Q u o t e: Yes I believe bashiok said something like monsters having 36 unique death animations, plus the infinite possibilities of corpse trajectory thanks to the havoks physic engine.
Ahh, thanks. I thought that was the case -- I remember seeing the panel about how the development team wanted to squeeze in as many deaths as possible. So, back @ the OP -- with a bajillion deaths and runes to boot -- I'm sure the skills won't get old too fast.