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Jealouschrist
  • USEast
  • 0. I cannot handle BoP BoE Items   09/01/2009 01:57:44 PM PDT
I'm not going to do it any longer

BOP ITEMS = the most retarded thing i have ever heard in Diablo


Bashiok don't make me get upset

Tell your buddies in the d3 room to get that retarded idea out of there heads right now

Its bad enough you've changed the things you have

I can't handle BOE / BOP items

I won't handle it.

except quest items which is ok.
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K0olaid
  • USEast
  • 1. Re: I cannot handle BoP BoE Items   09/01/2009 02:00:45 PM PDT
Some items being BoP would make it so that items could be a specific drop off of a boss, instead of a .02% drop rate that might get to .2% if you get enough MF.


Q u o t e:
There aren't and probably won't be abilities that cost a portion of a fury ... ball. I'm going to call them fury balls. Wait ... no ... that's a terrible idea.

So dirty, Bashiok.
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Acidchunk
  • USEast
  • 2. Re: I cannot handle BoP BoE Items   09/01/2009 02:02:03 PM PDT
It's a good thing BoP is only for quest items anyway.
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Bonjovi84
  • USEast
  • 3. Re: I cannot handle BoP BoE Items   09/01/2009 04:00:01 PM PDT
Don't worry about BoP other than quest items. Blizzard seems to want to make trading a big element of the upcoming Diablo game so making great items BoP would kill that trading aspect.
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Requiemvii
  • USWest
  • 4. Re: I cannot handle BoP BoE Items   09/01/2009 04:01:38 PM PDT
You'll still play the game.

/thread.
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  • Level: 1
  • Gateway: Azeroth
  • 5. Re: I cannot handle BoP BoE Items   09/01/2009 05:13:31 PM PDT
Its only lvl 85-99 items that are bop and quest items. So you might have to put a little bit more effort into your alts, itll give you more time to play and max out your characters.

Soon enough, Bashiok? That's not soon enough!!
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Acidchunk
  • USEast
  • 6. Re: I cannot handle BoP BoE Items   09/01/2009 05:18:52 PM PDT

Q u o t e:
Its only lvl 85-99 items that are bop and quest items. So you might have to put a little bit more effort into your alts, itll give you more time to play and max out your characters.


No no no no no no no no no. 85-99 items are NOT BoP. They are BoE. Huge difference.
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Londrer
  • USEast
  • 7. Re: I cannot handle BoP BoE Items   09/02/2009 10:43:37 AM PDT

Q u o t e:
I can't handle BOE / BOP items

I won't handle it.


Kill yourself and be safe from BOP and BOE...

Stop crying.

BOE and BOP is just for +85 lvl itens. It is something that will make the itens worthfull. And money the current economy.

Hail D3!

HAIL BRASIL!
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Jebos
  • USEast
  • 8. Re: I cannot handle BoP BoE Items   09/02/2009 10:59:43 AM PDT

Q u o t e:


Kill yourself and be safe from BOP and BOE...

Stop crying.

BOE and BOP is just for +85 lvl itens. It is something that will make the itens worthfull. And money the current economy.


there's no BoP
just BoE
and only for items level 85 and higher
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The_architect
  • Europe
  • 9. Re: I cannot handle BoP BoE Items   09/02/2009 11:08:09 AM PDT

Q u o t e:
there's no BoP
just BoE
and only for items level 85 and higher


Quest items are BoP I think.

Bashiok

Q u o t e:
On the wind a shout
The barbarian strikes down
Flesh renders from bone
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Lillhultas
  • Europe
  • 10. Re: I cannot handle BoP BoE Items   09/02/2009 11:54:55 AM PDT
Quest items will bind on pick up.

Items that are level 85 (atleast like uniques and stuff, not sure if it's every single one of them) will bind when EQUIPPED. Which means that if you find a really good level 94 orb with your monk, you can trade it away or put it on your sorc.

This means that the high level stuffs will hold its value better.

Does anyone think that this is a bad idea?

