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Roberts91
  • USEast
  • 0. Full Immunity   03/06/2009 04:35:27 PM PST
One of the most annoying and restricting things in Diablo 2 was most of the mobs if not all in hell difficulty were Full Immune. This severly restricted the Sorceress no matter which spec you go Hybrid, Ice, Fire, Lightning. There were very select few specs that you could decently solo hell. I always found myself picking the specs in which I had the ability to remotely kill anything do to the full immunity of mobs. Sorceress was pretty much out of the question because of the huge restriction in which hell difficulty presented and even sometimes nightmare is the same situation. While I realize the purpose of hell difficulty is to well make killing things a living hell. I don't see why making it completly impossible to kill things. If anyone disagrees with this then you've obviously have never played Diablo 2 or your just an idiot. Sorry for the dirty words.

So I have a simple question. Will full immunity make a come back in Diablo 3? I hope not it would make classes like the Sorceress useless much less boring.
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Scorpion1813
  • USWest
  • 2. Re: Full Immunity   03/06/2009 06:45:46 PM PST
The wizard in D3 isnt just a elemental mage, they have lots of other skills.
I don't thing anything can have full immunity (immune to all magic and all physical skills) because if they were then NO class could take them on.

So by full immunity I'm guessing you mean immune to all elements and maybe even have stone skin (which is only a resist, not immunity), so like I said, the wizard has a wider variety of skills so there shouldn't be anything to worry about.

I don't want pets, I want minions.
I'm a summoner not a farmer.
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Dark_blood3
  • USEast
  • 3. Re: Full Immunity   03/06/2009 07:30:05 PM PST
/signed! NO IMMUNES! idc if there are highly resistant ones but immunes are ridiculous.


Q u o t e:
When are we going to see another video update?
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Dragoonwraith
  • USWest
  • 4. Re: Full Immunity   03/06/2009 07:35:23 PM PST
Immunes force players to do something other than completely specialize, and are therefore important to Diablo II. Diablo III will have players using about half a dozen skills anyway, so no single or even dual immune monster will completely cripple you.

I do completely disagree with you about the effects of immunities in Diablo II. They forced players to think when designing builds. Every character needs weaknesses. For melee characters it was Iron Maiden (mostly). For elementalists, it was immunes. For Hammerdins, there was nothing, and that's why Hammerdins are insufferably lame.
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Furry_fury
  • USWest
  • 5. Re: Full Immunity   03/06/2009 09:15:53 PM PST
i can say something that will make you all happy...

blizzard has said. NO MORE FULL IMMUNES

Proud to be a Furry
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Roberts91
  • USEast
  • 6. Re: Full Immunity   03/06/2009 09:31:19 PM PST

Q u o t e:
i can say something that will make you all happy...

blizzard has said. NO MORE FULL IMMUNES


Source?
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Xxvaldyxx
  • USWest
  • 8. Re: Full Immunity   03/06/2009 11:58:59 PM PST

Q u o t e:
Immunes force players to do something other than completely specialize, and are therefore important to Diablo II. Diablo III will have players using about half a dozen skills anyway, so no single or even dual immune monster will completely cripple you.

I do completely disagree with you about the effects of immunities in Diablo II. They forced players to think when designing builds. Every character needs weaknesses. For melee characters it was Iron Maiden (mostly). For elementalists, it was immunes. For Hammerdins, there was nothing, and that's why Hammerdins are insufferably lame.


Your kidding me right? Immunes are BS, period and end of story. Any sorceress that doesn't go full spec into one skill tree is going to have just as much trouble. I don't think full immunes should ever exist. I'm not saying they can't do insanely resistant versions but full immunes is completely crap. Not even facets affect immunes. No class other than the sorceress has any huge downfall in Hell. Hell is solely the Anti-Sorc. Iron Maiden is a pathetic attempt at compairing to immunes. Yes it is very deadly to Melee but the only mobs that can cast it are only found in act4 and occasionally in nm and hell in act 5. No where near as bad as completely immune mobs littering all of hell.
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Bstapylton
  • USWest
  • 9. Re: Full Immunity   03/07/2009 12:30:39 AM PST
I think the source was one of the dev panels at Blizzcon 08.

I remember Jay saying that immunities was one of the ways to make the game more difficult in D2 without having to deal with the fact that the player can stock a tonne of potions to make otherwise difficult encounters seem pretty easy. With that potion problem eliminated in Diablo III, there is a much broader variety of ways to challenge the player, so older and less-fun methods (such as full immunities) can be lost.


