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Scowarr
  • USWest
  • 20. Re: Monk energy type   09/21/2009 04:55:45 PM PDT

Q u o t e:


I don't understand how the Wizard should have something else than mana. I mean, it's logic that magic users use mana and the wizard is the class that ressemble the most of a classic mage as we know it.


It's fantasy; logic doesn't apply. That's what makes it fantasy.
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Bashiok
Blizzard Poster
  • 21. Re: Monk energy type   09/21/2009 05:16:28 PM PDT

Q u o t e:
I don't understand how the Wizard should have something else than mana. I mean, it's logic that magic users use mana and the wizard is the class that ressemble the most of a classic mage as we know it.


I think when we unveil the resource system the Wizard uses it will actually make a lot of sense.


Q u o t e:
I agree with this, and I don't really understand why every class has to have their own individual "energy" type. Besides trying to implement more differences between classes.


They don't HAVE to of course, but it definitely makes playing each class a lot more unique and interesting when your skills are not only flavored or tailored to your class but your ability to use them is also specifically flavored and tailored to your class.

The barbarian fury system works off of the idea that as he gets more into the battle, doing and taking more damage, he builds up this power which lets him unleash more damage. That idea is ingrained in the way he plays and the way his skills look and work. And the visual style of the resource system itself, of the three fury orbs, is sort of a molten lava. Which again plays into his very physical earth-shattering flavored skills.

The other class' resource systems play very much into what each class is, their flavor and kit, and individual style in approaching combat.


Q u o t e:
Since each class will most likely have their own resource system how will item modifiers work without an item only being valuable for one class? Such as a caster armor that the wizard and witch doctor could make use of.


That's a good question, and something we don't have any specific solutions decided on yet. It will likely be a combination of approaches to ensure that resource stats stay meaningful, without making the majority of items you find potentially worthless. - Sort of a half answer but it's the best I can do without specifics that relate to systems we haven't talked about yet.
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Dauroth
  • Europe
  • 22. Re: Monk energy type   09/21/2009 05:46:01 PM PDT
Hmm, you say that the Wizard resource system is going to have a lot of sense when you reveal it! I can't stop thinking that it would be something based on Arcane! But that's just my guess! ;) Can't wait to see what it is!

- De Gustibus Non Est Disputandum -
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Miniced
  • USEast
  • 23. Re: Monk energy type   09/21/2009 07:07:35 PM PDT
From the Diablo I manual.

Q u o t e:
The Nature of Magic

Magic is an extremely powerful force, the manipulation of which is carefully studied, frequently learned, but it is never fully mastered. Enchantments exude an aura that can be sensed by many, but years of training are required to properly exploit the Mana that pervades our world.

Some scholars use natural manifestations to explain the workings of the universe. In a common archetype, the physical world is likened to the sky while the ethereal realm of magic is set as the ocean. If we follow this line of thought, spells are much like the turbulence that occurs where the two interact with each other. During the Sin War, Demon and Angel alike wrought powerful magicks that threatened to tear the fabric of reality apart. The physical and magical realms began to blur and merge, which, in our archetype, would be the equivalent of a fierce hurricane.

The Forces of Order sought to preserve our reality by limiting the power of mortal man. As a consequence, only the strongest wills can harness more than the most basic of magical effects. Even then, much energy is lost in the transition of power between the two Realms. As a practitioner of the arcane arts grows more knowledgeable he is able to create these effects with greater efficiency, resulting in spells that are more potent, have more endurance and drain less Mana in their casting.


Just to remind people what exacly is magic in the universe of Sanctuary because I saw a few weird posts lately. It may be a fantasy world, but this is not Harry Potter. Blizzard actually worked hard on creating a world where things seem to make sense. Even for people of Sanctuary the existence of Heaven and Hell is a religion and not a simple fact. They can't just invent things that come from nowhere without any reason.
I really wonder what will use the Wizard instead of mana since even the written lore says clearly that magic is created with the use of mana. But i'm sure it will be related somehow.

Level 0 unknown class.
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Sharkull
  • USEast
  • 24. Re: Monk energy type   09/21/2009 10:15:02 PM PDT
I would say Blood Mana, but that would fit the WD theme better than the Wiz...
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  • Level: 1
  • Gateway: Lordaeron
  • 25. Re: Monk energy type   09/22/2009 01:26:04 AM PDT
I've had a question since I heard that there will be different resource systems for each class, this thread is probably a good a place as any to ask it.

