Would blizzard add more magical immunities to throne room? ( therefore hammerdin bot become less viable )
Will diablo become stronger ( it is the origin of the game, isn't it? )
- Can it be extra fast, aura enhanced, add more spell cast, stun, cannot be slowed down, able to teleport, immune to either 2 kinds of elemental attk + physical / magical immune... etc???
- Will there be 3 paladins that players should kill before diablo spraws? ( hammer, smite/zeal, elemental, each will be enhanced with auras ?)
Stop grush and uber rush leveling..... or otherwise the ladder becomes meaningless..
remove cta and add 3 uniques that =+1 ~ 3 shouts/ battle order/ battle command
Currently, no boss uses bow / crossbow ( or let's say, missle ) to attack players..
( just find it interesting if a boss is able to use guided arrow like attack..... fast and must hit )
make the game more balanced so that solo is almost impossible ( it's not a single player game, why team work sucks? )
The only way to make bot less useful = make monsters immune/ very hard to kill for these bots.
The other way to make dupe less useful = make runewords with a wider range of quality and lower the chance of making good runewords. e.g. it is possible to make an enigma in archon plate with only +1 or even +0 to teleport and sometimes no other mods will be sprawn susscessful.
Or another side effect of new enigma = - 50% def, - 10% to 50% life/ mana.... , - 50% resist all....
For fun, try to add a unique town portal ( unlimited use of town portal or enter town act 1 immediately when cast )