Q u o t e: Healing, on the other hand, must be repeated. Multiple times. It's like potion spamming from D2 only you can't do anything else in the meantime. I think that dissolves about half your post.
Q u o t e: By the way, what are you guys expecting a healing skill would be? People scheduling an appointment outside of town so they can /sit and wait while the monk charges up his healing spell? Why couldn't it be a buff that increases the party's healing rate over X seconds? It could be anything. If they do design it in, you can bet it won't slow down gameplay.
Look, Grug... I know it sucks changing your mind. Especially because of some random, obnoxious, poster on Diablo 3 forums is completely destroying all of your points before you can even make them in the first place.
If the best you can do is make little jabs at my writing style, then kindly move along.
By the way, I suppose it doesn't really matter if they're testing out the skills in single player if they're expecting the majority of the players to be playing multiplayer. They're going to balance skills with a multiplayer environment in mind. I think that's kinda PAINFULLY obvious.
Oh yeah, one more thing!
Q u o t e: I'm in the opinion that if your posts are getting steadily longer, you're doing something wrong.
Looks like you're posts are getting longer as mine are shrinking. By your definition, do I win the argument? ;)
Dr. Andonuts finally made me into Dungeonman.