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Araut
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  • 0. jagged graphics: gameplay and cinematics   09/18/2009 07:18:31 PM PDT
I think we may say that some (if not most) of us are a bit worried about the quality of the video we see in gameplay teasers for all classes so far. In term of graphics, sure, a hell of great work has been done, with explosions, orbs, new skills, overall a terrific visual. But....at same time we see quality, we see the lack of it, in terms of 'final art'. If you zoom close enough, you start to see jagged pieces and jagged borders in all scenes, like there was no Anti-Aliasing on video effects. This brings up a real issue, because with today's video boards, like Gforce 9k family or above, is not a hard work for them to deal with high quality and at same time performance. Most computers, specially in case of gamers, have now more memory ammount than most computers had in terms of HD ammount, about 10 years ago. My video board has 1 GB of memory alone.

So my question for blizz blueish boys, in this case, Bashiok, since he's the only one around D3 Forums - and i wonder why only 1 person for this forum project : it's because this is not a very important project right now (since this project has what, 4 years and counting, so blizz has focus in more demanding new project(s))? Or it's too soon to put more ppl available to D3 forums? Anyways, Bashioks has done a great job - so, my question is if the game, when lauched, will have options for very high quality graphics for those who had invested a couple thousand bucks in high-end hardwares? Or the jagged quality, which we can sadly see EVEN in cinematics for the classes (see monk's video and say if i'm wrong), will appear on gameplay, no matter how high the video effects and resolution are set?
Will ingame cinematics (between Acts) have the same quality of those cinematics we have seen so far, or will have the quality we see in WoW's cinematic videos (which are wayyyyyyy better, no discussion here - they are amazing, for sure) ????

Thanks for any info in this matter.




Our ancestors harnessed the power of a sun, and so again shall we.

Commissioner Pravin Lal
"The Science of Our Fathers"
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Reddog22
  • USEast
  • 1. Re: jagged graphics: gameplay and cinematics   09/18/2009 07:26:03 PM PDT

Q u o t e:
I think we may say that some (if not most) of us are a bit worried about the quality of the video we see in gameplay teasers for all classes so far. In term of graphics, sure, a hell of great work has been done, with explosions, orbs, new skills, overall a terrific visual. But....at same time we see quality, we see the lack of it, in terms of 'final art'. If you zoom close enough, you start to see jagged pieces and jagged borders in all scenes, like there was no Anti-Aliasing on video effects. This brings up a real issue, because with today's video boards, like Gforce 9k family or above, is not a hard work for them to deal with high quality and at same time performance. Most computers, specially in case of gamers, have now more memory ammount than most computers had in terms of HD ammount, about 10 years ago. My video board has 1 GB of memory alone.

So my question for blizz blueish boys, in this case, Bashiok, since he's the only one around D3 Forums - and i wonder why only 1 person for this forum project : it's because this is not a very important project right now (since this project has what, 4 years and counting, so blizz has focus in more demanding new project(s))? Or it's too soon to put more ppl available to D3 forums? Anyways, Bashioks has done a great job - so, my question is if the game, when lauched, will have options for very high quality graphics for those who had invested a couple thousand bucks in high-end hardwares? Or the jagged quality, which we can sadly see EVEN in cinematics for the classes (see monk's video and say if i'm wrong), will appear on gameplay, no matter how high the video effects and resolution are set?
Will ingame cinematics (between Acts) have the same quality of those cinematics we have seen so far, or will have the quality we see in WoW's cinematic videos (which are wayyyyyyy better, no discussion here - they are amazing, for sure) ????

Thanks for any info in this matter.






More polygons result in zero graphical enhancement when viewed at a distance.

Character intro movies just done quickly with in-game engine. No time to waste full cinematic effort.

There will be "blizzard quality" cinematic movies throughout the game.

Short cut-scenes using in-game engine are great for the story, where applicable imo.

I hope you were trolling.
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Fftacticskevin
  • USEast
  • 2. Re: jagged graphics: gameplay and cinematics   09/18/2009 07:30:43 PM PDT
Guess this is why they tried to stop cameras at the conventions.

First, the monk cinematic was game engine, not prerendered, so it had close ups of models intended to only be seen from a distance.

Second, you are watching videos of a the game play so you lose a lot of quality that way. Ofcourse when you zoom in you get jagged edges because you are stretching pixels. Youtube doesn't have an anti-aliasing option.
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Araut
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  • 3. Re: jagged graphics: gameplay and cinematics   09/18/2009 09:07:21 PM PDT

Q u o t e:


I hope you were trolling.


and I hope you are right about those.

Our ancestors harnessed the power of a sun, and so again shall we.

Commissioner Pravin Lal
"The Science of Our Fathers"
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Friskydingo
  • USWest
  • 4. Re: jagged graphics: gameplay and cinematics   09/18/2009 09:25:43 PM PDT
He definately is, personally im glad the D3 team used in game graphics for the opening class trailers insted of spending 2 extra months working out their quality cinamatics..
There will definately be high quality blizzard standard cinamatics in Diablo3 its been confirmed in a very very old thread before those class trailers were released.. and not to mention the origonal teaser trailer which looked quite hawt

Boosh and or Ka-Kaw
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Araut
  • USEast
  • 6. Re: jagged graphics: gameplay and cinematics   09/19/2009 06:55:58 PM PDT

Q u o t e:

There will definately be high quality blizzard standard cinamatics in Diablo3 its been confirmed in a very very old thread before those class trailers were released..