If the resources are different, will they act in different ways? i.e. mana renews whilst out of combat, fury is built up while in combat and energy (to use a WoW term) builds up in intervals. If the other classes are using different resources will they act in different ways or will they simply be rebadged copies of the mana system (or one of the other existing systems)?

Read the wiki and stay informed with Diablo 3 news.
http://www.diablowiki.net/Media_Coverage
If it's already been explained we don't need another thread asking about it.
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  • Level: 1
  • Gateway: Northrend
  • 26. Re: Monk energy type   09/22/2009 02:48:26 AM PDT
Using all different resources kills flexibility, unless you give each class access to every resource, in which it just adds unnecessary complexity. I've already discarded the Barbarian as an option because it used a "different resource", but since all characters use different resources now, I'll probably just stick to 1 class and only have a fifth of the gaming experience. Also, way to set yourselves up for more problems when you want to release multiple expansions with new classes.

A system with just mana and fury, in which each class had access to both resources, but some only used 1, would work though. Just like it does in GW.
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Friskydingo
  • USWest
  • 27. Re: Monk energy type   09/22/2009 06:55:37 AM PDT

Q u o t e:
Using all different resources kills flexibility, unless you give each class access to every resource, in which it just adds unnecessary complexity. I've already discarded the Barbarian as an option because it used a "different resource", but since all characters use different resources now, I'll probably just stick to 1 class and only have a fifth of the gaming experience. Also, way to set yourselves up for more problems when you want to release multiple expansions with new classes.

A system with just mana and fury, in which each class had access to both resources, but some only used 1, would work though. Just like it does in GW.


Sucks to be you? I like the fury orb system for the barb, im sure ill like the others.. not quite sure why sorce is losing mana but apparently what ever she gains is going to make more sense

Boosh and or Ka-Kaw
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Bashiok
Blizzard Poster
  • 28. Re: Monk energy type   09/22/2009 10:08:25 AM PDT

Q u o t e:
If the resources are different, will they act in different ways?


That's the idea.


Q u o t e:
Using all different resources kills flexibility, unless you give each class access to every resource, in which it just adds unnecessary complexity. I've already discarded the Barbarian as an option because it used a "different resource", but since all characters use different resources now, I'll probably just stick to 1 class and only have a fifth of the gaming experience. Also, way to set yourselves up for more problems when you want to release multiple expansions with new classes.


Kills flexibility how? Flexibility where exactly? And what is necessary or unnecessary is certainly debatable. I don't think anyone is denying that it's a lot of extra work. Sure we could just give every class mana and call it done. We think this will be a lot cooler and more fun.

Why would you discard a class because it uses a different resource? Or not play multiple classes? Very odd sir. Very odd.
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The_architect
  • Europe
  • 29. Re: Monk energy type   09/22/2009 10:22:58 AM PDT
Bashiok does the Barb still have the semaphor UI then? cause at Blizzcon there was these images of other UIs when they were speaking about the change to "endless" Fury.

Imo those new UIs were much more cooler than the semaphor one, and I thought you guys were changing it. Can you tell us what is up with this?

Bashiok

Q u o t e:
On the wind a shout
The barbarian strikes down
Flesh renders from bone
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Fftacticskevin
  • USEast
  • 30. Re: Monk energy type   09/22/2009 10:25:55 AM PDT
Nechrond just for you we can rename fury to "Backwards mana", we will also recolor the fury orbs blue if it will help. Seriously though, I hated the barb's mana system in D2. It was just awkward either stand around being useless, chug pots, or just get a small amount of mana leech and spam to your hearts desire. In fact I hated any warrior resource system until WoW, the rage mechanic just felt right. Fury is just like rage but tweaked to better fit Diablo.
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Xcaliburinstone
  • USEast
  • 31. Re: Monk energy type   09/22/2009 10:39:21 AM PDT

Q u o t e:
it's the best I can do without specifics that relate to systems we haven't talked about yet.


When he says "we" to whom does it refer..

_________________\o/____________/\_____________________
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The_architect
  • Europe
  • 32. Re: Monk energy type   09/22/2009 10:43:51 AM PDT

Q u o t e:
When he says "we" to whom does it refer..


Obviously to Blizzard as a company.

Bashiok

Q u o t e:
On the wind a shout
The barbarian strikes down
Flesh renders from bone
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Swordadpt
  • USEast
  • 33. Re: Monk energy type   09/22/2009 11:07:41 AM PDT

Q u o t e:
From the Diablo I manual.

