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Creshinibon
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  • 0. Environmental Damage against a Player?   10/30/2008 02:35:43 PM PDT
2 situations

1. In PvP, can a player utilize the interactive environment to cause harm to another player?
2. Can certain Mobs be able to use the interactive environment against you?
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Bashiok
Blizzard Poster
  • 1. Re: Environmental Damage against a Player?   10/30/2008 02:50:58 PM PDT
Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/"daze" them. There's some potential issues with it, right now it's sort of just there because of the way those object interact with player characters as a whole. It's possible that due to exploitative or griefing potential they just can't continue to work that way. We'll see.

Enemies will destroy some/most destructible objects if they're in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool.

every corner we turn will lead us, every corner we turn will lead us down the labyrinth
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Bstapylton
  • USWest
  • 3. Re: Environmental Damage against a Player?   10/30/2008 03:20:05 PM PDT
I'm very interested in this environment destruction system in DIII.


What I would like to know, is in outdoor areas, can trees (big and small) be affected by the hero's actions?

If a Witch Doctor hurls a flaming skull and it explodes at the base of a tree, will it catch fire? Will the tree eventually fall down? Can a Barbarian wielding sharp axes whirlwind through narrow trees or plants, leaving a situation only Greenpeace would hate to see?



Edit: while we are on the topic, I have another awesome idea. Slow Time + rain. Man that would look sweet to see it pouring rain, and the rain droplets within the Wizard's Slow Time bubble slow to a near stop, exploding when the WD or an enemy runs through them.


gives me tingles :)

[ Post edited by Bstapylton ]


What I love about Diablo III:
+ Taking the game in a new direction
+ Random adventures as a primary form of exp-gain.
What I hate about Diablo III:
- Possibility of no LAN play!
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Criminal.
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  • 4. Re: Environmental Damage against a Player?   10/30/2008 03:38:49 PM PDT

Q u o t e:
I'm very interested in this environment destruction system in DIII.


What I would like to know, is in outdoor areas, can trees (big and small) be affected by the hero's actions?

If a Witch Doctor hurls a flaming skull and it explodes at the base of a tree, will it catch fire? Will the tree eventually fall down? Can a Barbarian wielding sharp axes whirlwind through narrow trees or plants, leaving a situation only Greenpeace would hate to see?



Edit: while we are on the topic, I have another awesome idea. Slow Time + rain. Man that would look sweet to see it pouring rain, and the rain droplets within the Wizard's Slow Time bubble slow to a near stop, exploding when the WD or an enemy runs through them.


gives me tingles :)



awesome ideas, but it would take a top engine to actually implement those without lag or high end system requirements

New B-net RAAAWWWRRRR!!!!!!!!!!!!!!!
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  • Level: 17 2v2 Team
  • Gateway: Azeroth
  • 5. Re: Environmental Damage against a Player?   10/30/2008 05:08:46 PM PDT

Q u o t e:



awesome ideas, but it would take a top engine to actually implement those without lag or high end system requirements


I think we could expect it from Blizzard.
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Dragoonwraith
  • USEast
  • 6. Re: Environmental Damage against a Player?   10/30/2008 05:20:57 PM PDT

Q u o t e:
while we are on the topic, I have another awesome idea. Slow Time + rain. Man that would look sweet to see it pouring rain, and the rain droplets within the Wizard's Slow Time bubble slow to a near stop, exploding when the WD or an enemy runs through them.

That's actually an interesting question... the water droplet shape is formed by the water's acceleration, if it slows down, does the shape change? Or because everything else has slowed down with it, does it maintain that shape, just slow down? Interesting question... any physics majors out there?

Things I love about Diablo III
  • Magic Spells - amazing
  • Runes - coolest thing ever

What would stop me from buying this game
  • Over-use of class-based item restrictions
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Akubane
  • USWest
  • 7. Re: Environmental Damage against a Player?   10/30/2008 05:53:50 PM PDT

Q u o t e:
I'm very interested in this environment destruction system in DIII.


What I would like to know, is in outdoor areas, can trees (big and small) be affected by the hero's actions?

