They removed levels above 60 because they were just a grind for little to no benefit. It was tedious, and took forever. Oh and it was blizzard who removed it, not some hairbrained idea that some random forum poster came up with. *cough*
That was exactly my point, they removed it because, for YOU, and some others, it was a big grind for little benefit. But have you forgotten the many thousands of people who loved the new ladder reset solely because it was a high achievement to obtain lvl 99? I personally never even attempted hitting lvl 99, but I really liked having the choice of whether or not to go that far. I also liked always having the choice to level up once more and get some more stats and boost my char a little.
I speak for many when I say this, I don't WANT extra levels after 60 to be a HIGH benefit, because if that were the case, the game would become like WoW where you pretty much have to reach the CAP to enjoy the game competitively. The sole fact that these levels are a very large grind with minimal benefits discourages most to achieve that level, and that's exactly how it SHOULD be in order to maintain the choice mentioned in the previous paragraph.
Now that that's clear...how is this a "hairbrained" idea in any way shape or form? This idea originates from Blizzard, the very company who you are currently pleasing orally.
Q u o t e:
Maybe have movespeed things to put in the talisman but dont put it on every armor...
Now that's a "hairbrained" idea from some random forum poster.
Q u o t e:
I didnt play wow so I dont know the specifics of that enchant but does it affect every single armor? If it didnt then thats not relevant to your argument because you suggest EVERY armor have it (and it not be upgradable).
The simple reason that this example is perfectly relevant, first of all, is apparently beyond you. It is relevant because it provides another scenario where Blizzard has favored very small benefits that are almost unnoticeable simply because some people like to have that slight edge over everyone else. Second, I did not suggest every armor have a movement speed reduction, just all (or most) of the heavy armors. They can do what they did in D2 with the Archon Plate that I already mentioned, which has a very high armor value but it is magically light and thus does not reduce movement speed like other heavy armors of the same armor value. The compensation for this is an increase in rarity.
This mechanic is not something that should just be totally removed. I'm sure Blizzard, with all their balancing magic they use, can find a middle ground between the heavy armor speed reduction being too negligible and too noticeable. Removing the mechanic is the easy way out, but with every decision to remove stuff like this the game becomes less and less interesting and/or replayable, period.
Ignorance is the root of all evil.