World of Warcraft

View All Posts by This User Toggle Ignore / Unignore This User
Ezk
  • USEast
  • 0. Affixes that are odd on some itens   02/12/2009 05:11:10 PM PST
In D2, its very common to see wands and staffs with mana/life steal, elematal damage, and others affixes that are useles in these type on itens. I hope it isn't back in D3.

In the Arreat Summit (the site),at general magic prefixes/afixes we can see that are restrictions on which item the affixes may apear, but why the developers of D2 permitted that wandsand staffs can have affixes that do not help casters, since these item are for casters?

It only works to make useless itens apear at the vendors, instead of apearing with +mana, +resist, +life and others that are realy useful.

[ Post edited by Ezk ]


You can run, but you will only die without stamina.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Bashiok
Blizzard Poster
  • 1. Re: Affixes that are odd on some itens   02/12/2009 05:31:54 PM PST
You raise a valid point but I'll propose some of my own thoughts on why I think limiting random attributes can be a bad idea.

First of all you'd probably end up limiting the item pool by ensuring that only optimal items are dropped. It may not sound amazingly cool but we do want some amount of non-optimal items dropping and circulating. This helps build out a drop-pool so that you can drop a lot of items. Which is one of the things that makes Diablo awesome, seeing items thrown out all over the place. Sure you might pass over some of them, but there's that "oooh! aaah!" feeling when you see a ton of loot flung out of a monster or chest. It wouldn't be the same game without it.

In addition, even when the game launches we're probably not going to have an idea of everything that can be accomplished with what we're providing. We want a lot of variety in how characters can be built, and in that variety there's going to be a lot of unknowns. I doubt that until it's actually on the shelves and in everyone's hands for a while we won't know all of what can be done. It's a scary thought for us, but also really exciting, and by building items completely how we "think" they should be, we'd be removing a lot of that ability for you to try out crazy things and maybe find the new hotness build for a class.

All that said I don't think it's out of the question, I think you could intelligently limit some factors but for the reasons I gave (and probably some I haven' t thought of) I don't think it's something we're inclined to explore at this point.

there's no love in fear
View All Posts by This User Toggle Ignore / Unignore This User
Ezk
  • USEast
  • 2. Re: Affixes that are odd on some itens   02/12/2009 05:45:44 PM PST
I remeber of playing with a paladin that uses Zealand was equiped with a rattlecage gothic plate that gives you 40% hit causes monster to flee (something odd in a armor), and it was realy cool to play, hit the monster with zeal and them they run of you.
It was realy hellpfull in Hardcore.

You can run, but you will only die without stamina.
View All Posts by This User Toggle Ignore / Unignore This User
Ezk
  • USEast
  • 3. Re: Affixes that are odd on some itens   02/12/2009 06:13:02 PM PST

Q u o t e:
Personally I liked the Diablo I Identify system, where you could use unidentified items, but got no bonuses (or penalties!) from them.
It was fun for the first few levels, to wonder if I should just use this good axe, or if I should ID it and it might get better or worse.


I remember of the "dyslexia" affixe that lower your magic atribute in D1, and in D2 we have the Malice RW that has "drain life -5" property, and the Smoke RW that has "light radius -1"...

This negative properties will be back in D3? Will only spawn in Unique/Set itens or also at magic ones?

You can run, but you will only die without stamina.
View All Posts by This User Toggle Ignore / Unignore This User
Syk
  • USWest
  • 4. Re: Affixes that are odd on some itens   02/12/2009 06:24:40 PM PST

Q u o t e:
You raise a valid point but I'll propose some of my own thoughts on why I think limiting random attributes can be a bad idea.

First of all you'd probably end up limiting the item pool by ensuring that only optimal items are dropped. It may not sound amazingly cool but we do want some amount of non-optimal items dropping and circulating. This helps build out a drop-pool so that you can drop a lot of items. Which is one of the things that makes Diablo awesome, seeing items thrown out all over the place. Sure you might pass over some of them, but there's that "oooh! aaah!" feeling when you see a ton of loot flung out of a monster or chest. It wouldn't be the same game without it.

In addition, even when the game launches we're probably not going to have an idea of everything that can be accomplished with what we're providing. We want a lot of variety in how characters can be built, and in that variety there's going to be a lot of unknowns. I doubt that until it's actually on the shelves and in everyone's hands for a while we won't know all of what can be done. It's a scary thought for us, but also really exciting, and by building items completely how we "think" they should be, we'd be removing a lot of that ability for you to try out crazy things and maybe find the new hotness build for a class.

All that said I don't think it's out of the question, I think you could intelligently limit some factors but for the reasons I gave (and probably some I haven' t thought of) I don't think it's something we're inclined to explore at this point.


Firstly id like to say i totally agree.
I think instead of adding modifications like there was in D2 like life leech on a staff or wand they should create new useless mods. Example, Sword has mod that makes it change different colors. This would add a really cool feature to D3. This would add mods that wouldn't benefit the character in any way except in an aesthetic way. Just my 2 cents because Life leech on a staff wasn't appealing at all.
View All Posts by This User Toggle Ignore / Unignore This User
Dragaoolho
  • USEast
  • 5. Re: Affixes that are odd on some itens   02/12/2009 09:20:47 PM PST
The more crazy attributes an item have, the more its worth on the vendor, so, bring on the life leeching staves =o)

www.mrmann.com.br
www.myspace.com/bandmrmann
(My band)
View All Posts by This User Toggle Ignore / Unignore This User
Ev0.
  • USEast
  • 6. Re: Affixes that are odd on some itens   02/12/2009 10:21:21 PM PST
balance
View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 1
  • Gateway: Northrend
  • 7. Re: Affixes that are odd on some itens   02/13/2009 01:05:43 AM PST
My fairy godmother disagrees with the OP. Then again, she's an enchantress.
View All Posts by This User Toggle Ignore / Unignore This User
  • Level: 1
  • Gateway: Northrend
  • 9. Re: Affixes that are odd on some itens   02/13/2009 05:07:50 AM PST

Q u o t e:
Dont limit the pool, nore negative afixes....
Increase negative/positive trade off for balance.


My point exactly. Allow odd items to spawn, they might inspire people to build odd characters.
As for the negative/positive trade-off... A while back I suggested "demonic rares" that had an increased number of abilities but came with a downside, like negative health regen or a chance to fail when casting a spell. I'd still like to see that implemented :)
View All Posts by This User Toggle Ignore / Unignore This User
Ezk
  • USEast
  • 11. Re: Affixes that are odd on some itens   02/13/2009 08:54:03 AM PST
Not that I want the easy mode in wich all itens apear with the better affixes, I was only mentioning that are realy useful affixes on some itens that no build will ever use.
Like the wands with life/mana steal, if a necro wants to attack, it will use daggers.

You can run, but you will only die without stamina.
Forum Nav : Jump To This Forum
Blizzard Entertainment