If a Witch Doctor hurls a flaming skull and it explodes at the base of a tree, will it catch fire? Will the tree eventually fall down? Can a Barbarian wielding sharp axes whirlwind through narrow trees or plants, leaving a situation only Greenpeace would hate to see?



Edit: while we are on the topic, I have another awesome idea. Slow Time + rain. Man that would look sweet to see it pouring rain, and the rain droplets within the Wizard's Slow Time bubble slow to a near stop, exploding when the WD or an enemy runs through them.


gives me tingles :)


some seriously good ideas there. The rain one would be fantastic.

I don't think we'll see anything that spectacular though. Blizzard like making games run on low end systems so they're accessible to everyone, the more crazy detailed stuff like that they put in, the higher the requirements go up.

That being said, I dont have to worry about requirements myself, and since everything can be balanced out with display option sliders, heck yeah I'd love for them to implement as many sweet visual effectséphysics as possible.


Just make some options to turn it off for the people with older PC's. problem solved.

[ Post edited by Akubane ]

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Tehc
  • USWest
  • 8. Re: Environmental Damage against a Player?   10/30/2008 11:19:05 PM PDT

Q u o t e:
Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/"daze" them.

A average to long stun would be good in my opinion, obviously along with some damage. I reckon that'd work well. My main concern with the destructible walls would be the visuals as it falls on a player. Obviously with monsters they can simply be flattened, but the player would have to still be there afterwards, which could be more difficult.


Q u o t e:
Enemies will destroy some/most destructible objects if they're in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool.

It'd be pretty sweet to see some of the more intelligent monsters using the environment to there advantage, and I'd also absolutely love to see some of the more brutish monsters becoming the cause of their own downfall. To see some massive crazed creature charge at you, overshoot, crash and become lost under a pile of debris... That'd be epic.

Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?
Abd al-Hazir
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Jarrodm514
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  • 9. Re: Environmental Damage against a Player?   10/30/2008 11:45:33 PM PDT

Q u o t e:

A average to long stun would be good in my opinion, obviously along with some damage. I reckon that'd work well. My main concern with the destructible walls would be the visuals as it falls on a player. Obviously with monsters they can simply be flattened, but the player would have to still be there afterwards, which could be more difficult.


It'd be pretty sweet to see some of the more intelligent monsters using the environment to there advantage, and I'd also absolutely love to see some of the more brutish monsters becoming the cause of their own downfall. To see some massive crazed creature charge at you, overshoot, crash and become lost under a pile of debris... That'd be epic.


saves me the time of hitting 20 billion times lol. but that would be so awesome. OR if they have stupid fallen in it, some fallen should run into a keg of explosives so i dont have to chase the pricks.

"I've gotta be honest with you Brian that smells like pure gasoline" - RB
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Halvitosis
  • USEast
  • 10. Re: Environmental Damage against a Player?   10/31/2008 01:14:15 AM PDT

Q u o t e:

A average to long stun would be good in my opinion, obviously along with some damage. I reckon that'd work well. My main concern with the destructible walls would be the visuals as it falls on a player. Obviously with monsters they can simply be flattened, but the player would have to still be there afterwards, which could be more difficult.


It'd be pretty sweet to see some of the more intelligent monsters using the environment to there advantage, and I'd also absolutely love to see some of the more brutish monsters becoming the cause of their own downfall. To see some massive crazed creature charge at you, overshoot, crash and become lost under a pile of debris... That'd be epic.


I really think that damaging environmentals should do damage to both monsters and players. Even for griefing purposes it'd be fun in PvP and so situational that I don't think it'd be an issue. Yes you could kill somebody in your party potentially, but it's not like you could repeatedly do it every few seconds, and, if they do it, just don't party with them?

If a monster charges into a wall that falls on them, it should hurt them. If a player knocks a light fixture onto himself, he should be hurt by it.

[ Post edited by Halvitosis ]

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Tehc
  • USWest
  • 11. Re: Environmental Damage against a Player?   10/31/2008 03:44:31 AM PDT

Q u o t e:
I really think that damaging environmentals should do damage to both monsters and players. Even for griefing purposes it'd be fun in PvP and so situational that I don't think it'd be an issue. Yes you could kill somebody in your party potentially, but it's not like you could repeatedly do it every few seconds, and, if they do it, just don't party with them?

