Veneteaou Perhaps it could be done better, but by what you stated that is you do not know entirely how the system works, isn’t that perhaps a little presumptuous. I mean hindsight is a lot easier to say it could be done better versus being much more difficult to anticipate how it could. Also eyeing websites for new programs is only one aspect variable in dedicating resources/efforts. Examining functionality, setting parameters, and ensuring the countermeasures, not to mention working in the confines of the current countermeasures (due to functionality, privacy laws, etc.) are just some of the aspects of addressing third-party issues.
I guess we differ on their efforts in supporting the community. I mean they developed a new patch, planning on continuing new gaming features through patches, continue to have an active ladder (even looking into having more set timeframes – where there was so much variation before), and have tried different methods of combating third party use – in some ways stepping outside of the original intended design. It is always going to be a constant battle of dealing with exploits through glitches and third party, and in many ways for so many games suffer the same.
Initially looking at their methods, I can see it is aggravating, because we just don’t know, and bots (spam/gaming), dupes, and item stores appear to running rampant with what appear little dents made; if any at all. Looking at it from this perspective is truly frustrating. Honestly
Q u o t e: Many [third-party users] meet their ends to bans, but lets face it, the means to exploit it outweight the means to fix it due to age, new technology (methods), limited resources of company (sales or technology still need to be profitable), seemingly endless resources of exploiters (boredom being one of them), and the unfixable holes that naturally exist in any action/reaction, and open chat based code.
Q u o t e: So let's just go along with everything you just said to be true in that hackers have more and the average player is far more wounded then those exploiting it; what now...close up shop? I mean really the nature of all games is to eventually reach their demise either to lack of interest or exploitation, or both. My earlier point (in another post) with Age of Empires like Diablo II still on the shelf could perhaps null the expected obligation for such an old game to be throughly updated despite making a sale. At what point is a company providing you with a free service, alleviated of it or keeping expectations reasonable in relation to its age?