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Oilandwater22
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  • 127. Re: Diablo 3 mechanics   04/21/2011 05:02:07 PM PDT

Q u o t e:
If this is the case could not break points be removed from the game by not having the animations determine when spell effects are created? Could you not just have a timer keeping track of when the spell effect should start instead?



This makes perfect sense if you've ever played a rogue in WoW. And it's a very good point. Just because you don't 'see" your character perform the animation doesn't mean they didn't do anything.
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