Well, I know Blizzard has been talking about restricting players ability to go to town as often as they'd like, which I like the idea of, and so I was thinking of a way of expanding on this idea.What if some bosses you fought used magic and perhaps physical barriers, to prevent you from running to town, or away from their vicinity, while in the midst of a fight with them, so if you mess up there are a lot more potential consequences, as you could likely die instead of just being able to retreat, heal, attack again, rinse and repeat.
Anything to make Diablo 3 more difficult is a + for me... After 1 itterations or hack n slash I think any kind of depth to be added is positive.
I have white tile in my house... But... It's not white... Anddddddd... It's not tile.