Q u o t e: Diablo 3 is barely a RPG, it cuts out most of the core design elements that gives you the ability to choose the actual fitness level of character, and how much he/she has trained in a particular skill. Everything has been pretty much blurred together as far as I can tell. I would say its like a Diablo 2 smoothie for the noobs without the teeth for the grind.
Because as we all know, Diablo 2's method of stat allocation (AKA, a chance to ruin your character if you didn't know the proper way to assign your points) and skill allocation (stack 1 or 2 skills to max power and have a backup or two for immunes, with some utility with whatever leftover points) was such a flawless system, and we should never consider changing it.
Nope. We can't have a system that encourages experimentation, and using many skills in a unified playstyle. That doesn't allow you to 'choose the actual fitness level of your character'.