I can understand a new death system with checkpoints and stuff but why there are no death penalties? I read somewhere that we wont lose any gold or exp when our char dies. Is it true? I think that is kinda awful. In that case we can "throw" our character on a group of monsters over and over until we would clean the area (coz we have a checkpoint 5secs from that place). That sounds boring and easy, isnt it? Why would I run away from creatures and look out for my health? I should take care of weaker monsters to try to get health globes if I dont wanna die, but on the other hand... I can just die and start with full heath, all my gear on and kill them again without any worries. Whats the point of no death penalties? Lets just remove "death" from a game then.. :u In my opinion there should be at least exp loss, if gold is going to be more important in d3.
I read also about health globes (hb). I like this idea, looks fresh and fun, but why 1 hb taken by one person in party heals everyone? Isnt it too easy? Blizz is talking about that "tactical" approach (sorry if thats not Blizzards words, but I think I read it on their official d3 website) to battles like killing weaker enemies to get health globes and then take care of boss etc. I think that would be much better if hb taken by 1 person heals ony him/her. In that way we can decide "should I take that hb while Im a wizard, staying in a nice distance from monsters and spraying spells everywhere with my 60% of health or should I leave it to barb who has like 30% of it and tanks everything?"
What do you guys think? Cant wait for your feedbacks. And sorry for my english skills :)