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Morcheeba
  • USEast
  • 0. Monk energy type   09/17/2009 10:52:09 AM PDT
I'm not sure the monk energy type has been created yet, since they are using mana as a substitute for now. But would it not make since that they implement the monks energy type as "chi", or something eastern typed? It sounds a little silly but since he is a monk and all, it would make since because the eastern monks use "chi" for controlling their minds and also for the use of power for martial arts, etc..
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Kenicolo
  • USWest
  • 1. Re: Monk energy type   09/17/2009 08:10:05 PM PDT

Q u o t e:
I'm not sure the monk energy type has been created yet, since they are using mana as a substitute for now. But would it not make since that they implement the monks energy type as "chi", or something eastern typed? It sounds a little silly but since he is a monk and all, it would make since because the eastern monks use "chi" for controlling their minds and also for the use of power for martial arts, etc..


The name of his resource pool is not verry important i believe. The will give it another name if it use a different MECHANIC as they did with the barb.

If they give the monk a unique ressource mechanic i would suggest something that regenerate slowly when in combat but INCREDIBLY FAST out of battle. This would suit the hit and run tactics and naturaly encoourage the player to not stay in the fray for extended period as the barb oposit mechanic does.

Barb -regerate by fighting
Monk -"could" regenerate by short rest, by rest i mean non-offensive action like defensive buff, running of using crowd control ability
Wizard -regenrate mana at a fixed fast rate and use orbs
Witch Doctor -regenerate mana a a fixed slow rate, use mana orbs and suck it out of their enemies

Kenicolo
NecroBudah
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Nikoxmaster
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  • 2. Re: Monk energy type   09/17/2009 08:42:07 PM PDT
1-sri if i dont understand but, this different mechanic its official or is your idea?

2-can be called BARB- rage Monk- chi (as he say) Wizard- mana WITCH DOCTOR-souls
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Slamdancinmoogl
  • USWest
  • 3. Re: Monk energy type   09/17/2009 08:51:23 PM PDT

Q u o t e:

If they give the monk a unique ressource mechanic i would suggest something that regenerate slowly when in combat but INCREDIBLY FAST out of battle. This would suit the hit and run tactics and naturaly encoourage the player to not stay in the fray for extended period as the barb oposit mechanic does.



The only issue then is what defines 'out of battle'?

"Damn, but I wish I had a body to go with this cracked old skull," came Humbart's voice from the pouch. "Ah, to drink some good ale, to find some bad women--"
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Kenicolo
  • USWest
  • 4. Re: Monk energy type   09/17/2009 08:52:02 PM PDT

Q u o t e:
1-sri if i dont understand but, this different mechanic its official or is your idea?

2-can be called BARB- rage Monk- chi (as he say) Wizard- mana WITCH DOCTOR-souls


These are my interpretation. For the monk its totaly made up from me ( unless sombody did before)

Still the point remain the same. They could call the ressource pool of the monk "Blue Potatoes" and it would'nt change a thing if its the same game mechanic.

Same mechanic = Same name (otherwise they will need to mess with + mana items)

imagine! This armor gives +10 mana OR Soul OR Chi or Blue Potatoes

Kenicolo
NecroBudah
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Targetgamer
  • Europe
  • 5. Re: Monk energy type   09/18/2009 07:16:31 AM PDT
They would not implement a system that is based primarily in getting out of combat or doing somethign passive (like standing still). It would go against their design philosophy.

Any resource pool (http://diablowiki.net/Resource_pool) seem fine. He's using HOLY powers, not chi (or qi/ki, depending where you're from). I actually think mana would work very well for him. I don;t see the need of creating different mechanics for everyone just because you CAN.

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/Barbarian_skills & /Witch_Doctor_skills & /Wizard_skills

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Merak
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  • 6. Re: Monk energy type   09/18/2009 07:31:55 AM PDT

Q u o t e:
I don;t see the need of creating different mechanics for everyone just because you CAN.


But the mana system was broken for non-casters in Diablo 2. The system was basically this: You have an item with mana steal, you get infinite mana. You don't have an item with mana steal, you don't get to use any skills.

Playing an untwinked Amazon is a very good example of this. Even if you dumped all your points into energy, you would have a difficult time spamming her arrow attacks, and of course, you would then lack the dexterity and stength to equip the high end bows while still keeping your health up. But if you equip one manald heal, and you can spam all day long.

Imagine playing a high level WW barb without mana steal. You couldn't.

