Oh, I forgot a couple of additions. Mainly, already repeatedly-covered stuff about the respec content, as mentioned here: http://forums.battle.net/thread.html?topicId=24038546838&sid=3000 and, frankly, dozens of other places:
Move Essence drops to something we don't do already.
Plenty of suggestions have been put up as to what Super Uniques would be better suited; I don't have any opinion on the specifics, but something different would be nice.
Move once-per-difficulty respec to another quest.
Something most people skip, for example; I like that it's at the beginning, in that it allows you to make changes at the beginning of each new difficulty - but how about, say, the Sisters' Burial Grounds quest? Gives an incentive and a reward to an otherwise useless quest.
Now, for some points:
Q u o t e: 1) No, this is an ARPG, not an MMORPG. The mechanism would be too difficult to control, and it would lead to certain builds being overpowered if they could just spam all their skills simultaneously by hammering their keyboards. Plus, how would you do Paladin auras?
I generally disagree with the whole "This ain't WoW" reasoning, and I've never played the game. That said, I agree with the rest of it, more or less - I can actually think of a way it could be done without changing the mechanics, but from what I hear rapidly scrolling through skills is sometimes enough to cause B.net stress, and my idea would more or less run along those lines. As for auras, they could simply be exempt.
Q u o t e:
2) Not very fair to rangers and casters, who wont ever be close enough to pick up gold piles if they're partied. Not that gold's worth the coding time to change, anyway...but if anything, make gold piles 10x bigger but 10x less likely to drop?
I assume you mean not partied? The idea would be nice, but I otherwise agree. Same as drinking potions from the ground; convenient, but hardly important.
Q u o t e: 1) You can mod SP already for exactly this effect, dont see why Blizz should spend the time coding what others have already coded when their alloted D2 coding time is so scarce.
I paid them.
Q u o t e: And its called fend bug because D/A/E works as they shoud, its Fend (and Strafe) that have the problem because they dont complete their attack cycles. Its worse for Fend, of course, because you're in melee range and taking more hits, and it really makes the Fend skill unplayable.