World of Warcraft

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Meleecraft
  • USEast
  • 0. Interface to accommodate bottom screen   11/02/2009 12:14:12 PM PST
The interfaces released seems bulky and wastes screen space below the character. Just looking at it I can see the frustration of fighting enemies below. Will it be changed to make it down-friendly?

I have also noticed that the camera is moveable in the gameplay vid. What was shown was just like Titan Quest and Warcraft 3; or, in other words, with little use unless completely zoomed out. Could we get camera freedom to zoom in without being forced to tilt, and have tilt be a seperate adjustment? Could we also be able to center the camera below our person if we are moving downwards? Maybe even an option to shift the camera shift a little towards the direction our character is facing?
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The_banana
  • USWest
  • 1. Re: Interface to accommodate bottom screen   11/02/2009 02:14:19 PM PST

Q u o t e:
Just looking at it I can see the frustration of fighting enemies below. Will it be changed to make it down-friendly?
The interface has to go somewhere. If you put it above or to the sides, then it could just as easily be argued that you're "handicapping" fighting enemies in that direction. The bottom is a natural place to put it and it worked just fine in D1/2.

Q u o t e:
Could we get camera freedom to zoom in without being forced to tilt, and have tilt be a seperate adjustment?
What? You can't be forced to tilt because you can't tilt period. The camera angle is fixed and deliberately so. You're not supposed to be able to zoom in and still fight effectively. The only use zooming in would have, if that feature is included at all, would be to look at your character.

Q u o t e:
Could we also be able to center the camera below our person if we are moving downwards? Maybe even an option to shift the camera shift a little towards the direction our character is facing?
The camera was never an issue in D1/2 and I doubt it'll be an issue in D3. The game is built around the fixed isometric camera.
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Meleecraft
  • USEast
  • 2. Re: Interface to accommodate bottom screen   11/02/2009 03:08:50 PM PST

Q u o t e:
The interface has to go somewhere. If you put it above or to the sides, then it could just as easily be argued that you're "handicapping" fighting enemies in that direction. The bottom is a natural place to put it and it worked just fine in D1/2.
I want an option to either move it, hide it, hotkey it, adjust its size, and be able to select from an option of interfaces to suit my preferred play style. Mod support for interfaces would be a good solution to this problem.


Q u o t e:
What? You can't be forced to tilt because you can't tilt period. The camera angle is fixed and deliberately so. You're not supposed to be able to zoom in and still fight effectively. The only use zooming in would have, if that feature is included at all, would be to look at your character.
I don't know how you can comment on a game which isn't released yet and already determine the purpose of camera adjustments. Camera adjustments were clearly useless in previous games as you mention. My post suggests a change to this.


Q u o t e:
The camera was never an issue in D1/2 and I doubt it'll be an issue in D3. The game is built around the fixed isometric camera.
If you don't have an issue with the camera, I am not calling to force a change on that. I think the users should have an option to adjust the camera for a more playable experience. You, then, would have the option of picking a fixed unadjustable isometric camera like in D2.
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Dauroth
  • Europe
  • 3. Re: Interface to accommodate bottom screen   11/02/2009 05:52:38 PM PST
They already said that the camera style will be exactly the same as in the previous games, only this time you can zoom in on your character! So, no tilting!

- De Gustibus Non Est Disputandum -
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The_architect
  • Europe
  • 4. Re: Interface to accommodate bottom screen   11/02/2009 05:59:02 PM PST

Q u o t e:
They already said that the camera style will be exactly the same as in the previous games, only this time you can zoom in on your character! So, no tilting!


Last time we heard there was no zooming capabilities. Not even to check out your character.

Someone that was able to play the demo may confirm this for us.

Bashiok

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Bashiok
Blizzard Poster
  • 5. Re: Interface to accommodate bottom screen   11/02/2009 06:21:57 PM PST
It's a fixed camera. Back when we announced the game we had our dialogue interaction set up where the camera would zoom in, and you'd see the characters up close and they'd talk to each other in this zoomed in view. We threw that out a long time ago though just because it was too intrusive, it stopped the game, pulled you out of the action, and just felt like too much. There was also a point where we zoomed in on the character in one of the videos to show some attack animations and item switches better, but that's not a feature of the game.

The camera doesn't zoom or tilt or rotate, it's a fixed camera.

It's kind of fun to watch people that have never played a Diablo game before, or it's been a long time. They immediately go for the WASD keys, and when those do nothing they then try holding down the right mouse button to rotate the camera. Sometimes by accident they're reminded it's click to move.

