- drop Health Globes on health %;
- spawn mobs that drop Health Globes;
- have a "puzzle like" mechanic in their lair that opens a hidden space containing Health Globes;
- have none of the above as to make that particular challenge harder;
Can you see how player healing skill could unbalance those fights?
Either Bosses would be designed for that healing and make it mandatory or not and make it easy for those who used those skills.
If the healing get from skills would be neglectable to not affect balance then why have it?
[ Post edited by The_architect ]
Q u o t e: On the wind a shout
The barbarian strikes down
Flesh renders from bone