1520. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 06:50:05 AM PDT
at #1 with remove tppk hack would be to remove all dupe methods. It ruin game when allbody can afford for hr's and runewords... If you could fix it you could just make high runes just BIT more common (but not nessesary).
1521. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 07:09:01 AM PDT
oh great a time for us to discuss our opinion. well first most important b4 i would care a bout anything new is to GET RID OF SPAM BOTS and DUPES if possible, they ruin the game lag up the servers and are terribly annoying!
second it would be nice if the drops were more realistic to te difficulty at hand. seeing as tho finding anything that is of anyuse to a hell character is litteraly almost impossible it would be nice to see hell monsters like the main bosses especialy drop more than sigons or an el rune sometimes. I mean i have a realy high mf rating just low enuf so i can still kill something and i find a decent item once every thousand runs maybe if im lucky.
as another suggestion im not 100% even agreeing with but i think you should make a maphack sort of thing that people can buy or something for like 5 bucks that will save you with the bans and it will also keep out the third party programmers that way everyones stays happy.
as for a new item of gameplay idea i realy dont care i like it how it is so far as long as the previous fixes were made. for an item tho i would say that the SOH if there was a use for it would be nivce or a new secret lvl like the ubers somthing exciting like that thos are realy fun. As fo gameplay my biggest drag is proly lvling i mean i dont want to be able to lvl 100 times per second but havning to do 1million baal runs get so discustingly repetative that i wish u could get some decnt experiance from other people as well.
ok well ty blizz for giving us a chance to show our thoughts i hope u realy read these and take them to hart cuz remember were the players and thats WHAT REALY MATTERS im sure ud agree!
1522. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 07:23:15 AM PDT
I want a bigger stash. Maybe as big as the inventory of the tradesmen with 4 windows.
1523. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 07:33:54 AM PDT
Q u o t e: Oh my god, I can't believe there are so many people here crying about Enigma,
there is so many people, that its just ridiculous,
just SHUT UP,
If anything, I hope Blizzard listens to you cry babies and revises the Enigma so that the 1.13 Egnima will have no Teleport and whats the other thing you guys cry about? str per lvl? Yeah, I hope Blizzard removes that too. That way our 1.12 Enigmas will make you cry even more so I can laugh.
YOu are the ONe who cries nobody will take care of non ladder if the ladder reset comes up with 1.13
and i hope there will be no enigma with teleport
1524. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 07:52:26 AM PDT
My choice for the most important patch note is:
1. Corrected the "hit-always-miss after defensive animation" bug. ----------------------------------------------------------------------------------------------------------------
This is a bug I was discussing in the Amazon Basin a few years ago, and most people actually didn't know about it at all. It was introduced in 1.1 when all the major changes occurred. I urge everyone to at least read about it and see for yourselves the tests some respectable members of the forum made for it in my thread here:
The bug prevents any attack (including spells and 95% cth skills like smite) to hit if it is applied right after one of the following:
It completely botches some fun builds I would like to try, like for example melee Necromancers and Amazons with shields and high evasive percentages, and ruins overall gameplay for all melee builds in general.
We at the amazon basin have not come to a conclusion as to why this bug started, bug I suspect it's something to do with the collision detection and animation changes introduced in the patch, and it got completely unnoticed by the testers it seems.
To tell you the truth, this one bug is what made me practically stop playing the game for a very long time, since I was a bit bored with the overpowered builds and wanted to try different things, only to get frustrated with how ineffective they were because of the aforementioned problem.
PS: This is my first post here. As you can see, I'm also one of those that registered an account just to contribute to the new patch, as I'm more of a LAN and single play player. There is a whole lot of other bugs that could be corrected, like:
- the amazon Impale+Critical not working
- the bonus AR on bow skills also not working
- the plus freezing time to Freezing Arrow with normal cold damage items bug
- the bug with Sanctuary not giving any bonus damage
- the Charge lock bug
- the Conversion "1hp monsters bug" if clvl < mlvl at conversion attack
- the Leap Attack -> unusable items bug
- the Double Swing/Frenzy one hand miss if weapons are of different ranges bug
- the near immortal revives bug
- the Trang Oul's set vampire skin slow cast animation bug
- the Wake of Inferno range bug, where the trap starts shooting when out of range and does no damage.
- the Inferno unused missiles bug, where the skill does 1/3 (or half, don't remember here) the listed damage
- the Inferno starting range bug, where a hole starts to form between the sorceress and the spell the higher the slvl gets
- the Poison Creeper abnormal frame-based damage when monsters are moving over the poison mats
- the Fury animation/attack desynching bug
General game bugs:
- Flayer Shamans don't revive anymore
- Diablo inferno bug in NM and Hell modes (the same range problem the sorceress has)
- the fire + cold/lightning enchanted mixed damage bug in NM
- the poison snakes in act II and V "frame-based physical damage under the poison clouds when moving" bug
Since only one suggestion is considered for each poster, my choice is the one at the top as a critical bug fix. I would be glad if other people considered the other bugs I mentioned there and made their suggestion post with one of them. This is our chance to get all those bugs fixed at last.