Just to remind people what exacly is magic in the universe of Sanctuary because I saw a few weird posts lately. It may be a fantasy world, but this is not Harry Potter. Blizzard actually worked hard on creating a world where things seem to make sense. Even for people of Sanctuary the existence of Heaven and Hell is a religion and not a simple fact. They can't just invent things that come from nowhere without any reason.
I really wonder what will use the Wizard instead of mana since even the written lore says clearly that magic is created with the use of mana. But i'm sure it will be related somehow.


Nice post I'd say. I liked following the lore as well as it was pretty interesting. I think the key note here is that the Wizard is certainly different from previous casters we've seen in that she uses abilities that are forbidden. The prospect that she can bend space and time is a good example of how she is very different from previous casters we've seen. I must admit I have no idea what her new resource will be, but the concepts surrounding her leave a lot of open possibilities :-).

The slanted eyes, so unearthly a gray color that they seized the attention of all who looked into them. Yet almost immediately those same eyes repelled, for in them Kentril sensed his own mortality.
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  • Level: 1
  • Gateway: Northrend
  • 34. Re: Monk energy type   09/23/2009 02:14:15 AM PDT

Q u o t e:

Kills flexibility how? Flexibility where exactly? And what is necessary or unnecessary is certainly debatable. I don't think anyone is denying that it's a lot of extra work. Sure we could just give every class mana and call it done. We think this will be a lot cooler and more fun.


It kills flexibility by removing the option of builds/gear meant for one class to be used on another class. I'm sure you've seen Fireball Paladins in D2? This wouldn't be possible if Paladins used fury instead of mana - you wouldn't have any mana to cast a Fireball. Unless, as I said, every character had access to every resource - you'd just have to find things to do with that resource yourself. This is how it works in GW: Most characters don't have adrenal skills, but they CAN gather adrenaline. You can take Warrior as your secondary profession to do something with that adrenaline, which is sometimes very effective.


Q u o t e:
Why would you discard a class because it uses a different resource? Or not play multiple classes? Very odd sir. Very odd.


Now I know I'm odd. But D2 catered to the odd as well as the average. To me, this flexibility, that allowed me to make a weird character and make it work, was a huge selling point. If just one character broke the system, I could discard the character and still have the system I wanted to have.
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Keighvin
  • USEast
  • 35. Re: Monk energy type   09/23/2009 08:04:39 AM PDT
Nechrond, first you are assuming that we will have O-Skills, which seems unlikely. And it seems to me that it's possible that items with +resources that you don't need but good stats vs an item with the +resource but mediocre stats is kind of the point. You have to make choices in your equip. And I think it quite likely that you could find something with the resources you need and good stats, all part of the randomness there.
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Rhialto
  • Europe
  • 36. Re: Monk energy type   09/23/2009 10:04:34 AM PDT

Q u o t e:
The barbarian fury system works off of the idea that as he gets more into the battle, doing and taking more damage, he builds up this power

Usually, the more you get hit and harm the more you weaken. But Diablo is fantasy anyway, so anything fit I guess.
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The_architect
  • Europe
  • 37. Re: Monk energy type   09/23/2009 10:11:53 AM PDT

Q u o t e:
Usually, the more you get hit and harm the more you weaken. But Diablo is fantasy anyway, so anything fit I guess.


Not exactly, adrenaline functions on the opposite direction. Also called survival instincts, for example, it is known that paralised people on hospitals have got up and ran when in fainted fire drills only to become paralised again when the situation is back to normal.

[ Post edited by The_architect ]


Bashiok

Q u o t e:
On the wind a shout
The barbarian strikes down
Flesh renders from bone
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Algopeal
  • Europe
  • 38. Re: Monk energy type   09/23/2009 10:25:57 AM PDT

Q u o t e:



Why would you discard a class because it uses a different resource? Or not play multiple classes? Very odd sir. Very odd.


I love Bashiok, everytime someone says something stupid, he puts them in their place amazingly, much like a comedian in a theatre who tears apart idiots who try to chat !*!# to him/her.

You save me so much anti-flame lectures and that's one of the reasons i love you!

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Rhialto
  • Europe
  • 39. Re: Monk energy type   09/23/2009 10:39:54 AM PDT

Q u o t e:
Not exactly, adrenaline functions on the opposite direction.

You are true, I forgot that aspect. Fury == Adrenaline :-)
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