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W-i-z-a-r-d
  • Asia
  • 0. Starcraft balancing mod   09/27/2009 10:05:52 PM PDT
There are some things in the game, that are underused.
There are many other mods for starcraft.
So, there is an interesting idea to create a mod that changes balance in starcraft.

Purposes of the mod:
1. Make some underused spells or units are more usefull.
2. Make some things in the game are more realisstic.
3. Add some interesting abilities for some units.
4. Save race balance in the game.

Some work were made. Here is last version of the mod.
http://www.filehoster.ru/files/dm4464

Instructions, mod mpq file, mod exe file and changes files are in archive.

Try this mod, write here questions, comments, ideas, suggestions :)

Here is list of changes compared with 1.16.1 patch of starcraft:
--------------------------------------------------------------------------------
ZERG

Larva:
- Armor: 10 -> 0

Egg:
- Armor: 10 -> 1

Zergling:
- Hit Points: 35 -> 30
- Ground Damage: (5+1*lvl) -> (6+1*lvl)

Ultralisk:
- Armor: 1 -> 2

Broodling:
- Hit Points: 30 -> 40
- Advanced Properties: +(Permanent Cloak)
- Ground Damage: (4+1*lvl) -> (10+1*lvl)

Defiler:
- Armor: 1 -> 0
- Unit Size: Medium -> Small
- Advanced Properties: +(Permanent Cloak)
- Dark Swarm Energy Cost: 100 -> 75

Infested Terran:
- Hit Points: 60 -> 80
- Mineral Cost: 100 -> 50
- Gas Cost: 50 -> 25
- Time Cost: 600 -> 300
- Damage Effect: Splash (All) -> Splash (Enemy)
- 100% damage splash area radius: 20 -> 50
- 50% damage splash area radius: 40 -> 75
- 25% damage splash area radius: 60 -> 100

Lurker Egg:
- Armor: 10 -> 1

Overlord:
- Hit Points: 200 -> 160

Guardian:
- Hit Points: 150 -> 275
- Mineral Cost: 50 -> 150
- Gas Cost: 100 -> 50
- Supply Required: 2 -> 3
- Maximal Weapon Range: 8 -> 9
- Top Speed (pixels per frame): 640 (6) -> 853 (8)
- Halt Distance: 7585 -> 13474

Queen:
- Hit Points: 120 -> 150
- Sight Range: 10 -> 11
- Spawn Broodling Energy Cost: 150 -> 125
- Parasite Energy Cost: 75 -> 25

Scourge:
- Air Damage: 110 -> 125

Cocoon:
- Armor Upgrade: "Zerg Carapace" -> "Zerg Flyer Carapace"

Devourer:
- Supply Required: 2 -> 3
- Target Acquisition Range: 7 -> 10
- Air Damage: (25+2*lvl) -> (20+2*lvl)
- Air Attack Cooldown: 100 -> 75
- Maximal Weapon Range: 6 -> 9

Hatchery:
- Mineral Cost: 300 -> 250
- Supply Provided: 1 -> 4
- Burrowing Research Mineral Cost: 100 -> 150
- Burrowing Research Gas Cost: 100 -> 0

Lair:
- Supply Provided: 1 -> 8

Hive:
- Supply Provided: 1 -> 12

Nydus Canal:
- Advanced Properties: -(Requires Creep)

Creep Colony:
- Hit Points: 400 -> 200
- Mineral Cost: 75 -> 50

Spore Colony:
- Hit Points: 400 -> 300
- Armor: 0 -> 2
- Advanced Properties: -(Detector)

--------------------------------------------------------------------------------
TERRAN

Ghost:
- Hit Points: 45 -> 50
- Mineral Cost: 25 -> 50
- Gas Cost: 75 -> 100
- Advanced Properties: +(Regenerate, Detector, Mine-safe)
- Damage: (10+1*lvl) -> (20+2*lvl)
- Attack Cooldown: 22 -> 30
- Maximal Weapon Range: 7 -> 9
- Personnel Cloaking Energy Cost: 25 -> 0
- Lockdown Energy Cost: 100 -> 75
- Lockdown Maximal Weapon Range: 8 -> 10

Vulture:
- Unit Size: Medium -> Large
- Advanced Properties: +(Organic)

Goliath:
- Sight Range: 8 -> 10
- Advanced Properties: +(Organic)
- Maximal Air Weapon Range: 5 -> 6

Siege Tank (Tank Mode):
- Maximal Weapon Range: 7 -> 6

Siege Tank (Siege Mode):
- Ground Damage: (70+5*lvl) -> (60+5*lvl)
- Minimal Weapon Range: 2 -> 3
- 100% damage splash area radius: 10 -> 20
- 50% damage splash area radius: 25 -> 30

