kind of stats? What are the standard ones? What about the UI being customizable? It raises more questions than answers about hero system they will give us for the editor. :(
I like to think that gaming is a wonderful thing....
Epic Captcha 623apmm
Q u o t e: 6. Will there be a converter to convert our favorite original StarCraft maps to StarCraft II maps? I don’t want to lose all of my favorite maps from the original StarCraft when I get StarCraft II.
There will not be a map converter for StarCraft II. Map-makers will have to manually rebuild any of their maps using the new StarCraft II map editor.
Correct answer: yes it will, it will just not be made by Blizzard.
There is always someone interested in coding this kind of stuff.
I used to be known as RdG, but I think my new nick is better!
Marine1 - "I want an SCV!!!"
Marine2 - "Why?"
Marine1 - "Everyone could use a Super Combat Vehicle!!!"
Marine2 - "..."