Every day that goes by, is a day closer to Diablo III.
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Qzole
  • Europe
  • 11. Re: I cannot handle BoP BoE Items   09/02/2009 02:01:23 PM PDT
Nah, just that the natural way of removing items is waay better.
(Of course I'm talking about hc :P)
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Aw8ing
  • Europe
  • 12. Re: I cannot handle BoP BoE Items   09/02/2009 02:14:20 PM PDT

I still have yet to see a single argument in favor of bop and boe that I can accept.

This is by far the worst news to date...

bop mainly, but also boe is probaly the primary reason I have quit wow - I can't see the benefits, while the down side seems mindblowingly clear!





__(>'.')>____ <('.')>____ <('.'<)__

Whatever you do Blizz, please hurry the release of D3 ! :-)
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The_architect
  • Europe
  • 13. Re: I cannot handle BoP BoE Items   09/02/2009 02:58:41 PM PDT

Q u o t e:
I still have yet to see a single argument in favor of bop and boe that I can accept.

This is by far the worst news to date...

bop mainly, but also boe is probaly the primary reason I have quit wow - I can't see the benefits, while the down side seems mindblowingly clear!


Try this one for size:

What you have to do imo is see this in the large numbers, not by each person.

For each person I would risk it changes nothing, ok you will not be able to trade it once you equip it but you can still sell it to a vendor even if it is for less than its worth, that however has little impact in the game and more on your greed ;) you can also say it will make you less rich, but it will do that to everyone, so what you get is in fact the same ratio of richness between players, but a much more stable economy because people having less money, money will be more valuable.

Then in the large scale, what it means is that with millions (?) of players having low rate drops (they will be low and adjusted by patches as necessary) only a few will get item x, all these items, once equipped (some might get traded once or twice but they will all get equipped fairly quick) they are removed from the ecomomy, this means that when all this players level up, respec, find a better item, etc, the old ones as good they may be, will not be able to be passed on to other players that never got the drop themselves. Now multiply this by 10 years (D2's life) and can you imagine the amount of items that actually get dispatched this way?

It also forbids guilds or friends from offering you the very top item for your character at the level that he is. This is actually more fair since you will only be able to use items that actually drop for you, meaning that you have earned them, from level 85+.

With Bind-on-Account-on-Equip, a suggestion of mine that has been roaming this forums for a while now, you are still able to twink your other characters, which I still find fair since you got the drop with your playtime, the character that you used for that should not really matter I think. So I hope they implement this variation.

[ Post edited by The_architect ]


Bashiok

Q u o t e:
On the wind a shout
The barbarian strikes down
Flesh renders from bone
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Qzole
  • Europe
  • 14. Re: I cannot handle BoP BoE Items   09/02/2009 03:03:05 PM PDT
There is no BoP.
BoE is a mechanic to get items out of the economy, so the number of items won't grow limitlessly.
I don't like it, I doubt anyone likes it, but if you don't get those items out of the economy, it would mean, in time, those items would cost less and less and less.

If you know a better way of destroying items, then do tell us, since that could potentially replace BoE.
I know a good system, as I stated earlier, it's called HC ^^
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Bashiok
Blizzard Poster
  • 15. Re: I cannot handle BoP BoE Items   09/02/2009 04:19:53 PM PDT
Yes, true, as Jay said at BlizzCon we are planning to have some amount of items that will bind to a character upon equipping them.

We absolutely won't have items that bind when picked up, except for the obvious things like quest items and other character-specific items that wouldn't/shouldn't be tradable anyway.

That alone, I think, should dissuade the most severe concerns with binding items.
And before I go on just understand that while a lot of this is very stable in its concepts, the details aren't final.

For Bind on Equip (BoE), the idea right now is that it would only be applied to "end game" items of specific quality levels. So to start, it's not every item, and it's not even every item above a certain level. For the BoE items that will exist, you can pick them up, if you don't want it you can still trade it, or give it to another character, a friend, vendor it, whatever you like. But, if you make the commitment to keeping the item and equipping it, yes, it's yours now.

