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Grug
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  • 0. Tristram Cathedreal too elaborate?   07/02/2009 07:34:17 AM PDT
Don't get me wrong. D3's first dungeon looks absolutely awesome. But if Tristram Cathedral with its vaulted ceilings and vast complexes is the first dungeon, then what about what's to come? Will all the dungeons be incredibly elaborate and impressive? Will any be actual underground structures, or will all stretch off into the horizon? How does one handle dungeon "floors" in a set-up like that? Or will only the most important dungeons get the Cathedral treatment and become sprawling?
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Londrer
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  • 1. Re: Tristram Cathedreal too elaborate?   07/02/2009 09:43:46 AM PDT

Q u o t e:
Don't get me wrong. D3's first dungeon looks absolutely awesome. But if Tristram Cathedral with its vaulted ceilings and vast complexes is the first dungeon, then what about what's to come? Will all the dungeons be incredibly elaborate and impressive? Will any be actual underground structures, or will all stretch off into the horizon? How does one handle dungeon "floors" in a set-up like that? Or will only the most important dungeons get the Cathedral treatment and become sprawling?


I think the Cathedral is too elaborated, because its a Cathedral. At least in human culture we have the pleasure to create huges Cathedrals.
But I believe we'll have a looot of caves, holes, dungeouns where we can have that feeling of "Spider Cave" D2

Hail D3!

HAIL BRASIL!
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Swordadpt
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  • 3. Re: Tristram Cathedreal too elaborate?   07/02/2009 11:19:11 AM PDT
I don't really see this as being a valid argument. Cathedral are some of the most elaborate archetectural types in all of the old world. Castles, Cathedrals, and Tombs all had the "royal treatement" so to speak. I can see how it may be a concern if there are no plain dungeons, but I can't really forsee this as being a concern. I mean let's face it, I don't think they'd have the time to make everything super elaborate even if they wanted to. I'm pretty happy with the designs they've shown thus far myself.

The slanted eyes, so unearthly a gray color that they seized the attention of all who looked into them. Yet almost immediately those same eyes repelled, for in them Kentril sensed his own mortality.
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Grug
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  • 5. Re: Tristram Cathedreal too elaborate?   07/02/2009 11:49:11 AM PDT
My issue isn't that it's a Cathedral, but because it's the First Dungeon and will set the standard for the whole act, if not the game. I'm worried that if you make the first one too incredible, the others will seem lacking.
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Belushi81x
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  • 8. Re: Tristram Cathedreal too elaborate?   07/02/2009 12:55:58 PM PDT
I imagine the layout, complexity, and general feel of a dungeon will be determined by a number of factors... what is goign on in that part of the world... the terrain "upstairs"... what sort of dungeon it is supposed to be (cave, tomb, sewers etc. etc.)...

Tristram cathedral (or what of it I've been able to see on various screens and vids) is appropriate to everything that is supposed to be...


Q u o t e:
You will still buy the game, it will be amazing, you will love it and play it addictively.
I should post this in every complainer's thread... it's so true...
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Grug
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  • 9. Re: Tristram Cathedreal too elaborate?   07/02/2009 01:37:57 PM PDT
How many times do I have to say it? My issue is not about it being a cathedral. My issue is that with the first dungeon being so amazing and sprawling and epic, wouldn't it make smaller dungeons look lacking?
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Bashiok
Blizzard Poster
  • 11. Re: Tristram Cathedreal too elaborate?   07/02/2009 04:02:37 PM PDT

Q u o t e:
My issue is not about it being a cathedral. My issue is that with the first dungeon being so amazing and sprawling and epic, wouldn't it make smaller dungeons look lacking?


I think there's a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn't it be epic?) you immediately know you're somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say... a cave. Still cool! Caves are still awesome, but you probably don't want magical purple and green lighting in a cave, it's probably going to have a much different and subdued feel. If it's a natural cave it may have light streaming in from cracks above, or if it's a mine it might have lighting from lanterns. Much earthier and natural. Then you walk into some ancient tomb of a powerful wizard, oh crap, this place clearly has something else going on. The lighting is a bit unnatural, maybe some sickly greenish hues to set a theme and mood.

