Okay so, I'll just copy + paste my additional info to give a brief intro about this account:
"Playing since around the release of RoC circa September 2002, damn tired of cookie cutter strategies. So, decided to innovate and perfect the art of tower rush. Aiming for the 25 icon, all races, pure towering."
Right now I'm confident to say that I've almost perfected the already-existing undead tower rush in 3v3 RT & 2v2 AT. I'm also very close to getting the crypt fiend icon through just using this technique. After unlocking it, I'll move onto HU tower rush (rifleman icon)
Moving on to the the replays, here are couple of my previous games through Undead tower rushing.
If requested, I can post a detailed build order / tips (such as - thumbs down the map: rice fields if searching for 3v3 RT) in my second post.
<#1> UD Tower Diversion Tactics: http://highper.ch/index.php?id=UD%20Tower%20Diversion%20Tactics
This 3v3 replay involves a diversion in the battles fought into 2v2 and 1v1 in a fairly large map, silverpine forest.
The most important feature is that I hit tier 2 as soon as my first 3-4 zigs get upgraded, allowing me to instantly build a slaughterhouse on the nearby blighted ground.
Luckily, my third ally was skilled and was able to fight his own battle back and forth.
My assisting ally also played his role well in massing units and supporting the 2v2 tower rush.
<#2> 15 min UD tower: http://highper.ch/index.php?id=15%20min%20UD%20tower
A similar strategy demonstrated in a smaller map, copper canyon. The main difference is that this one utilizes both of my allies to support my towers. I tech to both meat wagons and frost wryms in this game, obviously for the LUL