Q u o t e: I always hated games that gave you health/ammo during boss fights. I mean, come on, it's a !*@@ing boss fight.
Players running out of ammo during battles or dying too fast is a pretty big problem in terms of game design, and just dropping orbs during the fight is a really lazy solution.
But giving you a nigh on endless supply to stock up on just prior to the boss fight (along with an easy escape mechanism to go and get more in the middle of it) is okay?
The best thing about waking up is the tears. I drink them instead of coffee now.