World of Warcraft
Post

Subject:

  •  

  • You are not allowed to post in this station
  • You can make new forum topic(s).

    New forum topics are accrued every minute(s) up to a maximum of topic(s).

Message:

Help keep these forums a fun and safe place for everyone - please report any Code of Conduct violations you see, including:

  • Threats of violence. We take these seriously and will alert the proper authorities.
  • Posts containing personal information about other players. Physical/email addresses, phone numbers, and inappropriate photos and/or videos.
  • Harassing or discriminatory language. This will not be tolerated.
  • In Response To:
Firewolx
  • Europe
  • 4. Re: A marvelous suggestion made by diablofans   08/06/2011 09:48:39 AM PDT

Q u o t e:
So an identifier to know if the item worn was looted by the one using it.
Sure this'd help for the RMAH. But what about people playing together. And if person A loots it but gives t person B. Person B still earnt it but didn't loot it so they don't get the tag. Maybe make the mark for items bought from the AH or RMAH. But then spamming the trade channels would bypass this.

So a good idea in theory but in practice not so much. And not needed so much. Cause there's no world to brag infront of. Only 3 others in your instance of the game.


Team fortress 2 isn't a game that revolves around getting the best items possible. By buying items in Team Fortress 2 it gives you a slight edge, but it doesn't take away what makes the game fun. In Diablo 3 the reason I (and many) play the game is that get the best items possible and even get some respect for it in the process. This feature would both appeal to the players that want to buy items (by leaving the RMAH system intact) and the players that want to genuinely distinguish themselves (by having a unique tag).


Q u o t e:
So an identifier to know if the item worn was looted by the one using it.
Sure this'd help for the RMAH. But what about people playing together. And if person A loots it but gives t person B. Person B still earnt it but didn't loot it so they don't get the tag. Maybe make the mark for items bought from the AH or RMAH. But then spamming the trade channels would bypass this.

So a good idea in theory but in practice not so much. And not needed so much. Cause there's no world to brag infront of. Only 3 others in your instance of the game.


When player A (who got the item) gives the item to player B (who wants it) AND player B was in the game while this happened, the ownership will be transfered to player B. This would solve that problem.

[ Post edited by Firewolx ]

Blizzard Entertainment