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Leader-of-mod
  • Europe
  • 800. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:07:32 AM PST
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at hardcore plz fix the lags many die cuz that...

and at softcore before going in cave to crystal passage , if you tele to fast you going too far and cant come down again. you are in some dark screen...

and keep the +1 teleport on enigma its the best at d2 there ever been made...

and delete the command /dnd pls ( people using that as scamming mode )

many have jumped on it... and lost acc , stuff etc

and i think if channel bots could be allowed they is tecnicly not cheat since they dont hurt anyone

they just help us to find the correct games , which i think is fun and easy

[ Post edited by Leader-of-mod ]

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Feferuco
  • USEast
  • 801. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:19:31 AM PST
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The sorc's teleport can kill you sometimes when it fails to work just because there are enemies surrounding you. The teleportation should always work when the animation is complete, it sucks to have the TP stopped because some enemy took a swing at you.

Runes, they are so so hard to find. I play mostly on SP and there are some runes that I know for sure that I'll never find. I've throughly played with some seven characters, have done extensive mining and I'm yet to find a single high rune, the highest I've gotten was an Um.

Please, give SP players access to some of the neat battle.net feats, like Uber Diablo or Hellfire torch.
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Craigbeme
  • USEast
  • 802. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:21:48 AM PST
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Better drop rates on runes to make single player more playable


please and thank you:)
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Feferuco
  • USEast
  • 803. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:24:58 AM PST
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Oh, and if it's asking too much, another difficulty level. It would be cool if monsters had just higher status instead of a bunch of immunities that ruin a build.
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Gluemchen
  • Europe
  • 804. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:28:23 AM PST
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Add King Leoric's Tomb beneath Tristam (Trapdoor): :D
Kill Griswold in Übertrist to gain the key to open the trapdoor in Tristam in Act1

"The Warmth of Life has entered my Tomb ... prepare yourself
Mortal ... to serve my Master for Eternity !! HAHAHAHAHAAAAAAAR"

[ Post edited by Gluemchen ]

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Tanith1120
  • USWest
  • 805. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:30:24 AM PST
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I'd like to see some kind of content that would give us a little foreshadowing of the events of D3...be it in the form of some dropped item, NPC dialogue, or even some sort of mini-quest. Not sure how possible any of those things would be, but I'd really enjoy that, as any lore lover would.

Failing that, one word...Reziarfg!

:D

GamersVault.net. Just pure gaming.
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Knuppunk
  • USWest
  • 806. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:53:28 AM PST
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Q u o t e:

Quest Reward Changes:
Act III:
- "Blade of the Old Religion" - Ormis now gives the option to Make an item ethereal or remove ethereal status from an item. Removed the random ring as a reward.




Q u o t e:

This is useless for classic players. The reward should *not* be changed to this.


I'll modify to take that into account. Classic players would still get a terrible ring as a reward. Everyone else gets a terrible ring and the ethereal option.
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Wulfpak
  • USEast
  • 807. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:56:43 AM PST
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easier to get to level 99 and more things to do ex. ( like uber tristram and cow level) just add more levels to do stuff in and a place that gives more experience to level up faster.

or you can add baal run channels like in .09 when there were the cow channels, or even make the cow level the main way to level up again.

[ Post edited by Wulfpak ]

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Fenriradra
  • USEast
  • 808. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 06:58:28 AM PST
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for my #1...
Rebalance the classes, now that the 1.10-1.11 changes have had more than enough time to "settle in", it would be nice to get certain skills nerfed and others buffed.

and I second removing Teleport from Enigma, and Shared Stash from other people.
Having everyone access to Teleport, even at the price of Jah and Ber (which are more often duped or otherwise illegitimate), really doesn't make casters all that different - I don't think Blizz was aware at how quickly and how many of them would get duped just for the skill.

Shared Stash would be nice, just for convenience.
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Coder9
  • Asia
  • 809. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 07:02:32 AM PST
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Enable everything "Multiplayer only" on singleplayer. That include, uberdiablo, ubertristart (Uberquest) New runewords etc...

DiabloII Fans.
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  • Level: 1
  • Gateway: Azeroth
  • 810. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 07:06:58 AM PST
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fixed paladin charge desync
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Ps2v12
  • Europe
  • 811. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 07:11:01 AM PST
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#1 - Nerf the Black Souls lightning damage and Oblivion Knights Iron Maiden damage (at least to something less than instant death)
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  • Level: 1
  • Gateway: Northrend
  • 812. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 07:18:25 AM PST
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For the next Patch i wish:
-More Runewords
-More Unique Items
-Maybe some nice Set-Items
-Balance the Paladins Skills Blessed Hammer and Smite (There is also a bug, that makes the Blessed Hammer damage magic immune enemies.)
-An update for Warden, to find Bots and ban them
-Some new quests
-Balancing some rune words (like enigma (Teleport should have charges up to 30 or 50) and some runewords costs too much)
-Craft recipes for Perfect Topaz and Perfect Diamond
-some more recipes for the Horadric Cube
-Support for Widescreen resolutions
-level requirements to finish the boss-quests like Andariel or Duriel... (the required level should be shown in the quest information text)
-a bigger stash (maybe with sites like a book. i think of a stash, increasing with quests or lvl.)
-a service to inform Blizzard, when a bot-game is running (so Blizzard can abn the CD-Key of the bot-user)
-when uber diablo spawns, the game should get a random password to prevent from ip-search bots who log in and steal the Annihilus)
-a unique item to forget all skills, a character has learned (it should be an item to cube with the Horadric Cube. there shouldn't be an item to forget the attributes.)

