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  • 0. "If you can see it you can wear it"   07/27/2009 08:56:40 AM PDT
In the D3 video you might want to notice something. When the barbarian killed the 1000 pounder a 2H purple axe dropped for him. When controlling the WD killing the seigebreaker, he dropped a short staff. So maybe drops are not only "you see it it's yours" but also class specific "you see it you could equip it".

Maybe this was just luck.

Maybe it was the system in place at the time.

Maybe it they are doing this so you dont have to trade.



Now that i think about it a little more it probably was just luck. This would kill trading, also would kill being able to send stuff down to your other character.


But maybe that is a way they will encourage longevity, you cant gear out a barb by playing a wizard. You would have to dual account. Or run the game through on your barb increasing play through times.

[ Post edited by Likeahorse ]


Soon enough? That's not soon enough!!
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  • 2. Re: "If you can see it you can wear it"   07/27/2009 09:05:10 AM PDT
Why do you have to flame man? Yes in D2 this is not how it was, but it has logic that it might be this way in D3. You don't know.

Soon enough? That's not soon enough!!
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  • Level: 13 Solo
  • Gateway: Northrend
  • 3. Re: "If you can see it you can wear it"   07/27/2009 09:38:52 AM PDT
Blizzard have already stated that all item drops will be randomised and completly unbiased. There is nothing to stop you from transfering good gear you find on one character to another, but dont expect only Barbarian gear to drop when playing Barbarian. You could get absolutly anything.

''Live by the sword, live a good, long time!'' - Minsc
''Supprise. I was never really on your side'' - Team Fortress 2 Spy
''Help! Help! I'm being repressed!'' - Warcraft 3 Pesants
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Grug
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  • 5. Re: "If you can see it you can wear it"   07/27/2009 10:16:06 AM PDT
Not true. They only set-up the encounters and that one chest. They wouldn't bother to make a custom loot table for each creature.
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Ghede
  • Europe
  • 8. Re: "If you can see it you can wear it"   07/27/2009 02:02:06 PM PDT

Q u o t e:


Wow stop talking out of your ass, it has been said that every drop in the blizzcon demo was not random.
To lazy to find quote. BUT everything that was dropped was dropped for a reason.


This is completely true.

The best thing about waking up is the tears. I drink them instead of coffee now.
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Dragoonwraith
  • USWest
  • 10. Re: "If you can see it you can wear it"   07/27/2009 05:42:10 PM PDT
One thing that would kill this game for me is if character class limited people's weapon and armor selections arbitrarily. Sure, a big huge axe probably isn't a great choice for a Wizard, but there's no good reason why you shouldn't be allowed to do it if you want to. Same with the Barbarian with magic items, or whatever else. I liked doing oddball builds that had characters using items clearly not meant for their class (favorite: Kingslayer Glorious Axe on a Sorceress for Vengeance goodness), and to lose that would take away a lot of what I love about Diablo. Depending on how bad it was, I might not even bother buying the game.
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Grug
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  • 12. Re: "If you can see it you can wear it"   07/27/2009 06:03:34 PM PDT
I guess I stand corrected. I'd ask for proof, since I hadn't heard that bit, but it's not that big a deal.

There ARE going to be class-specific items, but they are going to make sense. For example, only Wizards can equip off-hand Orbs, and only Witch Doctors can equip their special voodoo masks.
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Tesmond
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  • 13. Re: "If you can see it you can wear it"   07/27/2009 06:47:55 PM PDT

Q u o t e:
One thing that would kill this game for me is if character class limited people's weapon and armor selections arbitrarily. Sure, a big huge axe probably isn't a great choice for a Wizard, but there's no good reason why you shouldn't be allowed to do it if you want to. Same with the Barbarian with magic items, or whatever else. I liked doing oddball builds that had characters using items clearly not meant for their class (favorite: Kingslayer Glorious Axe on a Sorceress for Vengeance goodness), and to lose that would take away a lot of what I love about Diablo. Depending on how bad it was, I might not even bother buying the game.


You have a point, but you're also forgetting about auto-stat allocation, which will be limiting the types of items certain classes can use. I was tolerant of the original system of any class using any weapon as long as they had the stats for it, but I certainly won't cry any rivers if my witch doctor can't use the Grandfather.
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Acidchunk
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  • 14. Re: "If you can see it you can wear it"   07/27/2009 06:55:52 PM PDT

Q u o t e:
You have a point, but you're also forgetting about auto-stat allocation, which will be limiting the types of items certain classes can use.


/Professor Farnsworth voice

Whaa??
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Bashiok
Blizzard Poster
  • 15. Re: "If you can see it you can wear it"   07/28/2009 01:15:16 PM PDT
We don't want to bias the drop system into only giving you items you want or can use, it would be a trading and economic killer. We want to encourage trading and encourage people to see worth in items even if they can't use them - give them to friends, use them for other characters, sell them, trade them, etc.

