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Anubis462
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  • 5. Re: Skills based on weapon damage   11/06/2010 12:49:45 PM PDT
Oops, your right. I miss read the tooltips. In that case the first solution I can think of off the top of my head is to make skill cooldowns/costs adjust based on weapon speed. So if you've got a fast weapon then you can activate skills more often at less of a cost. Slower weapons increase the cooldown and cost to make up for the increased damage.


edit: Or it could be balanced by weapons having lots of % chances to proc effects, which faster weapons would be much better at.

[ Post edited by Anubis462 ]

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