That is what the fury system basically is. Instead of requiring mana steal items, they give you a built in mana steal system that you can start using from level 1. You hit enemies, you "gain mana" and you use it for your attacks. It is essentially mana steal under a different name.

The Monk needs a system other than the classic mana one.

Of course, you do have a point. I don't see why the Wizard would need a different system if both the WD and Wizard essentially do the same thing. If they can come up with something cool and fun, I am all for it, else just give the Wizard mana. If it ain't broke, don't fix it.

Edit: It would seem likely that they will give the monk a system just like the WoW rogues. It is basically like energy, but regenerates stupid fast. The system simply limits how often you can use certain skills. Some basic attacks you will be able to more or less spam non-stop, but something like SSS will take a good chunk of energy, and you will have to wait a few seconds before using again.

[ Post edited by Merak ]

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Cpslostudent
  • USWest
  • 7. Re: Monk energy type   09/19/2009 11:53:40 PM PDT

Q u o t e:
They would not implement a system that is based primarily in getting out of combat or doing somethign passive (like standing still). It would go against their design philosophy.


I disagree.

I think if the Monk's resource (under whatever name) recharged very quickly while not actively using a skill (e.g. while running across the battlefield to reposition, pulling back to a more strategic location like a bridge, etc.) but depleted very quickly in toe-to-toe battle, it would encourage the strategic hit-and-run-and-reposition-and-repeat that I think the Monk is intended to be all about.

The Barbarian is the class that you'd expect to wade into hordes of enemies and not stop swinging until the last one is dead. The Monk should not be so brute in his strategy, and something like 2 seconds out of active combat to recharge would not cause full-out retreats like the developers seek to avoid. I would expect if the Monk essentially recharged his resource before he could run all the enemies off the screen, he'd dive right back into battle if for no other reason than the loot and experience.

You certainly do not want the Monk to pull out of battle to go meditate on the slaughter for 30 seconds, but a proper implementation of the suggested depletion-recharge-depletion-recharge cycle could avoid prolonged inactivity, if the Developers knew what they were doing.

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Acastermalbis
  • USEast
  • 8. Re: Monk energy type   09/20/2009 07:46:02 AM PDT

Q u o t e:


I disagree.

I think if the Monk's resource (under whatever name) recharged very quickly while not actively using a skill (e.g. while running across the battlefield to reposition, pulling back to a more strategic location like a bridge, etc.) but depleted very quickly in toe-to-toe battle, it would encourage the strategic hit-and-run-and-reposition-and-repeat that I think the Monk is intended to be all about.

The Barbarian is the class that you'd expect to wade into hordes of enemies and not stop swinging until the last one is dead. The Monk should not be so brute in his strategy, and something like 2 seconds out of active combat to recharge would not cause full-out retreats like the developers seek to avoid. I would expect if the Monk essentially recharged his resource before he could run all the enemies off the screen, he'd dive right back into battle if for no other reason than the loot and experience.

You certainly do not want the Monk to pull out of battle to go meditate on the slaughter for 30 seconds, but a proper implementation of the suggested depletion-recharge-depletion-recharge cycle could avoid prolonged inactivity, if the Developers knew what they were doing.


And I disagree with you.

What you're describing is very close to the aforementioned WoW Rogue energy system. The only difference is the caveat to stop actively attacking to get the fast recharge, otherwise it's a tempo based system just the same. Your tempo rhytm is all out attack for say 8-10 seconds and then pause for 2 which given facing a large mob means running away so you don't get hit and killed while recharging. In the Rogue case he can spam out a few combo hits and then let auto attack go for a few seconds before he completes the combo with the finishing move that usually cost 40-60% of his max energy. Same thing, flurry of activity, pause briefly, flurry of activity. It's not a perfect, seamless transition in system from WoW to D3, it would need tweaking but the concept is very similar, less sturdy melee fighter using a tempo resource.

Please note I am not advocating a wholesale influx of WoW mechanics, far from it but it would hardly be the worst thing to borrow a basic premise and tweak it to make something new for D3.
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Xcaliburinstone
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  • 9. Re: Monk energy type   09/20/2009 09:44:02 PM PDT
SUPAAAAA DWAGON FISTAAA!!!!!!!!!!!!!!AHHHHHHHHH!!!!!!!

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Bashiok
Blizzard Poster
  • 10. Re: Monk energy type   09/21/2009 01:35:21 PM PDT

Q u o t e:
1-sri if i dont understand but, this different mechanic its official or is your idea?