Along those lines but somewhat off-topic we do now have some restrictions on weapon types usable by each class. It's been part of the game for a while now. Allowing every class to use every weapon type was actually going to require a huge amount of time and effort and it would have meant cutting out or cutting into other features. We evaluated really how often people would want to have their class holding a weapon type that (traditionally) contradicted their class-style versus that work going in to other features - specifically having a lot more skills and a lot more skill-rune effects. We made the obvious choice which is making sure there are a ton of awesome skills and rune effects to choose from.

Because I can see the conclusions being jumped to RIGHT NOW in my old cranium - let me state that weapon types do not dictate stats. At least not wholly (barbarians can't use staves so there's no point in allowing fury related stats on them). We understand that the game is about variation, customization, and experimentation in class builds. We're not World of Warcraft, we're not looking to make weapon stats "optimal" for the types and classes that will use them. Which is to say, we're not going to put specific stats in specific amounts on each weapon of a specific type because we're making assumptions about what each class wants out of their stats. We want variation, and experimentation, and all that good stuff. These restrictions don't affect those goals, it really just means you probably won't see a wizard lugging around a two-handed axe. Kind of a bummer, but then think about what it affords us to work on with more and better looking skills, a more robust rune-skill system, etc. We want to spend our time and effort on what makes sense to making the game better.
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  • Level: 13 Solo
  • Gateway: Northrend
  • 16. Re: "If you can see it you can wear it"   07/28/2009 01:23:34 PM PDT

Q u o t e:
We don't want to bias the drop system into only giving you items you want or can use, it would be a trading and economic killer. We want to encourage trading and encourage people to see worth in items even if they can't use them - give them to friends, use them for other characters, sell them, trade them, etc.

Along those lines but somewhat off-topic we do now have some restrictions on weapon types usable by each class. It's been part of the game for a while now. Allowing every class to use every weapon type was actually going to require a huge amount of time and effort and it would have meant cutting out or cutting into other features. We evaluated really how often people would want to have their class holding a weapon type that (traditionally) contradicted their class-style versus that work going in to other features - specifically having a lot more skills and a lot more skill-rune effects. We made the obvious choice which is making sure there are a ton of awesome skills and rune effects to choose from.

Because I can see the conclusions being jumped to RIGHT NOW in my old cranium - let me state that weapon types do not dictate stats. At least not wholly (barbarians can't use staves so there's no point in allowing fury related stats on them). We understand that the game is about variation, customization, and experimentation in class builds. We're not World of Warcraft, we're not looking to make weapon stats "optimal" for the types and classes that will use them. Which is to say, we're not going to put specific stats in specific amounts on each weapon of a specific type because we're making assumptions about what each class wants out of their stats. We want variation, and experimentation, and all that good stuff. These restrictions don't affect those goals, it really just means you probably won't see a wizard lugging around a two-handed axe. Kind of a bummer, but then think about what it affords us to work on with more and better looking skills, a more robust rune-skill system, etc. We want to spend our time and effort on what makes sense to making the game better.


Thanks for the chunk of new info. I have been hoping that randomised item properties would be more logical, and if specific weapon categories are designed for certain classes, this will hopefully mean an end to random magical and rare items that are useless for everyone.

''Live by the sword, live a good, long time!'' - Minsc
''Supprise. I was never really on your side'' - Team Fortress 2 Spy
''Help! Help! I'm being repressed!'' - Warcraft 3 Pesants
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Acidchunk
  • USEast
  • 17. Re: "If you can see it you can wear it"   07/28/2009 01:30:56 PM PDT

Q u o t e:

Thanks for the chunk of new info. I have been hoping that randomised item properties would be more logical, and if specific weapon categories are designed for certain classes, this will hopefully mean an end to random magical and rare items that are useless for everyone.


Indeed. This is good news, and I like where this is going.
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Fallingblack
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  • 18. Re: "If you can see it you can wear it"   07/28/2009 01:31:02 PM PDT

Q u o t e:
We evaluated really how often people would want to have their class holding a weapon type that (traditionally) contradicted their class-style versus that work going in to other features - specifically having a lot more skills and a lot more skill-rune effects. We made the obvious choice which is making sure there are a ton of awesome skills and rune effects to choose from.


I admit I'm mildly disappointed but if you are going to cite a reason, hell, that's the best one.
Like vorp said, as well, that also does allow items to actually be valuable and not have the potential to be completely worthless like many items from D1 and D2 are. I feel this is a change that probably would have happened, no matter what team was at the helm.

I'm sure we all love getting ethereal gloves with self-repair and light radius. -.-
I hope we get to hear more about runes soon. I think there were six kinds last time we heard word of them.

edit: say you do want to support a melee wiz build with gear: are you going to have weapons and armor that can still support that kind of gameplay?
IE, if you are looking for melee modifiers that generally appear on 2H weapons, and you can't equip a 2H weapon, will some kind of similar modifier show up on a 1H that the wiz can equip?

[ Post edited by Fallingblack ]


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