Q u o t e: for toss, i just mass air. make a blockade turtle, a bunch of pylons, and maybe 4-6 starports and make groups of 5-7 carriers, 1-2 arbiters, an observer, and maybe a corsair for spell backup, fill the gaps with scouts, and send these groups ene masse. but this only seems to work on fastest maps.... maybe a cheaper option?
I tank push your turtle. GG
Q u o t e: terran.... i suppose this, being my fave b4 toss makes this my best... with which i do worse than toss? anyways, i make 1 air brigade of 4-5 BCs, (i make sure upgrades to air are made) a science vessel, and some wraiths, then use a large ground force consisting of 2-3 platoons of 2 meds, 1-3 firebats, and fill w/ marines. then i have 2 forces of vehicles, 1 half siege tanks to lay near base, and then goliaths to back up the other made of vultures and some goliaths. this usually works, but the toss have much less deaths, so maybe toss tactic is better money conservation?
Fastest maps are severely underskilled maps. It's all about massing, which is just plain stupid.
Lurk/ling/swarm/ultra > your entire ground force. All I have to do is add hydras for your air. GG
Q u o t e: a good terran d-fence is as so:
| T S
| R S
---B G R
M B S
---B G R
| R S
| T S
R-SCV (repairs and replacement)
S-Siege tank(siege mode)
B-Bunker (3 marines, 1 firebat, one in middle 4 marines)
M- 9-15 spider mines
This is especially good when there are good attack upgrades, and all range upgrades researched. spider mines should be constantly replaced.
Again, I tank push your wall. GG. And while you turtle yourself in, I drop on your main. Another GG.
The other forum regs will tear your posts apart worse than I did. Just warning you.
http://www.youtube.com/watch?v=4sZuN0xXWLc (Big Bill Hells)
http://www.youtube.com/watch?v=8YcIQYCkJPI&feature=related (THIS IS SPARTA!!!)