There was no definite statement on the role of immunities in Diablo III, whether they will be used to a lesser extent or at all, but it was stated that full immunities won't be in Diablo III.

[ Post edited by Bstapylton ]


What I love about Diablo III:
+ Taking the game in a new direction
+ Random adventures as a primary form of exp-gain.
What I hate about Diablo III:
- Possibility of no LAN play!
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Dragoonwraith
  • USWest
  • 10. Re: Full Immunity   03/07/2009 01:55:32 AM PST

Q u o t e:
Your kidding me right? Immunes are BS, period and end of story. Any sorceress that doesn't go full spec into one skill tree is going to have just as much trouble.

Huh. That's interesting, I've played quite a few different Sorceresses, over a dozen Matriarchs, several Destroyers, including two who very nearly made Conqueror. The only one that ever had any problems was the Lightning/CL one, since she only had lightning damage.


Q u o t e:
I don't think full immunes should ever exist. I'm not saying they can't do insanely resistant versions but full immunes is completely crap. Not even facets affect immunes.

Does add to party play, at least in theory, though. Gives Lower Resist and Conviction very valuable bonuses (since they could affect immunities).


Q u o t e:
No class other than the sorceress has any huge downfall in Hell. Hell is solely the Anti-Sorc. Iron Maiden is a pathetic attempt at compairing to immunes. Yes it is very deadly to Melee but the only mobs that can cast it are only found in act4 and occasionally in nm and hell in act 5. No where near as bad as completely immune mobs littering all of hell.

Oh that's rich. You think Sorceresses are the only elemental builds out there? I imagine that there are a lot of Lightning Javazons, Trapsins, and Frost Maidens who would have a few objections to that statement. You need to diversify, just a little bit. Frozen Orb is viable with ~30 points invested in it, 20 if you're patient. Fire Wall, the same thing, if you're a Blizzard sorc. Just like Trapsins get some use out of Death Sentry, and Frost Maidens use Strafe or GA, and (smart) Javazons use Poison/Plague Javelin.

Every elemental build save Venomancers, Hammerdins, Avengers, and Phoenix Strikers have to deal with immunes. In the case of Avengers and Venomancers, they have Conviction and Lower Resist, while Phoenix Strikers (and Avengers, for that matter) do a variety of elemental damage. All of the above have less absolute power than a pure single-element Sorceress. Hammerdins don't, but Hammerdins are stupid and broken.

And hey, look, some monsters are Physical Immune. Imagine that, melee chars have to deal with it too. Barbarians use Berserk, Zealots use Gimmershreds or if they don't have those a huge elemental Wand (note that all of these are also excellent solutions for Iron Maiden), SS Druids use Rabies or Fireclaws, Windies use Hurricane. Skelemancers get Amp Damage, but PIs are still a pain for them too.

In reality, the game massively favors the Sorceress over everyone but the Hammerdin. Hell difficulty is much rougher for any melee character than any ranged character, and easier on a caster than a physical ranged character (Bowazon).

People who cry about immunes don't know how to make a character. Yes, you're more powerful if you focus entirely on one element, but what you sacrifice is flexibility. That's a choice built into the game, on purpose. If you choose to sacrifice a little power for the flexibility to handle enemies, you can easily solo the entire game with a build based on any tree of any class (excepting the Curses of the Necromancer or the Auras of the Paladin; you'd be hard pressed to build a character around the Curse or Aura trees). I know this because I have (exception: never made a pure P&M Zon or Summoner Druid, but I know how I would and I know they've been done), and really, it's not that hard.
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Dragoonwraith
  • USWest
  • 12. Re: Full Immunity   03/07/2009 01:53:36 PM PST
I do agree that it's kind of lame to get to Hell, having seen only very occasional immune bosses, and suddenly everything has an immunity to something. It's true that the new player doesn't get much warning that they're going to have to deal with regular immunities.

In general, we're now leaving the realm of immunes and the more general problem of Diablo II not telling you enough information, and general imbalance. How would a new player know that Holy Fire's damage doesn't scale well at all and is almost useless? A friend of mine made that exact mistake first time he played, had Holy Fire up to like 11 before he and I were talking about the game and I suggested that it might not be a good idea. Plenty of skills have the same problem. And then, of course, there's the LCS.