The reasoning is that in reality we need a solid way to keep the economy stable at the end game. With items building up over a potentially infinite amount of time there's no way to have any measure of control over worth of items. While an item may be the rarest and best in the game, over four or five years a stockpile has built up and those items are now commonplace and hold little value as compared to their rarity. The gold being earned by players stays the same or likely increases as players become more proficient at playing the game while they spend less as items lose their value. Gold value drops, and we're skirting into a familiar cycle.

By ensuring we can rely on some amount of "consumption" of items, their relative worth stays high, the market is predictable and both sellers and buyers enjoy a stable marketplace for (hopefully) many years.

Diablo II has an inconsistent approach which is the somewhat stable Ladder economy, since it's quite literally flushed out every so often. But it's a very intrusive approach to a problem that could be solved through other means that don't require making everyone start over.

As a quasi-aside: There's an idea being thrown around, and this is really not guaranteed in any way, that some or potentially all items that are bound to you could be bound to your entire account. So if you yourself "own" an item from it being bound, you can trade it between all the characters on your account freely. Feed alts your old-but-still-very-nice items, etc. That's just an idea, it may not take shape, but it's a possibility. One obvious issue with it is that it removes market demand. If you already have the best staff in the game you'll never need one again, eventually no one ever needs them, prices drop, etc. etc. That's maybe an over simplified scenario, but anyway, we'll see.

[ Post edited by Bashiok ]

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Qzole
  • Europe
  • 16. Re: I cannot handle BoP BoE Items   09/02/2009 04:26:14 PM PDT

Q u o t e:
As a quasi-aside: There's an idea being thrown around, and this is really not guaranteed in any way, that some or potentially all items that are bound to you could be bound to your entire account. So if you yourself "own" an item from it being bound, you can trade it between all the characters on your account freely. Feed alts your old-but-still-very-nice items, etc. That's just an idea, it may not take shape, but it's a possibility.

Sweet, now I feel as if the ancients from the top of mount arreat, heard the whispers of the thousands of mortals from down below :D
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Kimi_ferrari
  • USEast
  • 17. Re: I cannot handle BoP BoE Items   09/02/2009 04:38:24 PM PDT

Q u o t e:
Yes, true, as Jay said at BlizzCon we are planning to have some amount of items that will bind to a character upon equipping them.

We absolutely won't have items that bind when picked up, except for the obvious things like quest items and other character-specific items that wouldn't/shouldn't be tradable anyway.

That alone, I think, should dissuade the most severe concerns with binding items.
And before I go on just understand that while a lot of this is very stable in its concepts, the details aren't final.

For Bind on Equip (BoE), the idea right now is that it would only be applied to "end game" items of specific quality levels. So to start, it's not every item, and it's not even every item above a certain level. For the BoE items that will exist, you can pick them up, if you don't want it you can still trade it, or give it to another character, a friend, vendor it, whatever you like. But, if you make the commitment to keeping the item and equipping it, yes, it's yours now.

The reasoning is that in reality we need a solid way to keep the economy stable at the end game. With items building up over a potentially infinite amount of time there's no way to have any measure of control over worth of items. While an item may be the rarest and best in the game, over four or five years a stockpile has built up and those items are now commonplace and hold little value as compared to their rarity. The gold being earned by players stays the same or likely increases as players become more proficient at playing the game while they spend less as items lose their value. Gold value drops, and we're skirting into a familiar cycle.

By ensuring we can rely on some amount of "consumption" of items, their relative worth stays high, the market is predictable and both sellers and buyers enjoy a stable marketplace for (hopefully) many years.

Diablo II has an inconsistent approach which is the somewhat stable Ladder economy, since it's quite literally flushed out every so often. But it's a very intrusive approach to a problem that could be solved through other means that don't require making everyone start over.

As a quasi-aside: There's an idea being thrown around, and this is really not guaranteed in any way, that some or potentially all items that are bound to you could be bound to your entire account. So if you yourself "own" an item from it being bound, you can trade it between all the characters on your account freely. Feed alts your old-but-still-very-nice items, etc. That's just an idea, it may not take shape, but it's a possibility.