It's just not a control scheme and camera angle that are used a lot these days, there's maybe been a handful of games in the past five years that qualify as isometric arpg's? So anyway, props to all those games and the developers keeping the style alive. We're continuing the tradition, proudly, because we feel it's the best way to present a sequel in the Diablo franchise.
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Friskydingo
  • USWest
  • 7. Re: Interface to accommodate bottom screen   11/02/2009 06:50:38 PM PST
I remember going back and playing Diablo2 for a few weeks this summer when I heard of the Diablo3 announcement and finaly having time between college semesters to screw around on a game.. It took me a few minutes to remember how to move..

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Risingred
  • Asia
  • 8. Re: Interface to accommodate bottom screen   11/02/2009 07:31:50 PM PST

Q u o t e:
So anyway, props to all those games and the developers keeping the style alive.


Damn skippy.
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Kornkills
  • USWest
  • 9. Re: Interface to accommodate bottom screen   11/02/2009 07:44:18 PM PST
The real question is can we hide this new tool bar and just hotkey our skills like D2.

I never had a problem remember which skill is what... z battle command x battle orders c shout a whirlwind d beserk h townportal.

I truely do not understand the point of a WoW style bar.

Will there be a way to only see the life globes and mana/energy/whaetever?
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The_banana
  • USWest
  • 10. Re: Interface to accommodate bottom screen   11/02/2009 09:17:15 PM PST

Q u o t e:
I truely do not understand the point of a WoW style bar.
I'm okay with the skill bar. You still have skills bound to your left/right mouse buttons. The skills on the bar and assigned to 1-6 will be useful for things like buffs, debuffs, other skills that you don't need to target (e.g. summons), and items (e.g. potions, scrolls, etc.). I just hope you can use hotkeys to switch between multiple skills on your mouse buttons rather than just being able to tab between two as I believe it is currently (correct me if I'm wrong). That's unnecessarily limiting.

Q u o t e:
Will there be a way to only see the life globes and mana/energy/whaetever?
There'll probably be a way to hide the entire UI, but not individual elements. I'm merely speculating, of course.

[ Post edited by The_banana ]

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Targetgamer
  • Europe
  • 11. Re: Interface to accommodate bottom screen   11/03/2009 04:10:37 AM PST
I agree, on both your experiences and opinions, but I can't see why we can't use like the mouse scroll to zoom in and take closeups of the characters, they look good enough!


Q u o t e:
It's a fixed camera. Back when we announced the game we had our dialogue interaction set up where the camera would zoom in, and you'd see the characters up close and they'd talk to each other in this zoomed in view. We threw that out a long time ago though just because it was too intrusive, it stopped the game, pulled you out of the action, and just felt like too much. There was also a point where we zoomed in on the character in one of the videos to show some attack animations and item switches better, but that's not a feature of the game.

The camera doesn't zoom or tilt or rotate, it's a fixed camera.

It's kind of fun to watch people that have never played a Diablo game before, or it's been a long time. They immediately go for the WASD keys, and when those do nothing they then try holding down the right mouse button to rotate the camera. Sometimes by accident they're reminded it's click to move.

It's just not a control scheme and camera angle that are used a lot these days, there's maybe been a handful of games in the past five years that qualify as isometric arpg's? So anyway, props to all those games and the developers keeping the style alive. We're continuing the tradition, proudly, because we feel it's the best way to present a sequel in the Diablo franchise.

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/Barbarian_skills & /Witch_Doctor_skills & /Wizard_skills

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Rainfire
  • Europe
  • 12. Re: Interface to accommodate bottom screen   11/03/2009 04:39:00 AM PST

Q u o t e:
It's a fixed camera. Back when we announced the game we had our dialogue interaction set up where the camera would zoom in, and you'd see the characters up close and they'd talk to each other in this zoomed in view. We threw that out a long time ago though just because it was too intrusive, it stopped the game, pulled you out of the action, and just felt like too much. There was also a point where we zoomed in on the character in one of the videos to show some attack animations and item switches better, but that's not a feature of the game.

The camera doesn't zoom or tilt or rotate, it's a fixed camera.

It's kind of fun to watch people that have never played a Diablo game before, or it's been a long time. They immediately go for the WASD keys, and when those do nothing they then try holding down the right mouse button to rotate the camera. Sometimes by accident they're reminded it's click to move.

It's just not a control scheme and camera angle that are used a lot these days, there's maybe been a handful of games in the past five years that qualify as isometric arpg's? So anyway, props to all those games and the developers keeping the style alive. We're continuing the tradition, proudly, because we feel it's the best way to present a sequel in the Diablo franchise.


So that means I can't even zoom in to see my latest super cool unique item how it looks when equipped on my char? Kinda sucks.

