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Yummypuppy
  • USEast
  • 0. Quick question about inventory system...   11/12/2008 06:20:44 AM PST
Hey everyone,

Just wanted to have some input. If anyone was at Blizzcon and can answer, it would be great...

As seen on screenshots, the characters start with 12 slots in inventory. Now many (including me) said that the new inventory system would allow us to carry lots more stuff than in D2. Now I'm starting to wonder if I wasn't wrong about that.

12 slots is a really low amount of space. Obviously, there was just so many large items you could carry in D2, like 6 or 8 slots items (armors, polearms, etc...). You could carry 3-4 of those depending on what you were already carrying (tomes, potions, etc...)

But for small stuff, like rings, amulets, elixirs, potions, you could carry 15 of those and still have room for a couple big items. Which wouldn't be the case in D3. I realize potions won't be such a big part of the game anymore, but all the small stuff like amulets, runes or other small stuff, that would now cause problem...

So in the end, I thought I wouldn't have to do all those trips to the city to sell stuff anymore, but it doesn't look like that right now, does it...

Nyone wants to comment this? Anything I overlooked?

Behind every successful man stands a surprised mother-in-law...
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Elitemantis
  • Europe
  • 1. Re: Quick question about inventory system...   11/12/2008 10:11:35 AM PST
You apparently pick up bags that enchance your storage space. I don't know if the bags are dropable, quest items, is there a limit on amount of bags or whatever, but the storage space grows.

No worries.
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Tukanta
  • USEast
  • 2. Re: Quick question about inventory system...   11/12/2008 10:19:53 AM PST
I’ve been thinking about that, too. They say their emphasis is on keeping the action going, but this is the one thing that I’m concerned might prevent that from happening. With limited inventory space and D3 limiting the frequency we can tp back to town to sell, I can easily see a party member saying, “Hang on, guys. I’m out of room. Let me go through my inventory to see what I can dump” and then taking five minutes because he’s having trouble deciding. Now I like just about everything I’ve seen of the game so far, but I am concerned that this could bring the game to a screeching halt.
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Bashiok
Blizzard Poster
  • 4. Re: Quick question about inventory system...   11/12/2008 04:46:47 PM PST
As others of have said you'll start with a smaller inventory size, and you'll be able to increase that by picking up bags. Right now these are drops off of monsters but there's potential to have them come from vendors, quests, etc. We're still going through UI revisions and changes, and some that includes inventory. We do like the ability to upgrade your character's storage capacity though. It gives it a comfortable RPG element.

We obviously don't want to create a situation where there's huge amounts of inventory space, there should be a choice as to what items you want to hold and carry. However, we also don't want to create a restriction that ends up hurting your ability to play effectively and have fun. I have seen quite a few people comment in various threads that a limitation on the ability to get back to town quickly and frequently will compound storage issues, and that would be true, if we hadn't already designed solutions for it.

Also keep in mind that alternative item storage such as a stash is still likely if not guaranteed.

every corner we turn will lead us, every corner we turn will lead us down the labyrinth
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Thecakeisa_lie
  • USEast
  • 6. Re: Quick question about inventory system...   11/12/2008 05:33:36 PM PST
10 x 4 grid on d2

40 spaces.

new inventory system is terribad
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Bashiok
Blizzard Poster
  • 7. Re: Quick question about inventory system...   11/12/2008 05:34:11 PM PST

Q u o t e:
dear bashiok.

the old inventory was better.

the old inventory with bags would be better still.


You mean the puzzle inventory? Eh, it's been debated quite a bit at this point. I'll just say that there are pros and cons to doing it both ways, and for us the one-slot approach has more pros and less cons.


Q u o t e:
10 x 4 grid on d2

40 spaces.

new inventory system is terribad


Yeah, it was a real failure in our design to hard code the number of slots in to the game at such an early point in development...
/rolleyes

[ Post edited by Bashiok ]


every corner we turn will lead us, every corner we turn will lead us down the labyrinth
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Foosy
  • USWest
  • 11. Re: Quick question about inventory system...   11/12/2008 06:41:26 PM PST

Q u o t e:


You've used the new system to make that claim?

tnhss6a8


World of Warcraft

KTHXBYE
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Sharkull
  • USEast
  • 12. Re: Quick question about inventory system...   11/12/2008 08:42:13 PM PST

Q u o t e:
As others of have said you'll start with a smaller inventory size, and you'll be able to increase that by picking up bags. Right now these are drops off of monsters but there's potential to have them come from vendors, quests, etc. We're still going through UI revisions and changes, and some that includes inventory. We do like the ability to upgrade your character's storage capacity though. It gives it a comfortable RPG element.

