Q u o t e: Well, we are missing one fact - we don't know how the weapon damage is calculated. We know that there will be 2 types of melee combat characters - two-hander users and dual wielders (I exclude shield users because it's typical defense stance and we are talking about damage dealing not reducing). Two handed weapons seem to have advantage because of the look at the skill system - most melee skills (if not all) are instant cast which means that we do some % of weapon damage at the time of skill being released. It may look like the speed of the weapon doesn't matter in this case. I think it does but the key is the calculation of damage on dual wielding characters. Bashiok said that there is no real difference between 2h and dual wieldieng except of the look. That may be true if we assume that total damage on dual wielding is calculated as a sum of two 1h weapon damage (with some correction factor based on the average speed of those weapons). Just a thought but well - it's still a speculation.
This IS very true. If, for example, 1 handers are half the speed of 2 handers, and half as powerful per hit, or some other equivalent value, that would work out perfectly (if skills just use both weapons damage combined).
Then again, there's the what if FASTER weapons have the advantage from procs/crits! IE, the damage would be the same, but then the 2h players would be demanding PPM systems.
Although, to clarify my original intentions, I wasn't as concerned with the comparison between 2h and 1h weapons, but in the fact that IF there is more then 1 speed in each category (ie faster and slower 2 handers) the slower ones will carry a heavy preference.
This is fun. Anyone else having fun?
"Sometimes I do what I want to do. The rest of the time, I do what I have to." - Cicero, Gladiator (2000)