Q u o t e: Can you tell us whether or not it's a skill we've seen already?
I doubt Bashiok is gonna let us play 20 questions. I am just happy to know that out of Furious Charge, Leap Attack, Whirlwind, Seismic Slam, and Ancient's Hammer, only one of them costs over one fury orb....as of now.
I lol'd. I knew it was inevitable. Finally a blue post referring to WoW regarding D3, classic.
This is whats wrong with D3 right here.
But anyhow, They should just take the WoW warrior from WoW and put it in D3 as the barbarian.
Snap, they already did that.
*at the blizzard H.Q* "what other 4 letter word can we call rage for the barbarian guys?" "I KNOW!" "FURY!"
0/10
Blizzard learned something from D2, so they worked on it and made it better for WoW.
Now they've learned a LOT from WoW, so they want to enhance their gameplay mechanics even more for D3.
Q u o t e: Why would blizzard have all monsters drop 1 G that looks so retarded.. and unrealistic..
But shooting fireballs and killing demons is not, AMIRITE? ;D
One thing I am curious about (and Bashiok if you want to enlighten us that would be awesome) is if the skills such as Double Strike and Sweeping Strike that grant extra attacks some percent of the time also build fury like a normal attack? Also if Whirlwind, Cleave and the other AoE skills are capable of triggering Double Strike and Sweeping Strike? Note that I am using the information from diii.net and obviously it has most likely changed since then, but I am assuming that ideas for skills such as Double Strike and Sweeping Strike still exist in the game. If Double Strike and Sweeping Strike build fury also I could see that really helping any fury shortage issues a player might be having.
Q u o t e: One thing I am curious about (and Bashiok if you want to enlighten us that would be awesome) is if the skills such as Double Strike and Sweeping Strike that grant extra attacks some percent of the time also build fury like a normal attack? Also if Whirlwind is capable of triggering Double Strike and Sweeping Strike? Note that I am using the information from diii.net and obviously it has most likely changed since then, but I am assuming that ideas for skills such as Double Strike and Sweeping Strike still exist in the game. If Double Strike and Sweeping Strike build fury also I could see that really helping any fury shortage issues a player might be having.
Q u o t e: Regarding fury cost and someone implying that everything is going to cost tons of fury, right now there's only one ability that costs more than a single bubble. Even still, if you're surrounded, you cleave, that costs a bubble but the damage you're taking while you cleave and the damage you caused with the cleave is usually enough to cleave again immediately.
Q u o t e: In Diablo 2 when you built barbs (In most cases) you needed a certain amount of mana leech to survive in certain situations. This would allow you to build up enough mana to continue going, etc, etc... I'm sure everyone knows this.
In Diablo 3 will there be 'fury leech' or something along those lines? Or will fury generate itself fast enough where you don't need leech abilities to continuously use your abilities?
I don't believe that will be so because the GM stated that you build fury from incoming and some outgoing attacks. That would make it especially easy to build up fury if so.
are they still in traffic light style??? i would like to see them in like a triangle of orbs though and before the orbs thing i would have called them fury pools but FO's or FB's FP's we all will know what they are
and im not so sure i like the each skill taking an orb and it going away over time what happens when you lose it all then come up against a big group of baddies. and low health and no fury??? im just no sure about it yet im sure it will end up being just find im just worrying about it
Q u o t e: As far as we know they still look like a traffic light. Also please don't necro 2 month old threads. For a more recent constructive thread go to-
personally i dont mind it when someone bumps a thread like this because the previous pages are full of blue posts and valuable information that provides background for his question. go find something better to do than criticizing people's forum etiquette when you aren't even a mod.
As I have stated before, I like the mechanic, I don't like the optical representation/nomenclature used for it.
You have 4 states 0-4 that allow you subsequently more abilities to use, and you have a meter for the phase transitions. There must be a more furious/vicious looking way to do this than a capacitor charge and 3 blinkenlights.
Already suggested filling percentage of the fury-bulb as the meter and the color/fuming/boiling of it as the state indicator.