Q u o t e: To be honest, BNet's state is, no offense, a joke, with all the mods, AA, THC, etc (other abuses). Many of my friends have left Blizzard due to all of this.
I don't think I have ever heard of THC before. Maybe you just made a typo and meant TMC?
Q u o t e: With the event of this mass banning, many are reconsidering if it is worth buying Diablo 3. The main question is, will Blizzard promote a clean legit environment for the legit player or will the legit player once again have his/her experience ruined by the various cheating, exploits, hacks, etc.
The problem here is that these mass bannings aren't anything new. You see, Blizzard does a mass banning every couple of years or so. I really don't remember the exact date of the last one, since they happen very infrequently, but I would say that it was a while back for maphack... And as you can see, it really didn't solve the underlining problem. Within months, players are back cheating and hacking and Blizzard does not take up the banhammer again until they find it convenient, aka for some extra press release for Diablo III and/or that whole conspiracy theory with WotLK, which may have a little bit of truth to it.
Diablo II isn't the only Blizzard title that has had numerous problems with hacks and cheating. Look at StarCraft and WarCraft III; hacks that drop games when the player is about to lose, maphacks, and whatnot are very common, or so I'm told. Even World of WarCraft isn't completely safe, with the 60+ pages of WoW Gold/Account Selling sites that you can easily find on Google. However, WoW has a bit of an advantage here because it's a pay-to-play game, so Blizzard has an incentive to keep the game hack-free. Afterall, if WoW ever got as bad as Diablo II, I'm sure a whole lot of legit players would have quit, which also equals to less cash in Blizzard's wallets.
Diablo III's future looks bleak, imho, unless Blizzard plans to change their ways, which again, is very doubtful. Diablo III is NOT a subscription based game so Blizzard will not have that incentive to keep the game cheat-free. After the first two years or so, Blizzard will simply try to cut losses by NOT spending money in their efforts to counter the hundreds of hackers that would try to making cheating on Diablo III everyday practice, just like what they did with Diablo II, WarCraft III, StarCraft, etc. By then, Blizzard will really have no reason to keep pouring money into a game that really isn't making a whole lot of new money, and they would have no reason to care that you have quit a game that you have already bought.
Q u o t e: This banning will only make Diablo 3 better. The good players will come back and the bad players will die out. Also maybe the bad players may learn the error of their ways.
And that's exactly what Blizzard wants you to believe. This whole mass banning was probably nothing more than some extra press release for them, and to build up the hype for Diablo III and WotLK. They want you to tell your friends that Blizzard actually cares about legit players and for you to show them this last mass bannings as "proof" of that. They want your judgment to be clouded by this wave of righteous hysteria, and look forward with hopeful eyes at Diablo III, thinking that it will be different. Yet what Blizzard really knows, that what they are trying to hide from you, is that Diablo III will NOT be different, that hacking and cheating are already "planned" for, and that it will be expected to be as commonplace as any of Blizzard's other titles as soon as Blizzard finds it unprofitable to fight against cheating.
[ Post edited by Melos ]
"To do all that one is able to do, is to be a man; to do all that one would like to do, is to be a god." - Napoleon I