Cheers guys, Juliano.
1526. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 09:23:22 AM PDT
At last gives us hirelings in Act 4 and let it be Necromancers. Goes with the Act 4 theme.
Give them a bone spell and a curse.
1527. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 09:34:19 AM PDT
My #1 Patch Note is simple...
Do not bother adding new content... simply play with the synergies for a few tech trees of each character class. I want to see new character types in game play... not just a bunch of look alike "clones" of the same old character builds.
1528. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 09:48:26 AM PDT
What I want to see:
1529. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 09:51:59 AM PDT
My biggest thing i would like to see fixed is the bug with fend missing when you dodge or evade.
I would very much like to see some new runewords that would make possible new builds or very
underused ones. I would like to see some skills changed or made better with use of synergies or
complete overhauls, because there are so many skills out there that are never used or do not come
close to others in their power.
1530. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 09:57:03 AM PDT
I just thought of something else I would also very much like to see some use out of runewords in the
weapons like mythical swords that only have 3 slots and any other such items i can not think of atm.
1531. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 10:05:37 AM PDT
I would like to start with the hacks bots. If you cannot on a consistant basis find and ban people for using hacks (which u obviously can't) stop doing it, stop half-heartedly banning once ina while, all your doing is trying to please the half of users that are game "purists" and making the other half hate you and never want to touch your games again(i say this because i have seen it), and maphack?...really just make a tomb of maps problem solved.Bots, again if you cant stop them(which u obviously can't) then dont try your 20 games an hour has hurt more than helped, i cant imagine what your thinking of cooking up now but unless it works like "punkbuster" and actually works you might as well scrap it, face facts that there are more hackers than you can possibly counter you should take the hint that maybe people would like related content in the actual game itself and put it in there, people that dont want it there will find a way not to involve it just as "hackers" find a way to involve their "3rd party content" which i would like to rename "user created content" which depending on the game can be a serious boost to those tired of the same boring junk.
In the game itself i would like to see:
-bug fixes(i wont go into it others already have)
-a prefix/suffix for charms/weapons that is -%res from monster IMMUNITY
(having one monster you cant kill that keeps you from a boss makes you want to quit playing period)
-a "Tomb of maps" you can use like tp's to reveal a map
(in my opinion somthing like this is LONG overdue)
-Bigger stash or way to Xfer items to other chars on your account without "muling"
-Make the cow lvl fun again
(this was the most fun part of the original game for me which has been toned down to the point where ..heh there's no point in playing it. Increase drops!)
hope somone who can use these reads it, and doesnt screw it up too bad GL on 1.13
1532. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 10:09:30 AM PDT
Q u o t e: At last gives us hirelings in Act 4 and let it be Necromancers. Goes with the Act 4 theme.
Give them a bone spell and a curse.
this is a great idea
1533. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 10:18:01 AM PDT
-Show remaining duration of Battle order, Spells, etc. on main screen
-New ''Join Game '' browser
-Common item stash for all owned characters (unlimited space ;) )
-Increase value of gold
-Anything new for '' hardcore gamers '' (new dungeon, town, quests, secret monsters, achievements, customise skills, etc.)
can't wait for the patch ! and D3 ... ;)
1534. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 10:27:04 AM PDT
Well, I need to agree with the user Julealgon, those bugs corrected will improve a lot the gameplay and replayability of the game. (especially the "hit-always-miss after defensive animation" bug)
I really think that, besides me, there's a lot of people that want to play different builds
But, my #1 Change is Widescreen (and maybe higher resolutions support)
Because, If you have a Widescreen Monitor today and want to play Diablo II, you have to choose between black sidebars or a distorted view.
(If you think that changing the resolutions could be unfair in Multiplayer games, could at least let us change the resolution in Single Player)
Sorry for my english
PS: in The Phrozen Keep, there's a post with another buglist
1535. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 10:43:11 AM PDT
I got really excited about this new patch. Although I never use these forums I felt strongly that I had to sign in and make statement about what content needs to be added to this new patch and what bugs need to be fixed.
I've been playing this game for since 2002 and onwards.
Bugs That Need To Be Fixed
- Act 5 super unique monster Shenk lag issues (Originally when you killed Shenk the super unique monster in act 5 in the previous patches (1.10 and below) there were no lag issues. However in the latest patch after Shenk is slain it causes lag issues and frames per second to drop to the point where the game becomes unplayable. This must be fixed.)
-Uber Tristram Lag/FPS - There are lag/fps issues upon entering the uber tristrum levels that cause the game to freeze, lower fps and stall.
-Farcast Bug (The bug that allows Amazons to combine the basic throwing skill and Javelin Skill Charged Striked to launch thrown Charged Strike javelins in the air at an opponent or monster. This bug is currently abused mostly in the pvp environment.)
-Corpse Exploding Bug at Travincal & Ancients. Sometimes at Travincal and Ancients way when the monster are slain the corpse explode and cause too much damage. The damage that is caused is bugged and must be fixed.
