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Rydmend
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  • 0. Bags in Diablo 3?   07/14/2009 11:32:01 AM PDT
Blizzard has said they plan on implementing upradable bags in Diablo 3. Meaning that one can find, buy or trade for bags that increase the max number of tems they can carry.

Personally think that a scalable inventory that progresses with level would be a better idea. Meaning that at lvl 1 you have a limited number of slots and as you gain levels you gain slots as well (so maybe every 10 or so level you gain a couple slots untill level 100 when you would have a max inventory)

In many RPGs buying bags is simply something you do because you have to if you want a decent sized inventory. In the end-game everyone ends up with the same sized inventory anyway because everyone has traded for or bought max level bags. This also means that once the majority of the community has an established char they simply buy bags for their alternate chars so that their lower level alts always have the largest bags they can use for thier level.

Personally, I don't look forward to buying bags in an ARPG. I want the items I'm trading for to boost stats and make my character god-like not help them hold stuff.
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Edololnoob
  • Europe
  • 1. Re: Bags in Diablo 3?   07/14/2009 11:42:19 AM PDT

Q u o t e:
Blizzard has said they plan on implementing upradable bags in Diablo 3. Meaning that one can find, buy or trade for bags that increase the max number of tems they can carry.

Personally think that a scalable inventory that progresses with level would be a better idea. Meaning that at lvl 1 you have a limited number of slots and as you gain levels you gain slots as well (so maybe every 10 or so level you gain a couple slots untill level 100 when you would have a max inventory)

In many RPGs buying bags is simply something you do because you have to if you want a decent sized inventory. In the end-game everyone ends up with the same sized inventory anyway because everyone has traded for or bought max level bags. This also means that once the majority of the community has an established char they simply buy bags for their alternate chars so that their lower level alts always have the largest bags they can use for thier level.

Personally, I don't look forward to buying bags in an ARPG. I want the items I'm trading for to boost stats and make my character god-like not help them hold stuff.


I havent heard anything about the bags but thats probably my fault. If there are going to add something like a upgradeable bag, i prefer a bag that grows with your level. I think that is better then baggs that you have to buy.

I actually think they just dont need to make the difference between your first and you last bagg to big. because if you are a low level and you have small bag, you can hardly pick something up and you need to go to town.
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Sharkull
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  • 2. Re: Bags in Diablo 3?   07/14/2009 12:08:33 PM PDT
You're assuming that bags will be purchasable / tradable, and not obtained exclusively as (bound) quest rewards (which is a possibility...).
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Rydmend
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  • 3. Re: Bags in Diablo 3?   07/14/2009 12:12:11 PM PDT

Q u o t e:
You're assuming that bags will be purchasable / tradable, and not obtained exclusively as (bound) quest rewards (which is a possibility...).


A small bag drops in the blizzard gameplay vid, which would lead one to assume that they can be traded (no boe or bop for random drops?). I realize that in the current build this can and mave have already changed but I'm just going by what I see.

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Fallingblack
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  • 4. Re: Bags in Diablo 3?   07/14/2009 12:12:56 PM PDT

Q u o t e:


Personally think that a scalable inventory that progresses with level would be a better idea. Meaning that at lvl 1 you have a limited number of slots and as you gain levels you gain slots as well (so maybe every 10 or so level you gain a couple slots untill level 100 when you would have a max inventory)




I don't like either idea to be honest. I see no real tangible reason why a player shouldn't have a full-size inventory right out of the gate like in Diablo II (barring the cube of course).
If one of the chief design goals is to keep people playing, then I do not see how having a very restrictive inventory is going to help with that initiative.

The blizzcast 8 screenshots are what I'm basing this off of.
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Rydmend
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  • 5. Re: Bags in Diablo 3?   07/14/2009 12:24:03 PM PDT

Q u o t e:


I don't like either idea to be honest. I see no real tangible reason why a player shouldn't have a full-size inventory right out of the gate like in Diablo II (barring the cube of course).
If one of the chief design goals is to keep people playing, then I do not see how having a very restrictive inventory is going to help with that initiative.

The blizzcast 8 screenshots are what I'm basing this off of.


I think it makes sense that my lvl 100 can hold more than a lvl 1 not because they are stronger but as a reward for gaining level. This also allows for lower level character to have to make some harder choices about what they choose to carry.

I think its a great reward to be granted larger inventories as you level and it is just another incentive to push character progression.
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Sharkull
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  • 6. Re: Bags in Diablo 3?   07/14/2009 12:25:55 PM PDT

Q u o t e:


A small bag drops in the blizzard gameplay vid, which would lead one to assume that they can be traded (no boe or bop for random drops?). I realize that in the current build this can and mave have already changed but I'm just going by what I see.



True... but balancing issues have yet to be undertaken. I know that if I'm allowed to, when creating subsequent characters one of the first things I'll do is twink the new char with a set of the largest bags available in the game, negating the gameplay value of the bag system entirely. I somehow don't see Blizzard implementing something like this for no reason, and allowing it to be bypassed entirely by twinking isn't good game design.
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Fallingblack
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  • 7. Re: Bags in Diablo 3?   07/14/2009 12:26:47 PM PDT

Q u o t e:


I think it makes sense that my lvl 100 can hold more than a lvl 1 not because they are stronger but as a reward for gaining level. This also allows for lower level character to have to make some harder choices about what they choose to carry.

