In order to give you a closer look at the fast-paced, intense, and exciting-to-watch multiplayer matches of StarCraft II, we’re creating a series of videos for the official website. In the first of our StarCraft II Battle Reports, you'll see two of Blizzard Entertainment's best players go head-to-head as the protoss and terrans while our commentators, StarCraft II lead designer Dustin Browder and eSports team member Robert Simpson, dissect and analyze the on-screen action for you.
But just throwing this out there, I really dislike over-game comments unless they are well-written. I can barely stand it in football where the whole thing is fairly well rehearsed and the commentators are professionals. When it's just a couple of guys (haha sorry Dustin) giving play-by-play, or worse, 'teaching,' its off-putting, and kind of makes me want to turn the sound off.
Less is more, and make sure that the commentary is offering insight, not just information.
Santrega
USWest
4. Re: Introducing StarCraft II Battle Reports 19-Dec-2008 09:39:47 PST
Q u o t e: Did anyone notice the glitched Colossus attack @ 16:50? It was glitched but it looked awesome. Maybe they should be able to attack multiple targets like that.
No glitch they left it for the effect (it doesint affect which units are attacked first) but it does attack multi targets, its a sweep.
karune said so the last post he commented on the colossus.
Communitysc
USEast
14. Re: Introducing StarCraft II Battle Reports 19-Dec-2008 12:30:19 PST
seem like workers are faster surrounding units, less clumsy, but looks like a not to serious play, being many suicide skirmishes, are tanks that useless now??
Temhawk
Europe
17. Re: Introducing StarCraft II Battle Reports 19-Dec-2008 13:13:30 PST