-Player Corpse Popped Bug (A bug in the game that can cause you to lose some or all of your items in the game if you are killed by a monster or player and are unable to re-equip all your items to your character after you retrieve your body. If you are slain during this process and you leave the game the item that you were unable to re-equip is gone once you try to re-equip your body in a new game.
For example: You are slain by a monster in act 1. You try to retrieve your body. All items equip except one. Immediately afterwards you are slain by a monster. After being slain again you save and exit the game. You join a new game and attempt to pick up your body. Your body will equip however your item is no longer on that body.
-Desync/Sync Bug (This bug allows the Paladin character to disappear on the oppenents screen in pvp battle using the paladin skill Charge and allows them to disappear on the screen when desired. In addition when used in conjunction with the skill blessed hammers, the hammer also become desync'd and invisible.)
-Anya Bug (This bug causes the players full resists gained by the Anya quest to be negated after a death. Even if the player re-equips their body the full resists granted from the Anya quest are no longer available. Although the the players screen shows the resists are still there they are not. To restore the full resist you must save and exit and re-enter the game.)
-Battle.net realm down message (This needs to be fixed as the url link in it is broken and does not work. Also a display timer would be nice to be seen so players know when they can sign in again without causing themselves from being restricted from the realm again.)
-Battle.net cable/modem message (The url in the message is a broken link and needs to be fixed.)
-Auradin Stacked items (This allows a player to stack auras granted from the runewords dream & dragon onto a player or mercernary. This bug was originally fixed to prevent players by stacking the items themselves but players have found a new way to do this via the trade screen by simply placing the dream item in the trade window and pressing the trade button. When the trade fails the item is re-equipped and the aura stacks onto the player. The player continues this action until the aura's are fully stacked enough to damage a monster/player.)
-Trap display damage bug. (In game there are certain items that increase lightning based attacks such as Griffons eye diadem and lightning facets. However these items only increase damage on caster based attacks. When these items are used by an asssassin with trap skills such as lightning sentry the damage shown on the player's screen will increase however the damage increase listed is incorrect. This is because traps are not considered a casted skill. Even though the damage increase is shown on a players screen you do not gain the extra damage. This needs to be fixed.)
- Allow the new update to work on single player. For example all new/old runewords can be made on single player, the ability make uber tristrum on single player, make diablo walk the earth, allow any new items to spawn on single player, etc.
- New runewords
- New items (Unique, Set, Magical)
- The ability for players to create previous patch runewords on non-ladder realms (anything from patch 1.12 or below.)
- Shared Stash (The ability to transfer items from one character to another on a single or multiple accounts.)
- Ability to respect skills and attributes.
- The ability to upgrade items from exceptional to elite on Non-Ladder Realms. Currently this feature is ladder only.
- New crafting formulas (Example: The ability to make new crafted blood Items, safety Items, etc out of magical items such swords, axes, amulets, rings, etc.)
- New Skills.
- New Quests.
- The ability to make crafted items out of the standard of heroes dropped at uber Tristram.
- Introduce a new charm or item that adds to experience gained per levels. Example annillus small charm adds 5 to 10% experience gain.
- Remove or change the experience cap that is placed on players as a restriction at level 90 and above that prevent characters from gaining experience to level.
-The ability to view/see other players equipped items and gear - Its allowed in World of Warcraft why not in Diablo 2?
Content Suggestions That Should Not Be Allowed
-New synergies - Originally when Diablo 2 came out there were no synergies. Once synergies were introduced players found themselves having to delete and remake their characters in order to balance them out and be able to play the game.
-Life Leech in Player Vs. Player - This must not be allowed to return as the power was too strong when it originally existed.
[ Post edited by Chrisbek ]
1536. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 11:54:31 AM PDT
The most important thing to me, as a casual solo or duo hardcore player, is to balance the difficulty of act 4 & 5 hell levels. I would like to have an overall enhancement of difficulty and a cool down of some of the "bugged" monsters like souls.
I must tell that if you don't have a very very good stuff, you can die one shot against those mobs (even a normal one), whatever your skills are... In other words if you don't play a lot to get crazy stuff, your chances to finish the games are tiny... even if you play well (or not so bad)!
Anyway thank you guys to bring us a content patch and thanks again to ask our opinion!
1537. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 12:12:21 PM PDT
There is still space in act 4, why dont u add 3 missing quest?
At end of act 4 you see that diablo`s soulstone is destroyed (movie), but I want to destroy it by myself. there is no need for a reward I just want do it :D.
--->act 4 should have 3 more quests, it would probably a good idea to give the players the possibillity to destroy diablos soulstone by themselves.
1538. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 12:54:47 PM PDT
Indeed, I wish they added more stuff to act 4. I was quite disappointed when I finished it for the first time. It lacks many things inlcuded in the previous three acts (NPCs, quests, etc.)
1539. Re: Diablo II 1.13 – Tell Us Your #1 Patch No 03/13/2009 01:09:22 PM PDT
and it appears as if this is winning. There are hacks out there for doing it but i don't believe in hacking and would rather have big brother give me a real one.
Please Big Brother, give me a shared stash for my birthday patch present
Constructing additional pylons since 1998...
Andariel and Kerrigan look alike...
I wonder if they have the same resistances...