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Karune
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  • 0. Warcraft III Map Making PTR v1.23b + FAQ   06/09/2009 02:09:40 PM PDT
Battle.net Map Making PTR

Following our temporary fix to address the recently identified Warcraft III exploit, we have begun preparations to implement a permanent resolution of the issue on Battle.net. As a consequence of this fix (which prevents the possibility of malicious software being spread through Warcraft III maps), we do anticipate that some functionality in current maps will need to be adjusted before it will work properly. Before deploying the fix, we’ll be working closely with the makers of some of the most popular maps to ensure that their maps continue to stay playable on Battle.net with little to no interruption. In the meantime, we’ll be hosting a Public Test Realm (PTR) for map makers to test their maps beginning on June 9th, 2009. We will also be hosting online guides to help map makers make the transition into the new patch during this process. Throughout this process we’ll keep everyone posted on any updates leading up to the release of the patch.

FAQ
Will I be able to play my favorite custom maps online on Battle.net?
We’ll be working closely with the map creators of many popular custom maps on Battle.net to ensure that they’re consistently playable online throughout this process.

Will my computer catch a virus while playing on Battle.net right now?
Our temporary fix has addressed the immediate issues that have been identified on Battle.net, but we still recommend that players avoid downloading maps from unofficial sources or websites they do not trust -- be aware that corrupted maps may share the same name as other popular maps.

How do I know if my map will work with the new patch?
The PTR will be going live on June 9th, 2009 and you will be able to test your maps there.

How do I fix my map if it does not work properly on the PTR?
A guide will be up on Battle.net shortly giving more technical details on how to fix many of the issues that may cause certain features on the map to malfunction. A link to that guide will also be updated in this forum thread as well when available.

For Map Makers - Transition Guide into v1.23b
http://forums.battle.net/thread.html?topicId=17730193178

Note: Only english-US builds will be allowed to connect with Westfall

[ Post edited by Karune ]

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  • 4. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/09/2009 04:29:23 PM PDT
change the 4v4rt map pool.
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  • 5. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/09/2009 05:54:42 PM PDT
From the implemented functions, I would assume that the return bug is now prohibited and worked around with functions that should guarantee creating variables ingame as well as keep the right types. But the return bug allowed more than getting an object's id and recasting it, like when you monitor an item's death via the native function TriggerRegisterDeathEvent, you get a widget as event response and have to cast it into an item if you want to handle it as one. Have I to go over this hashtable then, although I would not need to temporarily save it? Does it actually count when I save as widget and load as item, so that the loaded value is not equal to null?

Do the Ids that GetHandleId provides stay the same patterns as simple H2I has given, like lightnings counting from 1 upwards, texttags counting from 99 backwards to zero, triggers, units, timers and co. remain friends and are together in a queue in the upper area?
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  • 7. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/09/2009 06:42:50 PM PDT

Q u o t e:
From the implemented functions, I would assume that the return bug is now prohibited and worked around with functions that should guarantee creating variables ingame as well as keep the right types. But the return bug allowed more than getting an object's id and recasting it, like when you monitor an item's death via the native function TriggerRegisterDeathEvent, you get a widget as event response and have to cast it into an item if you want to handle it as one. Have I to go over this hashtable then, although I would not need to temporarily save it? Does it actually count when I save as widget and load as item, so that the loaded value is not equal to null?



Yeah, I agree. Karune, Blizzard should implement some typecast language constructs or natives. Those hashtable natives are just not enough; we need an explicit cast operator or a cast native for parent->child type conversion. Also a boolean native or operator to check whether a type is able to be cast would be needed: just like 'is' operator and '(type)' operator in C#.

[ Post edited by Touko-aozaki ]

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  • 10. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/10/2009 08:20:06 AM PDT
I would like to know if you could add a function that detects if it is game or replay (IsItGame takes nothing, returns boolean)

And also if it could be possible to define array of variables instead of having 8092 by default all the time.
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  • 12. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/10/2009 10:57:06 AM PDT

Q u o t e:
I would like to know if you could add a function that detects if it is game or replay (IsItGame takes nothing, returns boolean)

And also if it could be possible to define array of variables instead of having 8092 by default all the time.


http://www.wc3c.net/showthread.php?t=101256

www.ClanMapz.com - Map making clan.
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  • 13. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/10/2009 01:26:36 PM PDT
I'm already aware of this function and if i'm asking for a real one, it's because Pandamine's one requires a pause, and more, has some really bad issues. Even the Strilanc one has bad issue, and it's not fixable, so thanks for your answer but i know why and what i'm asking for.
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  • 14. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/10/2009 01:36:56 PM PDT
I don't know jass at all, but I have a request.

Could you make a GUI function that actually detects when damage is dealt? 'A unit is attacked' isn't sufficient because the action will go through even if you animation cancel. It's very buggy and it's annoying to not have that function in GUI. I'd like to have a 'A unit is damaged' action and a 'Damaging unit equal to __' condition. That way I wouldn't have to make a unreliable timer system when making abilities.

[ Post edited by Parrothead ]

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  • 15. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/10/2009 02:16:11 PM PDT

Q u o t e:
I don't know jass at all, but I have a request.

Could you make a GUI function that actually detects when damage is dealt? 'A unit is attacked' isn't sufficient because the action will go through even if you animation cancel. It's very buggy and it's annoying to not have that function in GUI. I'd like to have a 'A unit is damaged' action and a 'Damaging unit equal to __' condition. That way I wouldn't have to make a unreliable timer system when making abilities.

That's already in the game.

Look under specific unit events.

Want a generic one? Try one of these:
http://www.wc3c.net/showthread.php?t=100618
http://www.wc3c.net/showthread.php?t=101865
http://www.wc3c.net/showthread.php?t=102079
http://www.wc3c.net/showthread.php?t=106192
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  • 16. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/11/2009 12:47:14 PM PDT
Well, not sure about anyone, I play ITT, 2.45 is seen by the game, when trying to create, it just cancels out and stops trying to load it, the 2.46 version, isn't even seen by the game... I hope battle.net is going to take there time and give map makers enough time to really fix major issues with the maps that this is going to cause...

Do the Dota maps still work with the new beta patch?
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  • 17. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/11/2009 04:02:39 PM PDT
Dota maps will also break with the new patch. But I guess you can download a new, working version days before the patch goes public on all gateways.
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  • 18. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/12/2009 12:25:52 AM PDT
Then GUI users are not concerned by this patch?

A map that I made and which worked very well months ago, doesn't work anymore for some weeks, when I host it, everyone is kicked when the people finished the download, and sometimes the map isn't visible in the map list of maps to host... maybe Bnet disabled this kind of map ?
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  • 19. Re: Warcraft III Map Making PTR v1.23b + FAQ   06/12/2009 01:20:13 AM PDT
1.) Need new map pool for 3v3/4v4/FFA

2.) Do another mass banning of hackers, fix the phoenix hack

3.) Fix the AMM, put a cap on how high your ELL can go or something

Yes I know you will not read this post.

[ Post edited by Darknesscalls_ ]

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