We've stated that only the Witch Doctor is planned to use mana at this point in time, if that clarifies anything for you.

As to what the Wizard and Monk may use, we've not said.
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Miniced
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  • 11. Re: Monk energy type   09/21/2009 02:31:36 PM PDT

Q u o t e:


We've stated that only the Witch Doctor is planned to use mana at this point in time, if that clarifies anything for you.

As to what the Wizard and Monk may use, we've not said.


I don't understand how the Wizard should have something else than mana. I mean, it's logic that magic users use mana and the wizard is the class that ressemble the most of a classic mage as we know it.

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Heathbarr69
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  • 12. Re: Monk energy type   09/21/2009 03:38:22 PM PDT
Since each class will most likely have their own resource system how will item modifiers work without an item only being valuable for one class? Such as a caster armor that the wizard and witch doctor could make use of.

Waiting is torture.
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Fftacticskevin
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  • 13. Re: Monk energy type   09/21/2009 03:45:30 PM PDT

Q u o t e:
Since each class will most likely have their own resource system how will item modifiers work without an item only being valuable for one class? Such as a caster armor that the wizard and witch doctor could make use of.
I'm guessing +mana isn't going to be included. Instead you would stack vitality for increased mana/resource regen. Caster armor will probably favor willpower to increase spell damage.
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Jynxed-oblivion
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  • 14. Re: Monk energy type   09/21/2009 03:54:15 PM PDT


Q u o t e:
Since each class will most likely have their own resource system how will item modifiers work without an item only being valuable for one class? Such as a caster armor that the wizard and witch doctor could make use of.

It could maybe just appear different on each class, would be mana on the witch doctors screen and the wizards resource on his screen. But I think that might not even be the case as it appears that Blizzard just wants to move away from the mana system of "if you are oom you are useless." That is not fun.

I think most classes will end up with something like rogue energy from WoW since downtime=not fun and the more times you can mash buttons the more fun it is. I think you will rarely ever if never see the witch doctor go oom in the final build so maybe items with +resource will not be in the final build.

[ Post edited by Jynxed-oblivion ]

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Koopahtroopah
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  • 15. Re: Monk energy type   09/21/2009 04:06:34 PM PDT

Q u o t e:


I don't understand how the Wizard should have something else than mana. I mean, it's logic that magic users use mana and the wizard is the class that ressemble the most of a classic mage as we know it.


I agree with this, and I don't really understand why every class has to have their own individual "energy" type. Besides trying to implement more differences between classes.

"Don't put points into it." - Bashiok
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The_architect
  • Europe
  • 16. Re: Monk energy type   09/21/2009 04:11:57 PM PDT

Q u o t e:
We've stated that only the Witch Doctor is planned to use mana at this point in time, if that clarifies anything for you.

As to what the Wizard and Monk may use, we've not said.


May I suggest a Blizzcast to introduce the systems you are working at the moment? I mean you did that with the Fury system, so why not?

You could do it about all 4 resources since Fury has changed to "endless" Fury and the demo video did not work at Blizzcon as it was supposed to, then about the Monk's and Wiz's which we do not know anything about and finally you could clarify if the WD's Mana will work as conventional D2 Mana or if it just has the name.

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Schpwuette
  • Europe
  • 17. Re: Monk energy type   09/21/2009 04:26:41 PM PDT

Q u o t e:
Originally posted by Miniced

I don't understand how the Wizard should have something else than mana. I mean, it's logic that magic users use mana and the wizard is the class that ressemble the most of a classic mage as we know it.


SILENCE!

Don't get in the way of innovation!

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Tesmond
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  • 18. Re: Monk energy type   09/21/2009 04:33:37 PM PDT

Q u o t e:


SILENCE!

Don't get in the way of innovation!

psywng - what an awesome captcha


Agreed. Also, what we know of the Wizard is that she isn't a typical mage using typical magic. Who's to say she has to use mana?
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Nightpisces2
  • Europe
  • 19. Re: Monk energy type   09/21/2009 04:45:16 PM PDT
Mana is so called "food of gods" or the resource Sorcerers use - it works as an outside power which they channel.

I understand Wizard is something different - he/she doesn't use the "outside power" but she manipulates the world with her INNER power, power of the mind maybe. So it's not that strange Wizards don't use mana anymore. Psyhic energy / Mind power would be more convenient.

And i bet they are going in that direction.
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