World of Warcraft

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Bstapylton
  • USWest
  • 0. Death animations and dismemberement   04/20/2009 06:25:18 PM PDT
I love the idea of having a number of ways that a creep can die.

Are these deaths a result of the Havok physics, or are they hand-crafted by the team? I'm just trying to get my head around how each method would work. The physics engine would probably be the worst of the two - since the attack swings and their implication on a model in-game would only be as varied as the different types of attacks that character can dish out.

I'm thinking mainly of melee attacks for the sake of simplification, and then mainly of the Barbarian swinging a sword or axe at an enemy.

If deaths are animated by the dev team, put together over hours and hours of work - and the game chooses which death to show based on factors like if elemental damage was used, if the final blow was a critical hit, how much over-damage was done onto a creep, etc... then that will make for a most interesting system!


Which leads me to my next question - can we hope for dismemberment in Diablo III? It might push the rating up... but if used sparingly it might not. I'm thinking it should only be used on hits that kill a creep, and perhaps only as a critical kill. Then the hardest part would be to make it look convincing. If you design an animation of a creep with its right arm getting chopped off - and your character is attacking on the other side of the body when the creep dies - is the game engine smart enough to know not to play that particular death?


I'd love to see bits coming off the smaller monsters in the game. Would make replaying great fun :)

What I love about Diablo III:
+ Taking the game in a new direction
+ Random adventures as a primary form of exp-gain.
What I hate about Diablo III:
- Possibility of no LAN play!
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Bstapylton
  • USWest
  • 2. Re: Death animations and dismemberement   04/20/2009 06:41:54 PM PDT
I don't have sound at work (lol I know) so I'll assume they did mention the physics engine with deaths. Exploding into a million pieces and dismemberment aren't really the same though.

What I love about Diablo III:
+ Taking the game in a new direction
+ Random adventures as a primary form of exp-gain.
What I hate about Diablo III:
- Possibility of no LAN play!
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Johnor
  • USEast
  • 4. Re: Death animations and dismemberement   04/20/2009 06:55:25 PM PDT
According to Bashiok, they are up to about 35 different death animations now.
Blizzard Entertainment
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Bashiok
Blizzard Poster
  • 6. Re: Death animations and dismemberement   04/20/2009 07:04:31 PM PDT
I think the videos Steel linked explain it pretty well. We do have both havok based and hand-crafted animations, and which of these is used is generally dependent on which monster it is. We have a few in there, like the skeletal summoner and grotesque, that have hand-made death animations and those will play through every time. But most monster death is determined by how they died. Was it a critical, was it a critical from a type of elemental damage, was a specific ability used that maybe kills them in a specific way, etc. etc.


Q u o t e:
Which leads me to my next question - can we hope for dismemberment in Diablo III?


Does decapitation count?
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Maplesyrupnbeer
  • USWest
  • 7. Re: Death animations and dismemberement   04/20/2009 07:09:42 PM PDT

Q u o t e:
I think the videos Steel linked explain it pretty well. We do have both havok based and hand-crafted animations, and which of these is used is generally dependent on which monster it is. We have a few in there, like the skeletal summoner and grotesque, that have hand-made death animations and those will play through every time. But most monster death is determined by how they died. Was it a critical, was it a critical from a type of elemental damage, was a specific ability used that maybe kills them in a specific way, etc. etc.



Does decapitation count?


Ughh...this game is sounding so amazing. I can't wait to go buy my 4 copies when it comes out.

"Reading this thread is like watching retards trying to do a puzzle."

-Wombat7373
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Bstapylton
  • USWest
  • 8. Re: Death animations and dismemberement   04/20/2009 07:32:23 PM PDT
Well I suppose decapitation counts.

Will the Barbarian ever stop after a battle to pick fingers from his hair? lol ok silly question.


But I hope you get my point that between frame X and X+1 the creep goes from in tact to into 20 unidentifiable chunks ready to spray over the floor, is different to peeling off a limb and have the rest of the corpse drop to the floor.

My posts on this thread hasn't carried my normal standard of proof reading and cross-checking... I have far too much work to be on this forum so I hope you all understand lol.


Ack, better get back to it!

What I love about Diablo III:
+ Taking the game in a new direction
+ Random adventures as a primary form of exp-gain.
What I hate about Diablo III:
- Possibility of no LAN play!
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Shoe-
  • USEast
  • 9. Re: Death animations and dismemberement   04/20/2009 08:16:24 PM PDT

Q u o t e:


Ughh...this game is sounding so amazing. I can't wait to go buy my 4 copies when it comes out.