We obviously don't want to create a situation where there's huge amounts of inventory space, there should be a choice as to what items you want to hold and carry. However, we also don't want to create a restriction that ends up hurting your ability to play effectively and have fun. I have seen quite a few people comment in various threads that a limitation on the ability to get back to town quickly and frequently will compound storage issues, and that would be true, if we hadn't already designed solutions for it.

Also keep in mind that alternative item storage such as a stash is still likely if not guaranteed.

OK, somebody had to ask and it might as well be me. Can you give us any hints as to what these solutions might be? :)
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Tukanta
  • USEast
  • 13. Re: Quick question about inventory system...   11/12/2008 08:45:27 PM PST

Q u o t e:
I have seen quite a few people comment in various threads that a limitation on the ability to get back to town quickly and frequently will compound storage issues, and that would be true, if we hadn't already designed solutions for it.


That's all I needed to hear. Thanks, Bashiok. Good to have you back posting again. You were missed.
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Tehc
  • USWest
  • 14. Re: Quick question about inventory system...   11/12/2008 09:13:51 PM PST

Q u o t e:
World of Warcraft

KTHXBYE


And what about it? The fact that it actually worked? Seriously, the old system was definitely unique, but it did have some fairly major flaws. Perhaps not flaws in regards to Diablo2, but if they wanted it in Diablo3 then yes, it would be flawed.

I seriously don't get how the vast majority of forum goers are so protective over a freaking inventory system. Seriously, what's up with that? Are they that paranoid and resistant to change that they can't accept changing something so minor?

In short, the new inventory system will be designed to work well in regards to Diablo3's gameplay, and the old inventory system would not work well... It's a new, revised system, or an old, outdated system... A suitable system or an unsuitable system. Which would you rather have?

Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?
Abd al-Hazir
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Technomanslade
  • USWest
  • 15. Re: Quick question about inventory system...   11/12/2008 11:38:38 PM PST
On the pictures of the games it looks like to me that the inventory slot holds just one item so that each only takes up one slot no matter how big.
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Zomgtehdave
  • USWest
  • 16. Re: Quick question about inventory system...   11/13/2008 01:11:01 AM PST
I personally don't care if Blizzard is picking this over the old Tetris system. They each have their own merits and disadvantages.

When I still played WoW ages ago, I found myself doing the exact same thing I do in Diablo. Kill/quest, fill up inventory, run back to town, sell, repeat. Except in this case it was Kill/quest, fill up bags, run back to faction outpost, ride griffin/eagle back to town, sell/stash/auction excess/unwanted loot, ride flightpath back to zone, repeat.

Having everything take one slot won't affect the loot gathering at all. I personally love the old style of inventory management, but I won't lose sleep over the WoW-style inventory, either.

You guys are sounding more and more like NMA.

[ Post edited by Zomgtehdave ]

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Thecakeisa_lie
  • USEast
  • 18. Re: Quick question about inventory system...   11/13/2008 03:56:44 PM PST

Q u o t e:


You mean the puzzle inventory? Eh, it's been debated quite a bit at this point. I'll just say that there are pros and cons to doing it both ways, and for us the one-slot approach has more pros and less cons.



Yeah, it was a real failure in our design to hard code the number of slots in to the game at such an early point in development...
/rolleyes
i was talking about what there was in d2

http://i279.photobucket.com/albums/kk141/TheCakeIsA_lie/foh.jpg

the new system would only allow me to carry 12 charms.
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Targetgamer
  • Europe
  • 19. Re: Quick question about inventory system...   11/14/2008 10:01:40 AM PST
I like the new system.

If you're interested, read the Inventory DiabloWiki article:

http://www.diablowiki.net/Inventory

OR, you can help out by adding info =)

I admit to the sin of being a lore fan... DiabloWiki.net is my poison

SC2 specs: StarCraftWire.net/articles/954/starcraft-2-graphics-requirements-confirmed
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