"I thought today was Opposite Day..."
- "It's not Opposite Day!"
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Larwick
  • Europe
  • 13. Re: Interface to accommodate bottom screen   11/03/2009 06:44:23 AM PST

Q u o t e:


So that means I can't even zoom in to see my latest super cool unique item how it looks when equipped on my char? Kinda sucks.


You don't need to zoom in to see items on your character. Get a good LCD screen and some glasses.
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Eternalsage
  • USWest
  • 14. Re: Interface to accommodate bottom screen   11/03/2009 04:45:55 PM PST
I agree about the Diablo franchise being meant to play with an isometric perspective, and everything is being handled as to accommodate that sort of play in D3.

However, I don't see any detrimental reason against allowing players to zoom-in on their character. It could be solely an out-of-combat feature that allows the player to admire their character or even another player's. This wouldn't hurt the natural flow of play so long as it's got the necessary restrictions.

I also don't see why players shouldn't have the option to turn down the opacity of certain parts to the HUD, or altogether eliminate it if they choose - this type of game is mostly played via point-and-click anyhow. This feature would serve a couple of purposes: It would allow players to take screen-shots of the play field with a clearer view and it would accommodate those that want less clutter on their screen (not everyone has a 20+ inch LCD monitor, and as always, Blizzard will attempt to meet a minimum system requirement that's compliant with a broad range of PC specifications).
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Nacosan
  • Europe
  • 15. Re: Interface to accommodate bottom screen   11/04/2009 12:01:12 AM PST

Q u o t e:
I remember going back and playing Diablo2 for a few weeks this summer when I heard of the Diablo3 announcement and finaly having time between college semesters to screw around on a game.. It took me a few minutes to remember how to move..


-.- :O wasd doesn't work ....uhhhhh....7 mins later............. ah lets try out the mouse

Remember the name
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Zion-fr
  • Europe
  • 16. Re: Interface to accommodate bottom screen   11/07/2009 05:51:54 AM PST
"So we decided to remove, little by little, any freedom of action for the player, we think it's gonna make the gameplay so much more interresting and fun. Even things that are just cool but don't bother the gameplay, we decided to remove it. Why adding something cool, like graphic fun stuff like zooming when you can not have it? We prefer to concentrate on making skills that look graphicly exactly like WoW so players don't feel lost in the universe. Which is definitly more usefull and important to respect the Diablo franchise."

[ Post edited by Zion-fr ]

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Phase_tn
  • Europe
  • 18. Re: Interface to accommodate bottom screen   11/07/2009 07:44:31 AM PST

Q u o t e:
It's a fixed camera. Back when we announced the game we had our dialogue interaction set up where the camera would zoom in, and you'd see the characters up close and they'd talk to each other in this zoomed in view. We threw that out a long time ago though just because it was too intrusive, it stopped the game, pulled you out of the action, and just felt like too much. There was also a point where we zoomed in on the character in one of the videos to show some attack animations and item switches better, but that's not a feature of the game.

The camera doesn't zoom or tilt or rotate, it's a fixed camera.

It's kind of fun to watch people that have never played a Diablo game before, or it's been a long time. They immediately go for the WASD keys, and when those do nothing they then try holding down the right mouse button to rotate the camera. Sometimes by accident they're reminded it's click to move.

It's just not a control scheme and camera angle that are used a lot these days, there's maybe been a handful of games in the past five years that qualify as isometric arpg's? So anyway, props to all those games and the developers keeping the style alive. We're continuing the tradition, proudly, because we feel it's the best way to present a sequel in the Diablo franchise.


I don't know if it's just me, but I really liked those zooming ins, especially when you interact with an NPC. I don't understand why anyone would find that distracting, or why you can't simply press ESC if you want to skip the conversation and go back to the normal camera angle. Too bad that feature got scrapped, maybe it was an impulsive decision somehow...
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Zion-fr
  • Europe
  • 19. Re: Interface to accommodate bottom screen   11/07/2009 08:09:10 AM PST

Q u o t e:



I disagree. Consider: your shirt is also your pants and you're wearing this bull%#*!. That's right, and you have pockets everywhere, even on your socks and your gloves. You have glove pockets with pockets on them. They're big pockets and you can put bowling balls in them. They have also light bulb sockets with 100 meter cord. That way you will never get lost in a cave unless it's deeper than 100 meters. And your hat is also your glasses and your temple arms (thanks, wiki!) are a spoon a fork.

And your ring takes the same amount of space thant your spear. But you can still buy another bag to get a lot of rings that you'd better replace with spears. Maybe I should create a new item to get those two at the same time. I'd call it ringney spears.
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