There are some things in the game, that are underused.
There are many other mods for starcraft.
So, there is an interesting idea to create a mod that changes balance in starcraft.
Purposes of the mod:
1. Make some underused spells or units are more usefull.
2. Make some things in the game are more realisstic.
3. Add some interesting abilities for some units.
4. Save race balance in the game.
Some work were made. Here is last version of the mod.
http://www.filehoster.ru/files/dm4464
Instructions, mod mpq file, mod exe file and changes files are in archive.
Try this mod, write here questions, comments, ideas, suggestions :)
Here is list of changes compared with 1.16.1 patch of starcraft:
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ZERG
Detection: Only overlords that have less HP.
Broodling: small invisible unit - Permanent Cloak.
Defiler: small invisible unit - Permanent Cloak. energy regeneration only while burrowed.
Infested Terran: Damage affects only enemies.
Guardian: Movement speed is same as carrir's speed.
Nydus Canal: Can be built not only on creep, but exit can be built only on creep.
Spore Colony: Has not scanners - Has not detector.
TERRAN
Detection: Scanner sweep, turrets and ghosts. Scanner's energy cost is less.
Ghost: assassin - mine-safe, psionic - hp regeneration, telepathist - detector.
Vulture and Goliath: organic and mechanic, same as SCV. Healing, maelstrom and irradiate have effect on them.
Spider mine: can be repaired in moment for 1 mineral, can not be the target of spawn broodlings. More useful against units with light armor that have a small damage.
Sciense Vessel: Has not scanners - Has not detector. Has a crew, that repairs damage - Has hp regeneration.
Battlecruiser: Movement speed is same as carrir's speed. Has a crew, that repairs damage - Has hp regeneration.
Comsat Station: Hero - Have 250 maximal energy.
PROTOSS
Detection: Photon cannons, observers and scouts.
Dark Templar: assassin - mine-safe, psionic - hp regeneration.
Archon and Dark Archon: psionic - hp regeneration, hp - almost any attack will inflict only 0,5 damage.
Dragoon: organic and mechanic, same as SCV.
High Templar: hover - mine-safe, psionic - hp regeneration.
Scarab: can fly above units, buildings, mineral field, geysers. can not fly above rocks, space, water.
Corsair: can not damage robotic units. Attacks around himself with 6 radius.
Scout: Scout - detector.
Arbiter: Autorepair - Has hp regeneration. Maximal Weapon Range: 5 -> 9, this increases cloaking field radius from 4 to 8.
Carrier: Autorepair - Has hp regeneration.
Interceptor: Robot - Robotic type.
Shield Battery: Hero - Have 250 maximal energy, can be built without psi-field.