Well chances are that all the players in the party will be aware of it, so just as you'd collapse the wall before you walk past it when playing on your own, a similar thing should happen in multiplayer. Obviously there'll be some accidental deaths and injuries, but that's all part of the game.

As for PVP, I agree it would become very situational, and on top of that, both players will be on equal ground. Either one could collapse it on the other, given the opportunity. ...Just got a thought. Think of a wall collapsing on a Wizard and using Slow Time. That could be epic. Slow motion shelter. Falling chandeliers might be a bit harder to slow though. Can't really see that one working...

As for griefing, well, there aren't enough destructible environmental features to grief. It'd happen like, twice, tops, and chances are you'd survive at least one. That's still part of the game in my opinion.


Q u o t e:
If a monster charges into a wall that falls on them, it should hurt them. If a player knocks a light fixture onto himself, he should be hurt by it.

The monster should be killed in my opinion. The player should take some decent damage, but should be stunned for a bit.

Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?
Abd al-Hazir
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Zargonin
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  • 12. Re: Environmental Damage against a Player?   10/31/2008 07:01:44 AM PDT

Q u o t e:

If a monster charges into a wall that falls on them, it should hurt them. If a player knocks a light fixture onto himself, he should be hurt by it.


I concur!

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Telesador
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  • 14. Re: Environmental Damage against a Player?   10/31/2008 08:25:22 AM PDT
I like this idea. bring a fun element to it. note: I think if a monster charges into a wall AND the wall doesn't drop on them they should be stunned for a couple second and take minimal damage(like in real life).
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Halvitosis
  • USEast
  • 15. Re: Environmental Damage against a Player?   10/31/2008 01:51:30 PM PDT

Q u o t e:


The monster should be killed in my opinion. The player should take some decent damage, but should be stunned for a bit.


When I said "hurt" I meant as in possible death depending on circumstances. A giant wall falling on a player/monster should obviously kill them, but maybe a smaller wall or a light fixture would just do damage. As this is Diablo, you can think in terms of raw damage where say a large wall does 1500 damage and if you can survive it good for you.
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Reprogrammed
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  • 16. Re: Environmental Damage against a Player?   11/01/2008 10:04:27 AM PDT

Q u o t e:

Edit: while we are on the topic, I have another awesome idea. Slow Time + rain. Man that would look sweet to see it pouring rain, and the rain droplets within the Wizard's Slow Time bubble slow to a near stop, exploding when the WD or an enemy runs through them.

Like in matrix revolutions when Neo is fighting Smith....that would be AMAZING!

on a side note, since it is time and not the water droplet it self slowing down, It would maintain it's streamline shape.
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Djzephy
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  • 17. Re: Environmental Damage against a Player?   11/01/2008 05:49:03 PM PDT
I think destructables should not be able to affect other players. People will destroy objects just to annoy other players and that will be a pain.

Also, I think there should be conveniently placed cans of TNT throughout the game.
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Tehc
  • USWest
  • 18. Re: Environmental Damage against a Player?   11/01/2008 07:17:02 PM PDT

Q u o t e:
Edit: while we are on the topic, I have another awesome idea. Slow Time + rain. Man that would look sweet to see it pouring rain, and the rain droplets within the Wizard's Slow Time bubble slow to a near stop, exploding when the WD or an enemy runs through them.

I don't see that working. The rain would have to be slowed down when entering the time bubble, so it wouldn't just be like slow notion rain, it'd be like a wall of water slowly accumulating and dropping on the player.


Q u o t e:
I think destructables should not be able to affect other players. People will destroy objects just to annoy other players and that will be a pain.

It's not like there'd be an infinite amount of destructibles. They'd be heaps spaced out and only usable once. If you're worried about it being used on you then just set it off before you're directly underneath it, and that's what you'd basically be doing anyway. It's not like you'd clear all the mobs underneath it and then collapse the wall... You'd collapse it on the mobs as soon as you could so that it can be as effective as possible.

Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?
Abd al-Hazir
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