What it comes down to is that D2 is not a newb-friendly game, primarily because lack of information given to the player. You can't play the game well without looking things up on the Internet. Sure, that needs to be fixed. Agree with that completely. But I think that the way to do that is to warn players of future challenges, and accurately reflect their progress and how skills work, rather than remove the challenges. That's lame for veteran players.

But part of what I love about Diablo II is that I didn't beat it (through Hell) on my first character, nor my first half-dozen. It's not an easy game, unless you know a lot of meta information. Getting my first Patriarch was a huge accomplishment for me, and I was thrilled.

Seriously, like, Normal is meant for casual players. Nightmare is meant for more dedicated players, who are still "casual" in the sense that they only know what they've learned from playing through. Hell is meant to challenge meta-gamers, ones who know everything there is to know. In fact, I'd suggest four difficulties, making the 3rd a little easier to make the transition less rough, and the 4th much harder to truly challenge even those with very thorough knowledge and the 1337est of equipment.
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Dragoonwraith
  • USWest
  • 14. Re: Full Immunity   03/07/2009 02:33:56 PM PST

Q u o t e:
nobody likes to actually have to think when they are playing action RPGs,

I do.


Q u o t e:
forcing players to use strategy is just cruel.

I'd argue that it's crueler to take that away from me and others who like to think. The world should encourage thinking, I think.


Q u o t e:
This game should focus on the brains your clicking finger, not the brain in your skull. Do you have a brain in your clicking finger? @%!@ NO.

Annnd.... I completely disagree. Diablo is fast-paced, but it's not twitch. I wouldn't like it if it was.
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Bashiok
Blizzard Poster
  • 16. Re: Full Immunity   03/09/2009 04:47:28 PM PDT
Jay has said, and I don't have exact quotes so I'm going to put it into my own words, that full immunities aren't something we're looking to have in Diablo III right now.

He added though that as we plan for people to have a good amount of active abilities at their disposal, there may not be the issue of having say... a Wizard with only ice damage spells late in the game where immunities would normally be seen.

So if we were to have immunities, but also a broad range of abilities with various damage types ensured to be available, it would be more a situation of the player just needing to intelligently use the different spells they have. At that point it becomes a method of injecting strategy into approaching a fight. The spell variety and build potentials, or rather limitations in this case, remain to be seen to some degree.

I think if we can determine that players will always be able to damage a monster regardless of immunities, then they remain a possibility. More than likely though, if I had to guess at this point, you'll see resistances to specific spell types rather than full immunity.

the biggest lie we tell ourselves
we're already in hell
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Zomgtehdave
  • USWest
  • 17. Re: Full Immunity   03/09/2009 05:53:43 PM PDT

Q u o t e:
Jay has said, and I don't have exact quotes so I'm going to put it into my own words, that full immunities aren't something we're looking to have in Diablo III right now.

He added though that as we plan for people to have a good amount of active abilities at their disposal, there may not be the issue of having say... a Wizard with only ice damage spells late in the game where immunities would normally be seen.

So if we were to have immunities, but also a broad range of abilities with various damage types ensured to be available, it would be more a situation of the player just needing to intelligently use the different spells they have. At that point it becomes a method of injecting strategy into approaching a fight. The spell variety and build potentials, or rather limitations in this case, remain to be seen to some degree.

I think if we can determine that players will always be able to damage a monster regardless of immunities, then they remain a possibility. More than likely though, if I had to guess at this point, you'll see resistances to specific spell types rather than full immunity.


Would be cool if certain spells (for example, Blizzard) also had a physical damage component as well, so that decent damage could be done even with immunities/resistance to Frost. Would make sense as well, since stuff like hailstones occur in blizzards, and those would probably hurt quite a bit if they hit you at high velocity.

Also, did the art team ever consider the suggestion I made in the thread about the Unburied about rimlighting? I still think it would be a good idea, a nice rimlight coupled with some bump maps would make enemies stand out nicely in pretty much any areas, and would also vastly improve their visuals.
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Roberts91
  • USEast
  • 19. Re: Full Immunity   03/09/2009 06:54:19 PM PDT
OH MY GAWD! I was looking at the news on diii.net and they quoted Bashiok on a post he made about immunities and I was like wait a minute. And it was my thread he replied to! I feel like a star. I not only got a blue reply but I got posted on the news!

Oh and thanks Bashiok for clearing that up. Great to know I want have to fight around full immunitys again thats the only reason why I always went with the hammerdin.
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