That type of theming adds a lot to keeping the scenery changing and interesting. If you're just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years... it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.

I think before too long we'll have shown a nice cross section of the dungeon types and looks. It's been too long staring at the one dungeon. Each one has a very unique look and feel, so it's really cool going in to each one and having a total change of scenery. It's all very exciting and we're all looking forward to sharing it with you and seeing the fan reactions just as soon as it's ready.

[ Post edited by Bashiok ]

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Larwick
  • Europe
  • 13. Re: Tristram Cathedreal too elaborate?   07/02/2009 05:05:05 PM PDT

Q u o t e:

I think before too long we'll have shown a nice cross section of the dungeon types and looks. It's been too long staring at the one dungeon. Each one has a very unique look and feel, so it's really cool going in to each one and having a total change of scenery. It's all very exciting and we're all looking forward to sharing it with you and seeing the fan reactions just as soon as it's ready.


Chop chop.

[ Post edited by Larwick ]


larwick.ensellitis.com
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Roy_matsuya
  • USWest
  • 14. Re: Tristram Cathedreal too elaborate?   07/02/2009 05:12:28 PM PDT

Q u o t e:


I think there's a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn't it be epic?) you immediately know you're somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say... a cave. Still cool! Caves are still awesome, but you probably don't want magical purple and green lighting in a cave, it's probably going to have a much different and subdued feel. If it's a natural cave it may have light streaming in from cracks above, or if it's a mine it might have lighting from lanterns. Much earthier and natural. Then you walk into some ancient tomb of a powerful wizard, oh crap, this place clearly has something else going on. The lighting is a bit unnatural, maybe some sickly greenish hues to set a theme and mood.

That type of theming adds a lot to keeping the scenery changing and interesting. If you're just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years... it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.

I think before too long we'll have shown a nice cross section of the dungeon types and looks. It's been too long staring at the one dungeon. Each one has a very unique look and feel, so it's really cool going in to each one and having a total change of scenery. It's all very exciting and we're all looking forward to sharing it with you and seeing the fan reactions just as soon as it's ready.


Score.

I want to see how the world has changed in twenty years. Same goes for what new threats infest the darkness.
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Krytha
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  • 15. Re: Tristram Cathedreal too elaborate?   07/02/2009 06:17:58 PM PDT
My question is... Tristram Cathedral looks great, but it doesn't look a shred like the Cathedral we all know from D1. Are you taking anything from the original into consideration? Or are you throwing the historical elements out the window in favour of new design ideas? I was hoping for the old cathedral to come back in some shape or form, but this new dungeon is completely unrecognizeable...
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Jynxed-oblivion
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  • 16. Re: Tristram Cathedreal too elaborate?   07/02/2009 07:04:06 PM PDT
How many different types of dungeons do you have in the game currently?
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Grug
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  • 17. Re: Tristram Cathedreal too elaborate?   07/02/2009 07:04:35 PM PDT
So will there be both sprawling and claustrophobic dungeons?
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Larwick
  • Europe
  • 18. Re: Tristram Cathedreal too elaborate?   07/02/2009 07:45:53 PM PDT

Q u o t e:
I was hoping for the old cathedral to come back in some shape or form, but this new dungeon is completely unrecognizeable...


Would it help to think that maybe the original cathedral in D1 looked like it did because of the graphical restrictions rather than it looking like it does in D3 because of new graphical abilities.

I'm fine thinking like that, as long as there are some claustrophobia-inducing dungeons too.

larwick.ensellitis.com
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Roy_matsuya
  • USWest
  • 19. Re: Tristram Cathedreal too elaborate?   07/02/2009 08:26:36 PM PDT

Q u o t e:


Would it help to think that maybe the original cathedral in D1 looked like it did because of the graphical restrictions rather than it looking like it does in D3 because of new graphical abilities.

I'm fine thinking like that, as long as there are some claustrophobia-inducing dungeons too.


You guys also need to remember that, between the original Diablo and Diablo III, the Tristram Cathedral was rebuilt. So that is the reason why it looks different.
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