Spider Mine:
- Hit Points: 20 -> 15
- Armor: 0 -> 4
- Armor Upgrade: "No Upgrade" -> "Terran Vehicle Plating"
- Target Acquisition Range: 3 -> 2
- Advanced Properties: +(Mechanical, Robotic)
- Ground Damage: 125 -> 135
- Damage Type: Explosive -> Concussive

Firebat:
- Hit Points: 50 -> 80
- Mineral Cost: 50 -> 75

Medic:
- Optical Flare Energy Cost: 75 -> 25
- Optical Flare Maximal Weapon Range: 9 -> 12

Wraith:
- Hit Points: 120 -> 150
- Time Cost: 900 -> 600
- Ground Damage: (8+1*lvl) -> (9+1*lvl)
- Maximal Weapon Range: 5 -> 4
- Cloaking Field Energy Cost: 25 -> 0

Sciense Vessel:
- Supply Required: 2 -> 3
- Advanced Properties: +(Regenerate), -(Detector)
- EMP Shockwave Energy Cost: 100 -> 75
- EMP Shockwave Maximal Weapon Range: 8 -> 9
- Defensive Matrix Energy Cost: 100 -> 75

Dropship:
- Time Cost: 750 -> 600
- Sight Range: 8 -> 10

Battlecruiser:
- Armor: 3 -> 4
- Time Cost: 2000 -> 1500
- Advanced Properties: +(Regenerate)
- Damage: (25+3*lvl) -> (30+3*lvl)
- Top Speed (pixels per frame): 640 (6) -> 853 (8)
- Halt Distance: 7585 -> 13474
- Yamato Gun Energy Cost: 150 -> 75
- Yamato Gun Damage: 260 -> 250

Nuclear Missile:
- Mineral Cost: 200 -> 100
- Gas Cost: 200 -> 100
- Time Cost: 1500 -> 750
- Supply Required: 8 -> 0

Valkyrie:
- Time Cost: 750 -> 900
- Sight Range: 8 -> 11
- Air Damage: (8*(6+1*lvl)) -> (8*(4+1*lvl))
- Damage Effect: Splash (Air) -> Splash (Enemy)
- Maximal Weapon Range: 6 -> 9
- 100% damage splash area radius: 5 -> 50
- 50% damage splash area radius: 50 -> 75

Command Center:
- Supply Provided: 10 -> 12

Supply Depot:
- Hit Points: 500 -> 350

Comsat Station:
- Advanced Properties: +(Hero)
- Scanner Sweep Energy Cost: 50 -> 25

Scanner Sweep:
- Sight Range: 10 -> 11

--------------------------------------------------------------------------------
PROTOSS

Plasma Shields:
- Mineral Base Cost: 200 -> 150
- Mineral Factor Cost: 100 -> 75
- Gas Base Cost: 200 -> 0
- Gas Factor Cost: 100 -> 0

Dark Templar:
- Hit Points: 80 -> 50
- Shields: 40 -> 100
- Advanced Properties: +(Regenerate, Mine-safe)
- Ground Damage: (40+3*lvl) -> (40+5*lvl)

Dark Archon:
- Hit Points: 25 -> 2
- Shields: 200 -> 250
- Armor: 1 -> 250
- Time Cost: 300 -> 150
- Advanced Properties: +(Regenerate)
- Mind Control Energy Cost: 150 -> 125
- Feedback Energy Cost: 50 -> 25
- Maelstrom Energy Cost: 100 -> 75

Dragoon:
- Mineral Cost: 125 -> 150
- Advanced Properties: +(Organic)

High Templar:
- Advanced Properties: +(Regenerate, Mine-safe)
- Hallucination Energy Cost: 100 -> 75
- Psionic Storm Damage per Wave: 14 -> 12
- Psionic Storm Cooldown: 45 -> 22
- Psionic Storm Number of Waves: 8 -> 10

Archon:
- Hit Points: 10 -> 3
- Armor: 0 -> 250
- Time Cost: 300 -> 150
- Advanced Properties: +(Regenerate)
- Damage: (30+3*lvl) -> (50+5*lvl)
- Attack Cooldown: 20 -> 30

Reaver:
- Armor: 0 -> 1
- Target Acquisition Range: 8 -> 9

Scarab:
- Mineral Cost: 15 -> 0
- Time Cost: 105 -> 150
- Advanced Properties: +(Flyer, Air movement, Mine-safe)
- Ground Damage: (100+25*lvl) -> (90+45*lvl)
- 50% damage splash area radius: 40 -> 30
- 25% damage splash area radius: 60 -> 40

