Karune, what is the current resource cost of a ghost?
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I'm glad to see the energy radar go. The ability was way to confusing. I'm also glad that the ghost has been removed from its anti-caster role to a different role.
Glad to see emp back. They did the sensible thing and make it only destroy some shields.
Q u o t e:
The Ghost currently does 10 base damage and an additional 10 damage to light armored units as its normal attack with 6 range.
What? Why the nerf? Ok, the damage nerf is a bit understandable but attack range 6, wtf? Apparently in SC2 flamethrowers now have the same range of a sniper rifle! (I was also hoping that ghosts would be a good counter to mutas, but now it looks like the terran army will be over-reliant on vikings to stop mutas)
Is it just me or does EVERYTHING in SC2 now have range 6? Hydras, marines, marauderes, ghosts, hellions, thor's ground attack, banshee, viking, battle cruiser, auto-turret, stalker, immortal, pheonix, corruptors, and the list goes on. Could we get a bit more variety.
I was hoping that ghosts would be a bit more combat oriented, so that they could be a decent ground based stealth attacker like dark templar. But it looks like blizzard instead wants them to be casters. If ghosts become to caster oriented then they will be too expensive and wont have enough mana to be decent stealth units.
Q u o t e:
On top of all that, firing a nuke every now and then is pretty nice too since it does do 200 damage and an additional 300 damage towards all buildings.
I like this change alot. Make nukes an anti-building attack, that way it will be more-useful at higher levels of gameplay (because pros will move their units out of the way if a nuke is detected). Buildings are stationary, so getting a ghost into an enemy base becomes a viable tactic. Also, if nukes do less damage to units it means that an enemy can take a nuke and it wont neccesarily be GG.
Q u o t e:
With the targeting drone currently removed from the Nighthawk, we'll have to wait to see if another unit takes it up as an ability.
I'm sad to see this go. It was a cool ability that I would have liked to try out. Why can't they nighthawk just have 4 abilities (why does it have to be limited to 3)? If an ability should be removed from the nighthawk, I'd rather see spider mines go, that way spider mines can be given to the hellion.