Thanks, man. Really appreciate the info. Didnt know about it.
Lets wait and see, then. (thumbs up)


Q u o t e:


Your ignorance shines through your paragraphs. What you have seen thus far are not cinematics. They are in game machinima using a game engine that is not even close to being completely finished.

This is a cinematic: http://www.youtube.com/watch?v=VHpjE4FQlO8
This is not: http://www.youtube.com/watch?v=g_6IVesXjKg

Cinematic: http://www.youtube.com/watch?v=OW02BWFRnkw
Not: http://www.youtube.com/watch?v=eB82pF_64mw&feature=related

Please do more research before making a fool of yourself.


Thanks, always nice to have a game "guru' around.

But I do know what cinematics look like. Or what should look like. What i am talk about is the pattern we have seen so far. If we take Arthas, the human model used in WoTLK cinematics is wayyyyy better from those used by Cain and Lea in D3 cinematic teaser. From realistic shape to high quality textures and shadow and lights. And WoW is way more cartoonish game than Diablo. Im hoping the quality of D3 Cinematics will improve by the time the game launch, to get at least as real as WoW cinematics always have been. But like the previous poster said, is likely they did something just to announce the game. The real cinematics likely have really high quality.

On the other hand, im quite happy with the quality used in D3 gameplay, the first video with barbarian and WD. Impressive graphics, but even so i just wanna know if there will be advanced options for video settings, like improved shaders, 24 bit textures, high AA sets, higher resolutions, which would reduce the jagged effect i was talking about, and such. I know this is not a trully 3D game, but it could get some benefits from higher quality sets available nowadays for some video boards. That's all. If you dont like the post, dont bother to answer it.

Geez...how some people around like to pose themselves as top experts of nothing. Now i'm trolling, just so you know.

Our ancestors harnessed the power of a sun, and so again shall we.

Commissioner Pravin Lal
"The Science of Our Fathers"
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  • Level: 1
  • Gateway: Azeroth
  • 7. Re: jagged graphics: gameplay and cinematics   09/19/2009 07:07:18 PM PDT
The graphics were jagged, but this latest group of videos with the monk look a ton better than the original videos, though always room for improvement

Soon enough, Bashiok? That's not soon enough!!
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Deaderguy
  • USEast
  • 8. Re: jagged graphics: gameplay and cinematics   09/19/2009 07:34:30 PM PDT

Q u o t e:


Your ignorance shines through your paragraphs. What you have seen thus far are not cinematics. They are in game machinima using a game engine that is not even close to being completely finished.



Sounds bad if that's the case. An engine that's not even close to being finished?

So a realistic late 2012 or early 2013? Ouch

JK!

http://www.youtube.com/watch?v=KJeb9QFoLzQ

[ Post edited by Deaderguy ]

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Afflictionx
  • USWest
  • 9. Re: jagged graphics: gameplay and cinematics   09/19/2009 09:45:31 PM PDT

Q u o t e:
Hi I didn't actually quote anyone, just trying to trick people seeing if they noticed that I didn't quote anyone.




At OP. Those were like close-up, In-game, Gameplay Graphics. You really cannot judge it.

You can't look at every itty bitty detail about D3 then bash it and claim things man. :/



There will definitely be some pre-rendered epicness between acts bro.
(sorry for being harsh)

Dude, It's just a video game.



Yeah.
Blizzard Entertainment
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Bashiok
Blizzard Poster
  • 10. Re: jagged graphics: gameplay and cinematics   09/21/2009 01:31:34 PM PDT
We don't have anti-aliasing in the game yet. We only use DX9 at the moment and some of the visual effects we employ don't allow for anti-aliasing to be used at the same time. There are many solutions, we haven't decided on what course of action we'll be taking.

- -

I think you're confusing in-game 'machinima'-style videos with pre-rendered cinematics. The Monk and Wizard announcement videos were made using in-game assets, models, and animations. Mostly shot using camera views and close-ups that the game was never designed for. The WWI announcement cinematic is obviously of a different quality. But the fact that they're even confused for one another is a big compliment for the team that creates the in-game promotional videos. They do an incredible job.

But yes, the game will include pre-rendered cinematics. And obviously they will be amazing.
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Araut
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  • 11. Re: jagged graphics: gameplay and cinematics   09/21/2009 02:34:46 PM PDT

Q u o t e:
Originally posted by Bashiok [Blizzard Poster]

We don't have anti-aliasing in the game yet. We only use DX9 at the moment and some of the visual effects we employ don't allow for anti-aliasing to be used at the same time. There are many solutions, we haven't decided on what course of action we'll be taking.