I think its a great reward to be granted larger inventories as you level and it is just another incentive to push character progression.



Maybe...I see what you're saying and I kind of agree with you but I also take into account that the developers want the game to flow more in the direction of action and not returning to town whenever you wish to dump some loot. I compare the blizzcast screens to the D2 inventory and it seems there's a tad bit more room but it doesn't seem like it's enough if they aren't going to give us easy access to vendor our items.

http://eu.blizzard.com/blizzcast/_images/episode8/d301.jpg
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Rydmend
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  • 8. Re: Bags in Diablo 3?   07/14/2009 12:47:24 PM PDT

Q u o t e:

True... but balancing issues have yet to be undertaken. I know that if I'm allowed to, when creating subsequent characters one of the first things I'll do is twink the new char with a set of the largest bags available in the game, negating the gameplay value of the bag system entirely. I somehow don't see Blizzard implementing something like this for no reason, and allowing it to be bypassed entirely by twinking isn't good game design.



I get what you're saying but I still think that any way Blizzard implements bags as an item (quest reward or not) they simply become a task that is required not for fun but simply because you *need* to get them. If they are given through quests people will simply rush those quests or have a higher level char run them through those quests in each act to get them out of the way or grudgingly go out to complete "the bag quest". They simply become a hassel even if they are granted as additional rewards for a quest you must complete to progress to the next act at that point you are essentially granting them to the player anyway.

Any way you look at getting bags as items is a lame game mechanic in an action oriented game.....much more effective solution is to just give them to the player with thier level and make the quest rewards more exciting.
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Fallingblack
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  • 10. Re: Bags in Diablo 3?   07/14/2009 01:26:19 PM PDT

Q u o t e:
I like the idea of finding and trading bags, plus if there's a wide range of different size bags that would be pretty awesome.

In Titans Quest you gained a bag ever act mid way through doing quests. it will be interesting to see how blizzard implements there bag system into Diablo 3.


Well, I gotta figure that if it's going to be progression-based, then you may as well make it a huge gold sink.

Here's a helpful thread: http://forums.battle.net/thread.html?topicId=12645264729&pageNo=1&sid=3000#4

[ Post edited by Fallingblack ]

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Bashiok
Blizzard Poster
  • 11. Re: Bags in Diablo 3?   07/14/2009 01:57:08 PM PDT
Just a few things off the top of my head regarding upgradable bags.

Upgrading storage size is a great reward, and can be much better than any incremental weapon/armor upgrade. (Kills/min could easily calculate out to be much greater without having to stop to clear inventory as much with a bag upgrade as compared to a damage increase from a weapon upgrade.)

Building off the last point, it helps add the sense of your character becoming more powerful and gaining more from the time spent playing.

Increasing the storage size over time/play experience is a great way to scale the player's sense of the game's complexity.

Beginning with a small and limited amount of space teaches the player early on that inventory management is an important part of playing the game - and sometimes generating income.

Making and keeping the player aware of their limitations can also help keep a better sense of structure and focus. Being overwhelmed is sometimes as detrimental to a play experience as being bored.

Also keep in mind that while we're obviously dropping bag upgrades off of monsters now, we could choose any number of alternative ways to get them to the player. Or maybe a combination of different ways. Whatever, I just wouldn't focus on the 'how' of them being delivered right now.
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Fallingblack
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  • 12. Re: Bags in Diablo 3?   07/14/2009 02:08:41 PM PDT

Q u o t e:


Upgrading storage size is a great reward [...]

Building off the last point, it helps add the sense of your character becoming more powerful and gaining more from the time spent playing.

Increasing the storage size over time/play experience is a great way to scale the player's sense of the game's complexity.


These are all very valid points that I doubt anybody would be able to argue.
But going from what I know with Diablo II and with what we've seen of Diablo III, I can easily see this being a frustrating portion of gameplay if we don't have somewhere reasonably close (close as in time, not distance) to dump off/sell items.

I think that Diablo II kind of proves that there's a thin line between strategic inventory management and frustrating limitation.

I like the system as it stands, even with the upgrading, but I'll have to wait until the game is out to truly judge it by space (as in, is there actually enough?). Because if there isn't then I can't stash gear for alternate character builds, if respecs are in. I think that is the root of my concern here.
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Raze88
  • Europe
  • 17. Re: Bags in Diablo 3?   07/14/2009 02:57:24 PM PDT
I think:

Inventory - Should be upgraded through rare bag drops
Stash - More slots cost enormous amounts of money


Q u o t e:
Why would blizzard have all monsters drop 1 G that looks so retarded.. and unrealistic..

But shooting fireballs and killing demons is not, AMIRITE? ;D
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Fallingblack
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  • 18. Re: Bags in Diablo 3?   07/14/2009 03:00:49 PM PDT

Q u o t e:
I think:

Inventory - Should be upgraded through rare bag drops
Stash - More slots cost enormous amounts of money


I'm a big fan of anything that costs lots of gold. :)
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1thorshammer
  • USWest
  • 19. Re: Bags in Diablo 3?   07/14/2009 03:01:42 PM PDT
Bashiok,
I just posted on inventory and I saw that it went up. Did some computer error cause it to disappear, or did you delete it? And if deleted, why?

Rumors have it that the original voice actors for SC are back in. Thank you Blizzard for listening!
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