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Etherealunity
  • USWest
  • 0. Tal Rasha/Baal Pillar in Gameplay   11/14/2009 09:37:14 PM PST
I downloaded the monk's 12 min gameplay trailer couple weeks after Blizzcon was out and I noticed this pillar instantly, except I didn't say anything until now, mainly being I never seen it mentioned before, regardless if it's all that important or not.

Figured it might spark some convo, but since I found that it didn't do anything apparent, it's probably just one of those environmental ambient things...

Pix:
http://i219.photobucket.com/albums/cc168/tissueboxs/pillar.png

I instigate your misfortune,
With the birth of killing trolls.
I awaken armageddon,
Feeding on a thousand souls.
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Septictank
  • USWest
  • 6. Re: Tal Rasha/Baal Pillar in Gameplay   11/15/2009 01:02:08 AM PST
good eye, i never noticed the pillar till now.
would be cool if it were tied into a quest or lore, but it is likely just a bit of ambiance. seems to be the same general area/architecture as tal's chamber, so it could just be a common feature in the upcoming A2 tombs of diablo3

Hard work often pays off after time, but laziness always pays off now.
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  • Level: 1
  • Gateway: Lordaeron
  • 7. Re: Tal Rasha/Baal Pillar in Gameplay   11/15/2009 05:09:03 AM PST
For those of you that don't know what we're talking about...
@9:18:
http://www.youtube.com/watch?v=31VpcWV2R9E

You can also hear three very dramatic piano notes/strings being played in sequence right before the column rises.
That sound leads me to believe it's some kind of trap, and not just something that's part of the scenery.
The monk seems to go out of the trap's proximity, so it falls back down without doing anything.

Edit:
@9:44:
The skeleton on the far left that you happen to KILL and send flying several feet, instantly revives/reassembles himself then LAUGHS at you!
Pretty damn sweet.

[ Post edited by Vadoff ]


      /´⌒\ /´⌒\
┏┓  (            )  ┏━━┳┳━━┳┓ `┏┓ `┏━━┓  ┏┓┏┓┏┓
┃┃   \        /   ┃┏┓┃┃┏┓┃┗━┫┃ `┃┏┓┃  ┃┃┃┃┃┃
┃┃     \    /     ┃┗┛┃┃┏┓┃┗┛┃┗━┫┗┛┃  ┃┃┃┃┃┃
┗┛       \/       ┗━━┗┻┛┗┻━━┻━━┻━━┛  ┗┛┗┛┗┛
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Septictank
  • USWest
  • 8. Re: Tal Rasha/Baal Pillar in Gameplay   11/15/2009 12:29:14 PM PST
seems like many skellie's were getting back up after being killed, pretty cool.
and the laugh was great

Hard work often pays off after time, but laziness always pays off now.
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Acidchunk
  • USEast
  • 9. Re: Tal Rasha/Baal Pillar in Gameplay   11/15/2009 12:50:00 PM PST
Lol, nice! I never noticed the laughing skeletons.
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Legatoblue18
  • USEast
  • 10. Re: Tal Rasha/Baal Pillar in Gameplay   11/15/2009 02:31:56 PM PST
Those undead look a lot like 'The Returned' from Act 5. They had a charge ability and a chance to reanimate themselves after you killed them. My guess is that is why some of them were getting back up, either that or there is another creature that can resurrect undead in the vicinity.
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Grug
  • USEast
  • 11. Re: Tal Rasha/Baal Pillar in Gameplay   11/15/2009 02:43:53 PM PST
I think the skeletons were knocked down by the monk's hundred fists level 3, then stood back up.
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  • Level: 1
  • Gateway: Lordaeron
  • 12. Re: Tal Rasha/Baal Pillar in Gameplay   11/15/2009 04:31:07 PM PST
Yeah, they may just have been knocked down and not killed.
Still really cool though for the laughing tidbit, and since it looks like they're a pile of bones when knocked down.

      /´⌒\ /´⌒\
┏┓  (            )  ┏━━┳┳━━┳┓ `┏┓ `┏━━┓  ┏┓┏┓┏┓
┃┃   \        /   ┃┏┓┃┃┏┓┃┗━┫┃ `┃┏┓┃  ┃┃┃┃┃┃
┃┃     \    /     ┃┗┛┃┃┏┓┃┗┛┃┗━┫┗┛┃  ┃┃┃┃┃┃
┗┛       \/       ┗━━┗┻┛┗┻━━┻━━┻━━┛  ┗┛┗┛┗┛
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Targetgamer
  • Europe
  • 13. Re: Tal Rasha/Baal Pillar in Gameplay   11/16/2009 03:14:20 AM PST
Interesting. Part of the background, or perhaps related to some skill?

All thing Monky: DiabloWiki.net/Monk
/Barbarian_skills & /Witch_Doctor_skills & /Wizard_skills

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Bashiok
Blizzard Poster
  • 14. Re: Tal Rasha/Baal Pillar in Gameplay   11/16/2009 12:42:03 PM PST
This place seems to have mechanized and magical defenses, still working, despite the place looking like it could collapse in on itself at any moment. The question truly is then, what is this place, and for what purpose was it built? We'll likely never* know.

*Never is defined as the length of time before the game is released.
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Bashiok
Blizzard Poster
  • 15. Re: Tal Rasha/Baal Pillar in Gameplay   11/16/2009 12:53:44 PM PST
Haha oops. I didn't mean that how it sounded. I was saying 'you'll never know' but actually meaning 'you won't know until the game is released'.
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Septictank
  • USWest
  • 16. Re: Tal Rasha/Baal Pillar in Gameplay   11/16/2009 12:56:58 PM PST

*Never is defined as the length of time before the game is released.[/quote]


NOOOOOOOOOOOOOO

QQ

Hard work often pays off after time, but laziness always pays off now.
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Aejis
  • USEast
  • 17. Re: Tal Rasha/Baal Pillar in Gameplay   11/16/2009 12:57:46 PM PST
You're evil Bash...
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Ckypk3
  • USWest
  • 19. Re: Tal Rasha/Baal Pillar in Gameplay   11/16/2009 01:26:39 PM PST
haha that is the first time i seen bash correct himself

weird people
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