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T3mplar777
  • USWest
  • 33. Re: The inefficiency of Diablo3's Development   02/10/2011 09:47:53 AM PST

Q u o t e:
I'd rather have a rib-eye every week than a Filet Mignon once a month.

The quality to development time correlation only goes so far. There's comes a point where being meticulous becomes being inefficient.

Edited because I don't know my cuts of meat.


Then maybe you should play Call of Duty.

The argument here isn't really about efficiency. It's about where people draw the line of what they want.

It's your individual opinion on the matter. YOU may accept a inferior product if it means getting it sooner.

I do not. I do not want to compromise with D3. I have plenty of other games to play. I don't need steak every week. I'd rather have a delicious rare filet every month, over a bland medium inferior cut.

Don't blame Blizzard for disagreeing with you about how they want to run their business. It's clear they want to deliver the best product they can, irrelevant of how long you have to wait.

I'm fine with that. Others are too. So stop pretending it's an outrage against humanity.


Q u o t e:

If you actually read my post you would know I do support it. Also, it does mean theyre inefficient. If they keep scrapping old work on a whim to try something new, how is it not?


Because creating games are more like art then math. Sure, some people make games "efficiently". Like Activision. (Not Blizzard) Pretty sure most of us hate them.

As I said before, inspiration and creativity are not governed by your efficient schedule. Sometimes you have an awesome idea a little late. Nice thing about Blizzard, is they can make it work.

If that's being inefficient, I don't want to see them efficient.

[ Post edited by T3mplar777 ]


"Sometimes I do what I want to do. The rest of the time, I do what I have to." - Cicero, Gladiator (2000)
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