- -

I think you're confusing in-game 'machinima'-style videos with pre-rendered cinematics. The Monk and Wizard announcement videos were made using in-game assets, models, and animations. Mostly shot using camera views and close-ups that the game was never designed for. The WWI announcement cinematic is obviously of a different quality. But the fact that they're even confused for one another is a big compliment for the team that creates the in-game promotional videos. They do an incredible job.

But yes, the game will include pre-rendered cinematics. And obviously they will be amazing.


Thanks for blueing this post, Bashiok.

The settings for graphic's quality of D3 has always been an issue, so i think the info you just provided will have some doubts clarified and some questions answered for many ppl in D3 community, me included. Please let us know when the D3 team have a definitive choice for the AA dilema. I think an AA option (and other high quality settings) being available for gameplay graphics can boost quality and visual experience in most desirable ways.

Thanks again. [thumbsup]


Our ancestors harnessed the power of a sun, and so again shall we.

Commissioner Pravin Lal
"The Science of Our Fathers"
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Ellisdwilder
  • USWest
  • 12. Re: jagged graphics: gameplay and cinematics   09/21/2009 03:29:28 PM PDT
Even if AA doesnt make it into the game the with new graphics cards dont you have the option to do it anyway?

I usually have 2 places where i can change graphic settings, in-game and under my nVidia control panel

will my card AA games that dont have the option in-game?


edit: and yes i would LOVE to have ultra high quality settings for d3. first reason im going to be playing it religously, 2nd is im planning on buying a 42 inch screen when it dowes finally release!!!!!!

[ Post edited by Ellisdwilder ]

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Dauroth
  • Europe
  • 13. Re: jagged graphics: gameplay and cinematics   09/21/2009 05:49:25 PM PDT

Q u o t e:
will my card AA games that dont have the option in-game?


I would say that even if the game doesn't support AA, your video card settings could still affect the in-game graphics, but not dramatically of course!

- De Gustibus Non Est Disputandum -
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Kathars1s
  • USWest
  • 14. Re: jagged graphics: gameplay and cinematics   09/21/2009 05:51:33 PM PDT
Yes both the nVidia control panel and ati catalyst control center have options to force AA and AF if the game developers don't see fit to include the options in game.
As to weather or not that will work with D3 is anyones guess, but I've never run into a game where it didn't work. And I play lots of games :S
So in hindsight it doesn't really matter if they include it cause I'll use it anyway. :p
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Dauroth
  • Europe
  • 15. Re: jagged graphics: gameplay and cinematics   09/21/2009 05:54:47 PM PDT

Q u o t e:
So in hindsight it doesn't really matter if they include it cause I'll use it anyway. :p


Exactly! ;)

- De Gustibus Non Est Disputandum -
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Haz99
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  • 16. Re: jagged graphics: gameplay and cinematics   09/21/2009 11:04:45 PM PDT

Q u o t e:
So in hindsight it doesn't really matter if they include it cause I'll use it anyway. :p


Um, yes and no higher quality cards increase performance on less demanding games like Counter Strike: Source, but i think if you played counter-strike using a average card and a amazing one you wouldn't see a whole amount of difference if you couldn't up the detail or AA at all. Crysis, however, you can set the setting down if your card can't handle it and it may not look as great, but when you max out the settings and your card can support it then you will see a big change.

As an example I took my laptop with X1400 Mobility vs my PC with a HD 4890 card and played Counter Strike: Source. In my opinion there was no graphical difference when the settings were the same on high. The only change was the performance, 60 frames vs 140 frames. With Crysis since my x1400 started to meltdown(chugging frames, lag, ect.) I couldn't use the super awesome graphics settings. With my HD 4890 I could run at max setting no problem without any noticeable performance loss.

I don't think having a better card really makes a difference unless the game has graphics which utilize the card to its potential. The idea behind a better card is games can do more with it without noticeable lag or loss of data from a graphical standpoint. Game developers wouldn't focus on high quality graphics as much if someones card alone could deliver them. Otherwise I'd forgo Diablo 3 and just play Diablo 2 on my HD 4890 cause it would make the graphics better [Sarcasm].

Well I kinda over-explained things, but I hope that helps.
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Targetgamer
  • Europe
  • 17. Re: jagged graphics: gameplay and cinematics   09/22/2009 02:45:39 AM PDT

Q u o t e:
We don't have anti-aliasing in the game yet. We only use DX9 at the moment and some of the visual effects we employ don't allow for anti-aliasing to be used at the same time. There are many solutions, we haven't decided on what course of action we'll be taking.

- -

I think you're confusing in-game 'machinima'-style videos with pre-rendered cinematics. The Monk and Wizard announcement videos were made using in-game assets, models, and animations. Mostly shot using camera views and close-ups that the game was never designed for. The WWI announcement cinematic is obviously of a different quality. But the fact that they're even confused for one another is a big compliment for the team that creates the in-game promotional videos. They do an incredible job.

But yes, the game will include pre-rendered cinematics. And obviously they will be amazing.


It seemed very apparent about the mistake on the OP part. However, it's very nice to know that the in-game graphics will become even better closer to launch :)

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