As a legit player of D2: LOD I'm frustrated in the way that Blizzard deals with bots; essentially cutting off legitimate players doing many runs. Okay, people say take your time in games, run many bosses - fine by me, in fact I've never had the problem of getting temp banned during runs.
My real problem is this: recently my brother bought a CD to play with me and we're getting ready for the ladder reset with a rush team assembled. We were just testing some builds and running Trist for around 15 mins, when all of a sudden we are both temp restricted from BNET. I would estimate that we were in each game for 4 minutes. Meaning 15 games per 1 hour (and it is my understanding one must keep the game enter/leave count at a max of 20 games/hour to avoid a temp ban). However, having two computers using a router connected to a single modem (i.e. a single external IP) BNET probably thought our two computers were one and in doing so our game rate would be at 30 games/hour, which would wrongfully give us temp ban.
I will repeat here that neither of us were using ANY 3RD PARTY PROGRAMS associated with D2, nor any Blizzard games. With that out of the way I will get back to my point: having bought both CD's legitimately, having played without any hacks, bots or whatnot, I am disappointed to find that Blizzard's anti-bot policy restricts anyone playing with others in a LAN set up to a slower game pace than others.
To those still not convinced let me refute some common points I believe I will be subject to:
1) This measure is implemented by Blizzard not only to fight bots but also to save the BNET servers from constant strain. Do you want to go back to waiting in queues to make games?
A: No, of course not. I even understand that Blizzard must protect their servers otherwise it could lead to annoying crashes. But having bought that extra CD aren't I and my brother entitled to play as much as (i.e. as many runs in the same time period as) two other players who have separate CD's playing from different IP's? The only difference is that me and my brother can't have separate external IP's as seen by BNET because we share the same modem.
2) Why don't you just reset your IP after a temp ban?
A: I believe this would be against Blizzard's intentions and also, my ISP provides a DHCP connection with a long lease time. I would have to manually call up tech support asking them to release my IP and then to assign me a new one. Then I would have to do this again and again after each temp ban - which happens after about 15~30 mins of running trists (at a rate sustainable when played by just one of us).
3) Everyone gets temp banned at some point in playing the game. Suck it up.
A: As stated above we can't even run trists at the same time without getting restricted.... It's not occasional, it's pretty much guaranteed that we'll be temp banned if we do runs. This is not some egomaniac saying Blizzard should fix this problem for my sake. I'm sure there are others who have this same problem running games when it comes to multiple players on a network.
4) Why does this matter so much?
A: It's a matter of principle (lame to some, but it's true). I can't get over the fact that legit players have more trouble over this issue than botters and mhers. I also can't believe that buying the second set of CD's was a waste of money because we can barely play at the same time without getting the ban (unless every game we are going to play is 10+ mins, try that with a reset team).
Now to the part that matters, what to do about it? I would like help on dealing with the issue if I have missed some possible remedy (don't tell me to stop doing runs so fast, because seriously we are not).
For my part, I'd like to suggest to Blizzard, respectfully, that they change the implementation of this policy. Not to scrap it (since I think it's a required facet of anti-botting measures). Perhaps something like CD-key + account specific monitoring rather than IP activity. I'm not a big tech guy, nor do I know the mechanics of how you've implemented this so I won't make any fancy suggestions. I just need you, the developers at Blizzard, that this issue seriously sucks... that it effects legit players playing on LAN networks and that we would greatly appreciate a fix in 1.13.
Thanks for reading, appreciate any help, info and/or input.
1. Re: Important: Temp IP Ban on LAN Networks 05/19/2009 07:11:49 PM PDT
I'm sharing my IP with 5 neighbouring blocks, and now and then some moron gets 14-days restriction for all the subnet. That's disgrace. And don't tell me to use static IP, why pay more for something that already works fine? IP restrictions should be gone.