Just incase you lose the first 3 on the way home

Who is The Coon?
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G_zc3
  • USEast
  • 10. Re: Death animations and dismemberement   04/20/2009 08:55:29 PM PDT

Q u o t e:


Just incase you lose the first 3 on the way home


From others who rob you because they were 10 minutes late of store open time and D3 was already out of stock, but they still needed to get it ASAP, one way or another.
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Bstapylton
  • USWest
  • 11. Re: Death animations and dismemberement   04/20/2009 09:09:44 PM PDT
I'm going to get 2 copies of the CE if I can.

One to use, one to keep in mint condition for kicks.

What I love about Diablo III:
+ Taking the game in a new direction
+ Random adventures as a primary form of exp-gain.
What I hate about Diablo III:
- Possibility of no LAN play!
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Vwavenger
  • USWest
  • 12. Re: Death animations and dismemberement   04/20/2009 09:31:46 PM PDT

Q u o t e:
I'm going to get 2 copies of the CE if I can.

One to use, one to keep in mint condition for kicks.


1) this is a huge compliment to blizzard
2) this is a huge display of commitment
3) this is a huge display of what i call.... the silly
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Eternalsage
  • USWest
  • 13. Re: Death animations and dismemberement   04/20/2009 11:12:43 PM PDT

Q u o t e:
I think the videos Steel linked explain it pretty well. We do have both havok based and hand-crafted animations, and which of these is used is generally dependent on which monster it is. We have a few in there, like the skeletal summoner and grotesque, that have hand-made death animations and those will play through every time. But most monster death is determined by how they died. Was it a critical, was it a critical from a type of elemental damage, was a specific ability used that maybe kills them in a specific way, etc. etc.



Does decapitation count?


This has made my day. Now how 'bout a skill that enables the Barbarian to rip off a limb and whack things with it?
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Onineko
  • USEast
  • 14. Re: Death animations and dismemberement   04/20/2009 11:17:51 PM PDT

Q u o t e:


This has made my day. Now how 'bout a skill that enables the Barbarian to rip off a limb and whack things with it?


Ooo, I like this idea. They could call it "Wookie Rage" or "Wookie Loss".
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Goldking
  • USWest
  • 15. Re: Death animations and dismemberement   04/20/2009 11:20:49 PM PDT

Q u o t e:


Ughh...this game is sounding so amazing. I can't wait to go buy my 4 copies when it comes out.


/agree

note the reflection in the monitor, the immense nerdyness shown.
-Shoe-
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Whiteflash
  • Europe
  • 16. Re: Death animations and dismemberement   04/21/2009 02:40:36 AM PDT

Q u o t e:


Ughh...this game is sounding so amazing. I can't wait to go buy my 4 copies when it comes out.


I'll probably install them on my house mates pc's and lock them up in their rooms with it until we've completed the game atleast over 9000 times!
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Rickymm3
  • USEast
  • 17. Re: Death animations and dismemberement   04/22/2009 01:33:03 AM PDT

Q u o t e:
I think the videos Steel linked explain it pretty well. We do have both havok based and hand-crafted animations, and which of these is used is generally dependent on which monster it is. We have a few in there, like the skeletal summoner and grotesque, that have hand-made death animations and those will play through every time. But most monster death is determined by how they died. Was it a critical, was it a critical from a type of elemental damage, was a specific ability used that maybe kills them in a specific way, etc. etc.



Does decapitation count?


so you mean, "we have a bunch of deaths that pretty much amount to different colored explosions, coupled with a few tailored deaths"

not horrible, but i just think seeing a monsters explode with different particle effects will get boring. Plus, if they explode, they are no longer on the screen...bummer.
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Steel103
  • USWest
  • 18. Re: Death animations and dismemberement   04/22/2009 05:51:10 AM PDT

Q u o t e:


so you mean, "we have a bunch of deaths that pretty much amount to different colored explosions, coupled with a few tailored deaths"

not horrible, but i just think seeing a monsters explode with different particle effects will get boring. Plus, if they explode, they are no longer on the screen...bummer.


Believe me, they're "still on the screen".
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Lillhultas
  • Europe
  • 19. Re: Death animations and dismemberement   04/22/2009 06:19:47 AM PDT
It's just that they're *all over* the screen instead. Seriously, some of the fights in the game play videos looks amazing when the enemies dies.
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