Corsair:
- Unit Size: Medium -> Small
- Target Acquisition Range: 9 -> 0
- Air Damage: (5+1*lvl) -> (2+1*lvl)
- Air Attack Cooldown: 8 -> 10
- Damage Effect: Splash (Air) -> Splash (Enemy)
- Maximal Weapon Range: 5 -> 6
- 100% damage splash area radius: 5 -> 192
- 50% damage splash area radius: 50 -> 192
- 25% damage splash area radius: 100 -> 192
- Behaviour: Appear on Target Unit -> Appear on Attacker
- Attack Angle: 16 -> 128
- Target Flags: +(non-Robotic)
- Disruption Web Energy Cost: 125 -> 75

Shuttle:
- Time Cost: 900 -> 600
- Sight Range: 8 -> 10

Scout:
- Mineral Cost: 275 -> 225
- Gas Cost: 125 -> 150
- Time Cost: 1200 -> 900
- Sight Range: 8 -> 9
- Advanced Properties: +(Detector)
- Ground Damage: (8+1*lvl) -> (12+1*lvl)
- Air Damage: (2*(14+1*lvl)) to (2*(20+2*lvl))
- Air Attack Cooldown: 22 -> 30

Arbiter:
- Hit Points: 200 -> 100
- Shields: 150 -> 250
- Time Cost: 2400 -> 1200
- Sight Range: 9 -> 11
- Advanced Properties: +(Regenerate)
- Damage: (10+1*lvl) -> (20+2*lvl)
- Attack Cooldown: 45 -> 30
- Maximal Weapon Range: 5 -> 9
- Top Speed (pixels per frame): 1280 (12) -> 853 (8)
- Acceleration: 33 -> 27
- Halt Distance: 24824 -> 13474
- Recall Energy Cost: 150 -> 75
- Stasis Field Energy Cost: 100 -> 75
- Stasis Field Maximal Weapon Range: 9 -> 12

Carrier:
- Time Cost: 2100 -> 1500
- Target Acquisition Range: 8 -> 9
- Advanced Properties: +(Regenerate)
- Carrier Capacity Upgrade Mineral Cost: 100 -> 200
- Carrier Capacity Upgrade Gas Cost: 100 -> 200
- Carrier Capacity Upgrade Time Cost: 1500 -> 2500

Interceptor:
- Time Cost: 300 -> 150
- Advanced Properties: +(Robotic)

Nexus:
- Supply Provided: 9 -> 12

Pylon:
- Hit Points: 300 -> 200
- Shields: 300 -> 200

Assimilator:
- Hit Points: 450 -> 300
- Shields: 450 -> 300

Photon Cannon:
- Hit Points: 100 -> 150
- Shields: 100 -> 150

Fleet Beacon:
- Time Cost: 900 -> 1200

Shield Battery:
- Mineral Cost: 100 -> 50
- Time Cost: 450 -> 300
- Advanced Properties: +(Hero), -(Requires Psi)

--------------------------------------------------------------------------------

Hints:

ZERG

Detection: Only overlords that have less HP.
Broodling: small invisible unit - Permanent Cloak.
Defiler: small invisible unit - Permanent Cloak. energy regeneration only while burrowed.
Infested Terran: Damage affects only enemies.
Guardian: Movement speed is same as carrir's speed.
Nydus Canal: Can be built not only on creep, but exit can be built only on creep.
Spore Colony: Has not scanners - Has not detector.

TERRAN

Detection: Scanner sweep, turrets and ghosts. Scanner's energy cost is less.
Ghost: assassin - mine-safe, psionic - hp regeneration, telepathist - detector.
Vulture and Goliath: organic and mechanic, same as SCV. Healing, maelstrom and irradiate have effect on them.
Spider mine: can be repaired in moment for 1 mineral, can not be the target of spawn broodlings. More useful against units with light armor that have a small damage.
Sciense Vessel: Has not scanners - Has not detector. Has a crew, that repairs damage - Has hp regeneration.
Battlecruiser: Movement speed is same as carrir's speed. Has a crew, that repairs damage - Has hp regeneration.
Comsat Station: Hero - Have 250 maximal energy.

PROTOSS

Detection: Photon cannons, observers and scouts.
Dark Templar: assassin - mine-safe, psionic - hp regeneration.
Archon and Dark Archon: psionic - hp regeneration, hp - almost any attack will inflict only 0,5 damage.
Dragoon: organic and mechanic, same as SCV.
High Templar: hover - mine-safe, psionic - hp regeneration.
Scarab: can fly above units, buildings, mineral field, geysers. can not fly above rocks, space, water.
Corsair: can not damage robotic units. Attacks around himself with 6 radius.
Scout: Scout - detector.
Arbiter: Autorepair - Has hp regeneration. Maximal Weapon Range: 5 -> 9, this increases cloaking field radius from 4 to 8.
Carrier: Autorepair - Has hp regeneration.
Interceptor: Robot - Robotic type.
Shield Battery: Hero - Have 250 maximal energy, can be built without psi-field.

[ Post edited by W-i-z-a-r-d ]

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