Q u o t e: On a semi-related note, I sincerely hope they do not opt to raise the cap by 10 with the new expansion, because that ruins all of the (skill, dungeon, item, etc.) balance that I am assuming will be established in the first game. If you raise the cap and then give people ten levels of new gear and usable skill points to work with, then all of your old content becomes redundant. I don't want new content and then redundant old content; I want more content.
As do I. The expansion would add new content by definition--areas targeted to the new level curve.