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Mouser9169
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  • 10. Re: Diablo II and it's support needs to impro   10/02/2009 07:59:30 PM PDT

Q u o t e:
So let's break it down:

10 million copies at roughly $29.99 a copy [not counting extra cd keys sold for mishaps and such or side-sales, such as books, movies, t-shirts, etc.]

That would be roughly: $299, 900, 000


Why don't you start with packaging? That's a pretty nice box the games and battlechests come in. My guess would be in the $5-10 per range (no, I'm not joking).

So, we're down to $25 a copy.

The retailer gets about $15 of that, so you're down to $10 a copy. And don't forget the distributer and publisher (even if that's Blizzard, the department still gets paid), so you're probably looking at closer to $5 a copy if you're doing really well.

10 million at $5 a copy gives you $50 million. Now take out development costs, upkeep, server maintainance and everything else and see what you end up with.

As a Socratic inquiry, how many companies are still actively supporting (as in adding new content and patches) 10 year old games?


Blizzard Entertainment