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Wheelofd2
  • USWest
  • 813. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 07:26:55 AM PST
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Q u o t e:
I'd like to see some kind of content that would give us a little foreshadowing of the events of D3...be it in the form of some dropped item, NPC dialogue, or even some sort of mini-quest. Not sure how possible any of those things would be, but I'd really enjoy that, as any lore lover would.



New Content Suggestion

Why not add new content to Diablo 2 that strengthens the story dimension to the upcoming Diablo 3, something that revolves around the new known character classes: Wizard, Witch Doctor???

This would advertise the new Diablo game to current Diablo 2 players, and bring something new to game a needing it. I'd sure enjoy seeing & playing in new content that "foreshadows" Diablo 3 like Tanith1120 suggests, too.
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1killy43
  • Europe
  • 814. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 07:54:11 AM PST
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I love you for trying to involve the wishes of the community, although the game lives of it.

My #1 patch note is to fix the fend bug that happens when using the amazon.

Thanks
Simon
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Mechax
  • Europe
  • 815. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 08:03:06 AM PST
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BUGS:
I'd want that the following bugs would be fixed atleast

* If i buy too fast tp scrolls the game freezes to the shopping screen. I still can swap weapons with W key but nothing else. I cant get out of the shopping screen either. Quite a pain in the arshe ie. I have came back to town by tp to buy pots n scrolls during a fight against andariel and the game freezes and then i must restart the game and find all they way back down to the boss's lair.

* Also the paladins charge skill sometimes freezes the character but unbreaks if i swap weapons the character can move again.

These freezes aint causing my comp (hd 4850, E6300 & 2gig ram). If someone thinks so. And it happens for other peeps too.



FEATURES:
And some new features:

* Able to put potions on the mercs inventory but still functioning the same way than from my own belt (shift +1-4).

* Able to respec skill tree and an accept button to accept the used talents when putting em (disables the misclick fustrations etc).

* More runewords (including low-lvl ones aint much for em)
* Some new resolutions (mainly for widescreens)
* Add new stuff to Stats page
Including atleast:

Elemental absorbs,
Total amount of resistance to an element,
Mana / Hp leach,
Gold/ Magic Find %,
Other stats not showed ingame like Deadly Strike % etc.

* Also the server filtering that someone linked would be nice addition.
http://i44.tinypic.com/1qltuq.jpg


Q u o t e:


New Content Suggestion

Why not add new content to Diablo 2 that strengthens the story dimension to the upcoming Diablo 3, something that revolves around the new known character classes: Wizard, Witch Doctor?

This would advertise the new Diablo game to current Diablo 2 players, and bring something new to game a needing it. I'd sure enjoy seeing & playing in new content that "foreshadows" Diablo 3 like Tanith1120 suggests, too.


I'd go with this too. Would be nice to get some lore while waiting the diablo 3 to come ;).

[ Post edited by Mechax ]

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Harg
  • Europe
  • 816. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 08:17:16 AM PST
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Fix full bug, taged bug, leap bug and charge bug...
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Ladreisterun
  • Europe
  • 817. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 08:32:51 AM PST
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Add a Cast Delay on Teleport. There won't be any Baalbots anymore and you have to play step by step without stupid teleporting through the whole game.
I think that was your aim when you created Diablo 2.

I should also appreciate too if you would
-add a game filter
-remove Guest Monsters in Act5 Nightmare and Hell
-improve rares so they can be the best items in the game again
-add a usage für the Standart of Heroes
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Maliart
  • USEast
  • 818. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 08:38:00 AM PST
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Suggestion

Increase Rune Drop Rate for all Runes above Pul; Hellforge Quest has a 5/6 chance of rewarding between Ko and Um, and a 1/9 chance of Mal to Gul, and a 1/18 chance of Vex to Zod in Hell Difficulty

(Yes, I know this will increase Hellforge Farms, but seriously, how is this different than Baalbots? Plus Hel-Ko runes are worthless anyway because of Countess bots)

Also retain Enigma, it did more than anything else to balance the 7 classes (Come on... teleporting barbs?!) If Enigma would dropped Sorc would reign supreme in all duels.
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Jyangchi
  • USEast
  • 819. Re: Diablo II 1.13 – Tell Us Your #1 Patch No   03/05/2009 08:46:44 AM PST
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Q u o t e:
BUGS:
I'd want that the following bugs would be fixed atleast

* If i buy too fast tp scrolls the game freezes to the shopping screen. I still can swap weapons with W key but nothing else. I cant get out of the shopping screen either. Quite a pain in the arshe ie. I have came back to town by tp to buy pots n scrolls during a fight against andariel and the game freezes and then i must restart the game and find all they way back down to the boss's lair.




lol dude... hold the CONTROL (ctrl) key and right click a scroll (not the tome) then you're set.
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