There is two statements that spark some concern, or at least wanting further information.


1.

Q u o t e:
We absolutely won't have items that bind when picked up, except for the obvious things like quest items and other character-specific items that wouldn't/shouldn't be tradable anyway.


Can you give an example of a character specific item other then a quest item?

2.


Q u o t e:
The reasoning is that in reality we need a solid way to keep the economy stable at the end game. With items building up over a potentially infinite amount of time there's no way to have any
measure of control over worth of items


&


Q u o t e:
Diablo II has an inconsistent approach which is the somewhat stable Ladder economy, since it's quite literally flushed out every so often. But it's a very intrusive approach to a problem that could be solved through other means that don't require making everyone start over.


Does that mean no potential ladder resets in D3?


Not that I have a problem with either, just curios.

Edit: because sometimes I skim to often.

[ Post edited by Kimi_ferrari ]

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Scowarr
  • USWest
  • 18. Re: I cannot handle BoP BoE Items   09/02/2009 04:41:12 PM PDT

Q u o t e:

Sweet, now I feel as if the ancients from the top of mount arreat, heard the whispers of the thousands of mortals from down below :D


More like the couple overly verbal cretins who are too busy listening to themselves talk then listen to the ancients who explained all this earlier. Several times. In several different medians.
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2337
  • Europe
  • 19. Re: I cannot handle BoP BoE Items   09/02/2009 04:41:33 PM PDT

Q u o t e:
Yes, true, as Jay said at BlizzCon we are planning to have some amount of items that will bind to a character upon equipping them.

We absolutely won't have items that bind when picked up, except for the obvious things like quest items and other character-specific items that wouldn't/shouldn't be tradable anyway.

That alone, I think, should dissuade the most severe concerns with binding items.
And before I go on just understand that while a lot of this is very stable in its concepts, the details aren't final.

For Bind on Equip (BoE), the idea right now is that it would only be applied to "end game" items of specific quality levels. So to start, it's not every item, and it's not even every item above a certain level. For the BoE items that will exist, you can pick them up, if you don't want it you can still trade it, or give it to another character, a friend, vendor it, whatever you like. But, if you make the commitment to keeping the item and equipping it, yes, it's yours now.

The reasoning is that in reality we need a solid way to keep the economy stable at the end game. With items building up over a potentially infinite amount of time there's no way to have any measure of control over worth of items. While an item may be the rarest and best in the game, over four or five years a stockpile has built up and those items are now commonplace and hold little value as compared to their rarity. The gold being earned by players stays the same or likely increases as players become more proficient at playing the game while they spend less as items lose their value. Gold value drops, and we're skirting into a familiar cycle.

By ensuring we can rely on some amount of "consumption" of items, their relative worth stays high, the market is predictable and both sellers and buyers enjoy a stable marketplace for (hopefully) many years.

Diablo II has an inconsistent approach which is the somewhat stable Ladder economy, since it's quite literally flushed out every so often. But it's a very intrusive approach to a problem that could be solved through other means that don't require making everyone start over.
Yes, the Diablo2 economy is indeed held "stable" (lol) by the more or less regular resets.
The main point the bothers me with the BoE issue is that it totally removes the "quickly trying out an item to see if it's good" ability. E.g. your friend wants to see how his character would improve (stats and also gameplay mechanics) with a certain item you have. There'd be no chance to make him try out an item which prevents him from making up his own opinion on it and deciding if it's useful to trade such an item.


Q u o t e:
As a quasi-aside: There's an idea being thrown around, and this is really not guaranteed in any way, that some or potentially all items that are bound to you could be bound to your entire account. So if you yourself "own" an item from it being bound, you can trade it between all the characters on your account freely. Feed alts your old-but-still-very-nice items, etc. That's just an idea, it may not take shape, but it's a possibility. One obvious issue with it is that it removes market demand. If you already have the best staff in the game you'll never need one again, eventually no one ever needs them, prices drop, etc. etc. That's maybe an over simplified scenario, but anyway, we'll see.
That sounds like a smart approach I'd appreciate.


[ Post edited by 2337 ]


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